diff --git a/game-server/app/servers/guild/handler/gvgProduceHandler.ts b/game-server/app/servers/guild/handler/gvgProduceHandler.ts index 539bb08f5..6e4c16d4d 100644 --- a/game-server/app/servers/guild/handler/gvgProduceHandler.ts +++ b/game-server/app/servers/guild/handler/gvgProduceHandler.ts @@ -177,6 +177,7 @@ export class GVGProduceHandler { for(let field of fields) { if(!field) return resResult(STATUS.GVG_FIELD_NOT_FOUND); if(field.lockRoleId != roleId && field.unlockTime > nowSeconds()) return resResult(STATUS.GVG_FIELD_HAS_LOCKED); + if(field.lockRoleId == roleId && field.harvestTime > 0) return resResult(STATUS.GVG_FIELD_HAS_PLANT); } const cities = await getGVGCities(myLeague); diff --git a/shared/consts/statusCode.ts b/shared/consts/statusCode.ts index dfd41f310..ad8e6bcae 100644 --- a/shared/consts/statusCode.ts +++ b/shared/consts/statusCode.ts @@ -343,6 +343,7 @@ export const STATUS = { GVG_RESET_TEAM_LOC_FAILED: { code: 21337, simStr: '切换队伍城池失败' }, GVG_USER_NOT_IN_CITY: { code: 21338, simStr: '您不在该城池中' }, GVG_NOT_BATTLE_PERIOD: { code: 21339, simStr: '您只能在激战期进行此操作' }, + GVG_FIELD_HAS_PLANT: { code: 21340, simStr: '该田已种植' }, // GVG征战中原 GVG_VESTIGE_ERR: { code: 21350, simStr: '今日未开放该遗迹' },