diff --git a/game-server/app/servers/activity/handler/luckyTurntableHandler.ts b/game-server/app/servers/activity/handler/luckyTurntableHandler.ts index b4d611540..b58842c44 100644 --- a/game-server/app/servers/activity/handler/luckyTurntableHandler.ts +++ b/game-server/app/servers/activity/handler/luckyTurntableHandler.ts @@ -60,7 +60,7 @@ export class LuckyTurntableHandler { if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH); let { result, records, goodResult } = playerData.pull(roleName, count); - await ActivityTurntableModel.updateData(serverId, activityId, roleId, pick(playerData, ['todayCount', 'count', 'records', 'greatRewardCount'])); + await ActivityTurntableModel.updateData(serverId, activityId, roleId, {...pick(playerData, ['todayCount', 'count', 'records', 'greatRewardCount']), refTodayCount: new Date()}); await addItems(roleId, roleName, sid, goodResult, ITEM_CHANGE_REASON.ACT_TURNTABLE_PULL); return resResult(STATUS.SUCCESS, { result, records, todayCount: playerData.todayCount, count: playerData.count });