装备:修复composeStone返回
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@@ -668,7 +668,7 @@ export class EquipHandler {
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if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let goods = await addItems(roleId, roleName, sid, [{ id, count }], ITEM_CHANGE_REASON.COMPOSE_STONE);
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return resResult(STATUS.SUCCESS, goods);
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return resResult(STATUS.SUCCESS, { goods });
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}
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}
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