✨ feat(gvg): 准备期:千机阁以及获取物品
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@@ -1,20 +1,23 @@
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import { Application, BackendSession, ChannelService, HandlerService, pinus } from "pinus";
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import { GVG_PERIOD, GVG_SERVER_TYPE, LEAGUE_JOB, STATUS } from "../../../consts";
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import { BATTLE_FEAT_ID, DATA_NAME, GVG_ACTIVE_TYPE, GVG_PERIOD, GVG_SERVER_TYPE, ITEM_CHANGE_REASON, LEAGUE_JOB, LEAGUE_MANAGE_TYPE, STATUS } from "../../../consts";
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import { GVGLeagueModel } from "../../../db/GVGLeague";
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import { GVGLeaguePrepareModel } from "../../../db/GVGLeaguePrepare";
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import { GVGMainData, LeagueDistributeInfo, LeagueMemberDistributeInfo, LeagueMemberListInfo } from "../../../domain/gvgField/returnData";
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import { resResult } from "../../../pubUtils/util";
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import { getGVGConfig, getGVGPeriodData, getGVGServerType } from "../../../services/gvg/gvgService";
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import { autoCreateLeague, checkCanChooseJob, checkCanPrepare, getMyAuth } from "../../../services/gvg/gvgTeamService";
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import { autoCreateLeague, checkCanChooseJob, checkCanPrepare, checkLeagueAuth, getMyAuth } from "../../../services/gvg/gvgTeamService";
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import { getAllServerName } from "../../../services/redisService";
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import { Distribute, GVGUserDataModel } from "../../../db/GVGUserData";
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import { GVGUserItemModel } from "../../../db/GVGUserItem";
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import { GVGUserTaskModel } from "../../../db/GVGUserTask";
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import { GVG } from "../../../pubUtils/dicParam";
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import { RoleModel } from "../../../db/Role";
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import { calProduce } from "../../../services/gvg/gvgPrepareService";
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import { nowSeconds } from "../../../pubUtils/timeUtil";
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import { GVGUserDailyDistributeModel } from "../../../db/GVGUserDailyDistribute";
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import { addGVGActive, calProduce, checkPreTech, checkTechIsIng } from "../../../services/gvg/gvgPrepareService";
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import { GVGUserDailyDataModel } from "../../../db/GVGUserDailyData";
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import { gameData } from "../../../pubUtils/data";
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import { lockLeagueData } from "../../../services/redLockService";
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import { addGVGReward, handleGVGCost } from "../../../services/gvg/gvgItemService";
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import { RewardInter } from "../../../pubUtils/interface";
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -146,7 +149,7 @@ export class GVGHandler {
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result.push(disObj)
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}
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const myDistribute = await GVGUserDailyDistributeModel.findByRole(configId, myLeague.leagueCode, roleId);
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const myDistribute = await GVGUserDailyDataModel.findByRole(configId, myLeague.leagueCode, roleId);
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return resResult(STATUS.SUCCESS, {
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myDistribute: {
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@@ -159,9 +162,150 @@ export class GVGHandler {
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});
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}
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// 千机阁数据
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async getTech(msg: {}, session: BackendSession) {
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const roleId = session.get('roleId');
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const guildCode = session.get('guildCode');
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async test(msg: { }, session: BackendSession) {
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const time = getGVGConfig();
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return resResult(STATUS.SUCCESS, { time });
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let { configId, period } = getGVGPeriodData();
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if(period != GVG_PERIOD.PREPARE) return resResult(STATUS.GVG_NOT_PREPARE_PERIOD);
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const myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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const leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, myLeague.leagueCode);
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return resResult(STATUS.SUCCESS, {
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activeTech: leaguePrepare?.activeTech||[],
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queue: leaguePrepare?.techQueue||[]
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});
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}
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// 千机阁解锁
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async unlockTech(msg: { techId: number }, session: BackendSession) {
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const roleId = session.get('roleId');
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const guildCode = session.get('guildCode');
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const { techId } = msg;
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let { configId, period } = getGVGPeriodData();
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if(period != GVG_PERIOD.PREPARE) return resResult(STATUS.GVG_NOT_PREPARE_PERIOD);
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const dicTech = gameData.gvgTech.get(techId);
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if(!dicTech) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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const myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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// 权限
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const checkAuth = await checkLeagueAuth(roleId, myLeague, LEAGUE_MANAGE_TYPE.UNLOCK_TECH);
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if(!checkAuth) return resResult(STATUS.GVG_HAS_NO_AUTH);
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// 并发锁
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let res: any = await lockLeagueData(DATA_NAME.LEAGUE_TECH, myLeague.leagueCode);//加锁
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if (!!res.err) return resResult(STATUS.REDLOCK_ERR);
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let leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, myLeague.leagueCode);
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if(!leaguePrepare || leaguePrepare.lv < dicTech.levelLimit) {
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res.releaseCallback();
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return resResult(STATUS.GVG_TECH_LV_NOT_ENOUGH);
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}
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if(checkTechIsIng(techId, leaguePrepare?.activeTech||[], leaguePrepare?.techQueue||[])) {
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res.releaseCallback();
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return resResult(STATUS.GVG_TECH_HAS_UNLOCKED);
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}
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if(!checkPreTech(techId, leaguePrepare?.activeTech||[], leaguePrepare?.techQueue||[])) {
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res.releaseCallback();
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return resResult(STATUS.GVG_TECH_PRE_POSITION_NOT_UNLOCK);
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}
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leaguePrepare = await GVGLeaguePrepareModel.unlockTech(configId, myLeague.leagueCode, techId, dicTech.consume);
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if(!leaguePrepare) {
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res.releaseCallback();
