删掉购买时装,时装放到商店中
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@@ -275,7 +275,6 @@ export class HeroHandler {
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}
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//训练
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async heroJobTrain (msg: {hid:number}, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let sid: string = session.get('sid');
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@@ -301,6 +300,7 @@ export class HeroHandler {
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let heros = await calPlayerCeAndSave(sid, roleId, [hero]);
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return resResult(STATUS.SUCCESS, { hid : heros[0].hid, job : heros[0].job, jobStage : heros[0].jobStage});
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}
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//进阶
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async heroJobStageUp(msg: {hid:number}, session: BackendSession) {
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let roleId: string = session.get('roleId');
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@@ -333,6 +333,8 @@ export class HeroHandler {
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let sid: string = session.get('sid');
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let { hid, id } = msg;
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let friendShip = getFriendShipById(id);
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if (!friendShip)
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return resResult(STATUS.HERO_CONECTION_IS_EXIT);
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if (friendShip.actorId != hid)
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return resResult(STATUS.WRONG_PARMS);
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let hero = await HeroModel.findByHidAndRole(hid, roleId);
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@@ -371,7 +373,7 @@ export class HeroHandler {
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if (!hero)
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return resResult(STATUS.HERO_NOT_FIND);
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let friendShipLevels = getFriendShipLevels();
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if (friendShipLevels[friendShipLevels.lenth - 1].level <= hero.favourLv)
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if (friendShipLevels[friendShipLevels.length - 1].level <= hero.favourLv)
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return resResult(STATUS.HERO_FAVOUR_LEVEL_REACH_MAXT);
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//计算消耗物品转化的经验
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let exp:number = 0;
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@@ -401,39 +403,6 @@ export class HeroHandler {
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return resResult(STATUS.SUCCESS, { hid : heros[0].hid, favour : heros[0].favour, favourLv : heros[0].favourLv});
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}
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//购买时装
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async buyHeroSkin(msg: {id:number}, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let sid: string = session.get('sid');
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let { id } = msg;
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let skinInfo = getFashionsById(id);
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if (!skinInfo)
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resResult(STATUS.HERO_SKIN_NOT_FIND);
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let hero = await HeroModel.findByHidAndRole(skinInfo.actorId, roleId);
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if (!hero)
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resResult(STATUS.HERO_NOT_FIND);
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if (!!_.findWhere(hero.skins, {id:id}))
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resResult(STATUS.HERO_SKIN_IS_EXIST);
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let items;//TODO物品消耗
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let result = await handleCost(roleId, sid, items);
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if(!result) {
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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}
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hero.skins.push({
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id:id,
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enable:false
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});
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let heros = await HeroModel.findByRole(roleId);
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for (let i = 0; i < heros.length; i++) {
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if (heros[i].hid == hero.hid) {
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heros[i] = hero;
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}
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}
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//重算战力并下发
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await calPlayerCeAndSave(sid, roleId, heros);
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return resResult(STATUS.SUCCESS, { hid : hero.hid, skins : hero.skins});
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}
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//穿带时装
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async heroWearSkin(msg: {id:number}, session: BackendSession) {
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let roleId: string = session.get('roleId');
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@@ -441,10 +410,10 @@ export class HeroHandler {
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let { id } = msg;
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let skinInfo = getFashionsById(id);
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if (!skinInfo)
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resResult(STATUS.HERO_SKIN_NOT_FIND);
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return resResult(STATUS.HERO_SKIN_NOT_FIND);
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let hero = await HeroModel.findByHidAndRole(skinInfo.actorId, roleId);
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if (!hero)
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resResult(STATUS.HERO_NOT_FIND);
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return resResult(STATUS.HERO_NOT_FIND);
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let result = false;
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for (let skin of hero.skins) {
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if (skin.id == id) {
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@@ -455,7 +424,7 @@ export class HeroHandler {
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}
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}
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if (!result) {
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resResult(STATUS.HERO_SKIN_NOT_FIND);
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return resResult(STATUS.HERO_SKIN_NOT_FIND);
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}
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await calPlayerCeAndSave(sid, roleId, [hero]);
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return resResult(STATUS.SUCCESS, { hid : hero.hid, skins : hero.skins});
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