🐞 fix(gvg): 选择职业人数刷新

This commit is contained in:
luying
2023-02-20 20:00:02 +08:00
parent 7a16919930
commit 06e0edfa37

View File

@@ -83,6 +83,8 @@ export class GVGHandler {
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
// if(!await checkCanPrepare(roleId)) return resResult(STATUS.GVG_CANNOT_PREPARE); // TODO 临时去拦截
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
@@ -137,9 +139,17 @@ export class GVGHandler {
// 是否超过人数
let limit = Math.ceil(leaguePrepare.maxMemberCnt * GVG.GVG_ROLE_TOTAL_RATIO);
if(leaguePrepare.fighterCnt + leaguePrepare.producerCnt >= limit) return resResult(STATUS.GVG_JOB_LIMIT);
let cnt = job == LEAGUE_JOB.FIGHTER? leaguePrepare.fighterCnt: leaguePrepare.producerCnt;
if(cnt >= Math.ceil(limit * GVG.GVG_ROLE_RATIO / 2)) return resResult(STATUS.GVG_JOB_LIMIT);
if(leaguePrepare.fighterCnt + leaguePrepare.producerCnt >= limit ||
cnt >= Math.ceil(limit * GVG.GVG_ROLE_RATIO / 2)) {
return resResult(STATUS.SUCCESS, {
isSuccess: false,
leagueCode: myLeague.leagueCode,
job: myUserData.job,
producerCnt: leaguePrepare.producerCnt,
fighterCnt: leaguePrepare.fighterCnt,
});
}
// 更新userData
myUserData = await GVGUserDataModel.chooseJob(configId, myLeague.leagueCode, roleId, job);
@@ -148,6 +158,7 @@ export class GVGHandler {
let dailyReward = await getDailyLoginReward(roleId, roleName, sid, myLeague.leagueCode, myUserData?.job);
return resResult(STATUS.SUCCESS, {
isSuccess: true,
leagueCode: myLeague.leagueCode,
job: myUserData.job,
producerCnt: leaguePrepare.producerCnt,