feat(gvg): 准备期:千机阁以及获取物品

This commit is contained in:
luying
2023-01-09 17:19:47 +08:00
parent 0530f931bc
commit 098a7c85c6
28 changed files with 744 additions and 106 deletions

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@@ -0,0 +1,76 @@
import { GVG_RETURN_ITEM_TYPE, ITEM_CHANGE_REASON, LEAGUE_ITEM_REFRESH_TYPE, PUSH_ROUTE } from "../../consts";
import { GVGUserItemModel } from "../../db/GVGUserItem";
import { gameData } from "../../pubUtils/data";
import { RewardInter } from "../../pubUtils/interface";
import { DAY_TO_SECOND, getZeroPoint } from "../../pubUtils/timeUtil";
import { getFutureTime } from "../gmService";
import { sendMessageToUserWithSuc } from "../pushService";
import { addItems, handleCost } from "../role/rewardService";
import { getGVGConfig } from "./gvgService";
/**
* 获取道具必须在guild进程下使用
* @param roleId
* @param roleName
* @param leagueCode
* @param sid
* @param leagueItems GVG内专用道具
* @param items 普通道具
* @param reason
* @returns
*/
export async function addGVGReward(roleId: string, roleName: string, leagueCode: string, sid: string, leagueItems: RewardInter[], items: RewardInter[], reason: ITEM_CHANGE_REASON) {
let returnGoods: { id: number, count: number, itemType: number }[] = [], pushGoods: { id: number, count: number, expireTime: number }[] = [];
let { configId } = getGVGConfig();
if(items.length > 0) {
const goods = await addItems(roleId, roleName, sid, items, reason);
for(let { id, count } of goods) {
returnGoods.push({ id, count, itemType: GVG_RETURN_ITEM_TYPE.NORMAL_ITEM });
}
}
for(let { id, count } of leagueItems) {
let dicItem = gameData.gvgItem.get(id);
if(!dicItem) continue;
let item = await GVGUserItemModel.increaseItem(configId, leagueCode, roleId, id, count, getExpireTime(dicItem.refreshType));
returnGoods.push({ id, count, itemType: GVG_RETURN_ITEM_TYPE.GVG_ITEM });
pushGoods.push({ id, count: item.count, expireTime: item.expireTime });
}
if(pushGoods.length > 0) {
await sendMessageToUserWithSuc(roleId, PUSH_ROUTE.LEAGUE_ITEM_UPDATE, { goods: pushGoods }, sid);
}
return returnGoods;
}
function getExpireTime(refreshType: number) {
if(refreshType == LEAGUE_ITEM_REFRESH_TYPE.DAILY) {
return getZeroPoint() + DAY_TO_SECOND;
}
return getFutureTime();
}
/**
* 消耗道具
* @param roleId
* @param leagueCode
* @param sid
* @param leagueItems GVG内专用道具
* @param items 普通背包道具
* @param reason
* @returns
*/
export async function handleGVGCost(roleId: string, leagueCode: string, sid: string, leagueItems: RewardInter[], items: RewardInter[], reason: ITEM_CHANGE_REASON) {
let { configId } = getGVGConfig();
// 检查本地道具数量
const curItems = await GVGUserItemModel.findByRoleAndIds(configId, leagueCode, roleId, leagueItems.map(cur => cur.id));
for(let { id, count } of leagueItems) {
let curItem = curItems.find(cur => cur.id == id);
if(!curItem || curItem.count < count) {
return false;
}
}
const itemResult = await handleCost(roleId, sid, items, reason);
if(!itemResult) return false;
const decreaseResult = await GVGUserItemModel.decreaseItem(configId, leagueCode, roleId, leagueItems);
return decreaseResult;
}

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@@ -1,5 +1,55 @@
import { GVG_ACTIVE_TYPE } from "../../consts";
import { Tech } from "../../db/GVGLeaguePrepare";
import { GVGUserDailyDataModel } from "../../db/GVGUserDailyData";
import { GVGUserDataModel } from "../../db/GVGUserData";
import { gameData } from "../../pubUtils/data";
import { getGVGConfig } from "./gvgService";
export function checkPreTech(techId: number, activeQueue: number[], techQueue: Tech[]) {
const dicTech = gameData.gvgTech.get(techId);
if(!dicTech) return false;
let hasOrUnlock = dicTech.prepositionId.length == 0;
for(let andArr of dicTech.prepositionId) { // or关系
let hasAndUnlock = true;
for(let id of andArr) { // and关系
if(!checkTechIsIng(id, activeQueue, techQueue)) {
hasAndUnlock = false; break;
}
}
if(hasAndUnlock) hasOrUnlock = true;
}
return hasOrUnlock;
}
export function checkTechIsIng(techId: number, activeQueue: number[], techQueue: Tech[]) {
return techQueue.findIndex(cur => cur.id == techId) != -1 || activeQueue.indexOf(techId) != -1
}
export function calProduce(obj: { food: number, mineral: number, wood: number }) {
let { food = 0, mineral = 0, wood = 0 } = obj||{};
return food + mineral + wood;
}
/**
* 获得活跃
* @param leagueCode
* @param roleId
* @param type GVG_ACTIVE_TYPE
* @returns
*/
export async function addGVGActive(leagueCode: string, roleId: string, type: GVG_ACTIVE_TYPE) {
let { configId } = getGVGConfig();
let add = gameData.gvgActive.get(type)||0;
if(type == GVG_ACTIVE_TYPE.TECH_ACTIVATE) {
let check = await GVGUserDailyDataModel.checkGetTechActive(configId, leagueCode, roleId);
if(!check) {
await GVGUserDailyDataModel.setHasGetTechActive(configId, leagueCode, roleId);
} else {
add = 0;
}
}
let result = await GVGUserDataModel.addActive(configId, leagueCode, roleId, type, add);
return result.active;
}

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@@ -69,6 +69,10 @@ export async function setGVGConfig(config?: GVGConfigType) {
pinus.app.set('gvgScheduleTime', config.scheduleTime);
}
/**
* 获取当前的赛期id
* @returns
*/
export function getGVGConfig() {
let configId = pinus.app.get('gvgConfigId');
let teamTime = pinus.app.get('gvgTeamTime');

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@@ -197,13 +197,16 @@ function getAuthFromManageType(type: LEAGUE_MANAGE_TYPE) {
return [LEAGUE_AUTH.SUB_LEADER];
case LEAGUE_MANAGE_TYPE.SET_INFO:
case LEAGUE_MANAGE_TYPE.SEND_MAIL:
case LEAGUE_MANAGE_TYPE.UNLOCK_TECH:
return [LEAGUE_AUTH.LEADER, LEAGUE_AUTH.SUB_LEADER];
case LEAGUE_MANAGE_TYPE.ACTIVATE_TECH:
return [LEAGUE_AUTH.LEADER, LEAGUE_AUTH.SUB_LEADER, LEAGUE_AUTH.MEMBER];
}
}
export async function memberJoinGuildToLeague(guild: GuildType, role: RoleType) {
if(!guild.leagueCode) return;
let league = await GVGLeagueModel.joinMember(guild.leagueCode, role.roleId, role.ce);
let league = await GVGLeagueModel.joinMember(guild.leagueCode, guild.code, role.roleId, role.ce);
// TODO redis联军更新
console.log(league);
}