远征:更新下一关状态
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@@ -217,6 +217,10 @@ export class ExpeditionBattleHandler {
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if (!expeditionRecord || !expeditionWarRecord) {
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return resResult(STATUS.EXPEDITION_MISS_WAR_RECORD);
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}
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if(expeditionWarRecord.battleStatus == EXPEDITION_WAR_RECORD_STATUS.SUCCESS) {
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return resResult(STATUS.EXPEDITION_DUPLICATE_CHALLENGE);
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}
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// 更新敌人剩余状态及战斗状态
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expeditionWarRecord = await ExpeditionWarRecordModel.updateEnemiesStatus(expeditionCode, expeditionId, EXPEDITION_WAR_RECORD_STATUS.SUCCESS, []);
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// 更新点数
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@@ -236,6 +240,13 @@ export class ExpeditionBattleHandler {
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if (gameData.expedition.has(expeditionId + 1)) {
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await findOrCreateEnemies(roleId, expeditionRecord.myCe, expeditionCode, expeditionId + 1, EXPEDITION_WAR_RECORD_STATUS.WAITING);
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}
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let expeditionWarRecords = await ExpeditionWarRecordModel.getRecordByCode(expeditionCode);
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let curLv = 0;
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if (expeditionWarRecords.length > 0) {
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curLv = expeditionWarRecords[expeditionWarRecords.length - 1].expeditionId;
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}
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await checkTaskInSkipExpedition(serverId, roleId, sid, battleId);
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return resResult(STATUS.SUCCESS, {
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@@ -243,7 +254,9 @@ export class ExpeditionBattleHandler {
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expeditionId,
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battleId,
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goods: reward,
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expeditionPoint: role.expeditionPoint
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expeditionPoint: role.expeditionPoint,
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expeditionWarRecord: expeditionWarRecords,
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curLv
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});
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}
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