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return resResult(STATUS.GVG_TECH_QUEUECNT_MAX);
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}
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res.releaseCallback();
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return resResult(STATUS.SUCCESS, {
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queue: leaguePrepare?.techQueue||[]
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});
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}
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// 千机阁解锁
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async activate(msg: { techId: number, battleFeats: number }, session: BackendSession) {
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const roleId = session.get('roleId');
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const guildCode = session.get('guildCode');
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const sid = session.get('sid');
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const { techId, battleFeats } = msg;
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let { configId, period } = getGVGPeriodData();
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if(period != GVG_PERIOD.PREPARE) return resResult(STATUS.GVG_NOT_PREPARE_PERIOD);
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const dicTech = gameData.gvgTech.get(techId);
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if(!dicTech) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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const myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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// 权限
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const checkAuth = await checkLeagueAuth(roleId, myLeague, LEAGUE_MANAGE_TYPE.ACTIVATE_TECH);
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if(!checkAuth) return resResult(STATUS.GVG_HAS_NO_AUTH);
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let leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, myLeague.leagueCode);
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if(!checkTechIsIng(techId, [], leaguePrepare?.techQueue||[])) {
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return resResult(STATUS.GVG_TECH_NOT_QUEUE);
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}
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// 扣战功
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const costResult = await handleGVGCost(roleId, myLeague.leagueCode, sid, [{ id: BATTLE_FEAT_ID, count: battleFeats }], [], ITEM_CHANGE_REASON.GVG_ACTIVE_TECH);
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if(!costResult) return resResult(STATUS.GVG_BATTLE_FEAT_NOT_ENOUGH);
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leaguePrepare = await GVGLeaguePrepareModel.addProgress(configId, myLeague.leagueCode, techId, battleFeats);
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if(!leaguePrepare) {
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return resResult(STATUS.GVG_TECH_NOT_QUEUE);
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}
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let curQueue = leaguePrepare.techQueue.find(cur => cur.id == techId);
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if(curQueue.progress >= curQueue.maxProgress) {
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leaguePrepare = await GVGLeaguePrepareModel.activate(configId, myLeague.leagueCode, techId);
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}
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// 添加 活跃
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let active = await addGVGActive(myLeague.leagueCode, roleId, GVG_ACTIVE_TYPE.TECH_ACTIVATE);
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return resResult(STATUS.SUCCESS, {
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active,
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activeTech: leaguePrepare?.activeTech||[],
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queue: leaguePrepare?.techQueue||[]
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});
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}
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// 获取道具
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async debugAddLeagueItem(msg: { id: number, count: number }, session: BackendSession) {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const guildCode = session.get('guildCode');
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const { id, count } = msg;
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let dicGVGItem = gameData.gvgItem.get(id);
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if(!dicGVGItem) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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const leagueGoods = await addGVGReward(roleId, roleName, myLeague.leagueCode, sid, [{ id, count }], [], ITEM_CHANGE_REASON.DEBUG);
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return resResult(STATUS.SUCCESS, { leagueGoods });
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}
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async debugHandleCost(msg: { items: RewardInter[], leagueItems: RewardInter[] }, session: BackendSession) {
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const roleId = session.get('roleId');
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const guildCode = session.get('guildCode');
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const sid = session.get('sid');
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const { items, leagueItems } = msg;
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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const result = await handleGVGCost(roleId, myLeague.leagueCode, sid, leagueItems, items, ITEM_CHANGE_REASON.DEBUG);
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return resResult(STATUS.SUCCESS, { result });
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}
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}
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@@ -211,8 +211,6 @@ export class GVGManageHandler {
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let data = new LeagueGuildInfo(guild, serverNames);
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let hasInvited = !!invitations.find(cur => cur.guildCode == guild.code);
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data.setHasInvited(hasInvited);
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// TODO
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// data.setActive
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return data
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});
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@@ -319,10 +317,23 @@ export class GVGManageHandler {
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const league = await GVGLeagueModel.findByCode(targetLeagueCode);
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if(!league) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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let { configId } = getGVGPeriodData();
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const guilds = await GuildModel.findByCodes(league.guildCodes);
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const members = league.members||[];
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let roleIds = members.map(member => member.roleId);
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const serverNames = await getAllServerName();
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const userdatas = await GVGUserDataModel.findByRoles(configId, targetLeagueCode, roleIds);
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const result = guilds.map(guild => {
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return new LeagueGuildInfo(guild, serverNames)
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let obj = new LeagueGuildInfo(guild, serverNames);
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let active = userdatas.reduce((pre, userdata) => {
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let member = members.find(cur => cur.roleId == userdata.roleId);
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if(member && member.guildCode == guild.code) {
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return pre + userdata.active;
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}
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return pre;
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}, 0);
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obj.setActive(active);
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return obj;
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});
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// 返回
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