✨ feat(gvg): 准备期:千机阁以及获取物品
This commit is contained in:
@@ -0,0 +1,76 @@
|
||||
import { GVG_RETURN_ITEM_TYPE, ITEM_CHANGE_REASON, LEAGUE_ITEM_REFRESH_TYPE, PUSH_ROUTE } from "../../consts";
|
||||
import { GVGUserItemModel } from "../../db/GVGUserItem";
|
||||
import { gameData } from "../../pubUtils/data";
|
||||
import { RewardInter } from "../../pubUtils/interface";
|
||||
import { DAY_TO_SECOND, getZeroPoint } from "../../pubUtils/timeUtil";
|
||||
import { getFutureTime } from "../gmService";
|
||||
import { sendMessageToUserWithSuc } from "../pushService";
|
||||
import { addItems, handleCost } from "../role/rewardService";
|
||||
import { getGVGConfig } from "./gvgService";
|
||||
|
||||
/**
|
||||
* 获取道具(必须在guild进程下使用)
|
||||
* @param roleId
|
||||
* @param roleName
|
||||
* @param leagueCode
|
||||
* @param sid
|
||||
* @param leagueItems GVG内专用道具
|
||||
* @param items 普通道具
|
||||
* @param reason
|
||||
* @returns
|
||||
*/
|
||||
export async function addGVGReward(roleId: string, roleName: string, leagueCode: string, sid: string, leagueItems: RewardInter[], items: RewardInter[], reason: ITEM_CHANGE_REASON) {
|
||||
let returnGoods: { id: number, count: number, itemType: number }[] = [], pushGoods: { id: number, count: number, expireTime: number }[] = [];
|
||||
let { configId } = getGVGConfig();
|
||||
if(items.length > 0) {
|
||||
const goods = await addItems(roleId, roleName, sid, items, reason);
|
||||
for(let { id, count } of goods) {
|
||||
returnGoods.push({ id, count, itemType: GVG_RETURN_ITEM_TYPE.NORMAL_ITEM });
|
||||
}
|
||||
}
|
||||
for(let { id, count } of leagueItems) {
|
||||
let dicItem = gameData.gvgItem.get(id);
|
||||
if(!dicItem) continue;
|
||||
let item = await GVGUserItemModel.increaseItem(configId, leagueCode, roleId, id, count, getExpireTime(dicItem.refreshType));
|
||||
returnGoods.push({ id, count, itemType: GVG_RETURN_ITEM_TYPE.GVG_ITEM });
|
||||
pushGoods.push({ id, count: item.count, expireTime: item.expireTime });
|
||||
}
|
||||
if(pushGoods.length > 0) {
|
||||
await sendMessageToUserWithSuc(roleId, PUSH_ROUTE.LEAGUE_ITEM_UPDATE, { goods: pushGoods }, sid);
|
||||
}
|
||||
return returnGoods;
|
||||
}
|
||||
|
||||
function getExpireTime(refreshType: number) {
|
||||
if(refreshType == LEAGUE_ITEM_REFRESH_TYPE.DAILY) {
|
||||
return getZeroPoint() + DAY_TO_SECOND;
|
||||
}
|
||||
return getFutureTime();
|
||||
}
|
||||
|
||||
/**
|
||||
* 消耗道具
|
||||
* @param roleId
|
||||
* @param leagueCode
|
||||
* @param sid
|
||||
* @param leagueItems GVG内专用道具
|
||||
* @param items 普通背包道具
|
||||
* @param reason
|
||||
* @returns
|
||||
*/
|
||||
export async function handleGVGCost(roleId: string, leagueCode: string, sid: string, leagueItems: RewardInter[], items: RewardInter[], reason: ITEM_CHANGE_REASON) {
|
||||
let { configId } = getGVGConfig();
|
||||
// 检查本地道具数量
|
||||
const curItems = await GVGUserItemModel.findByRoleAndIds(configId, leagueCode, roleId, leagueItems.map(cur => cur.id));
|
||||
for(let { id, count } of leagueItems) {
|
||||
let curItem = curItems.find(cur => cur.id == id);
|
||||
if(!curItem || curItem.count < count) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
const itemResult = await handleCost(roleId, sid, items, reason);
|
||||
if(!itemResult) return false;
|
||||
|
||||
const decreaseResult = await GVGUserItemModel.decreaseItem(configId, leagueCode, roleId, leagueItems);
|
||||
return decreaseResult;
|
||||
}
|
||||
Reference in New Issue
Block a user