武将:抽象武将创建接口
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@@ -81,11 +81,8 @@ export class SevenDaysHandler {
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// 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质
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let dicHero = gameData.hero.get(hid);
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if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let { pieceId, quality, initialStars: star, pieceCount, jobid: job, name: hName, initialSkin } = dicHero;
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// createHero
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let hero = await createHero(roleId, sid, serverId, {
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roleId, serverId, roleName, hid, hName, star, quality, job, skins: [{ id: initialSkin, enable: true }]
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});
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let hero = await createHero(roleId, roleName, sid, serverId, { hid });
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addHeros.push(hero);
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}
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}
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@@ -139,12 +136,11 @@ export class SevenDaysHandler {
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// 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质
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let dicHero = gameData.hero.get(hid);
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if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let { pieceId, quality, initialStars: star, pieceCount, jobid: job, name: hName, initialSkin } = dicHero;
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// createHero
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let hero = await createHero(roleId, sid, serverId, {
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roleId, serverId, roleName, hid, hName, star, quality, job, skins: [{ id: initialSkin, enable: true }]
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});
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addHeros.push(hero);
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let { heroes } = await createHero(roleId, roleName, sid, serverId, { hid });
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for(let hero of heroes) {
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addHeros.push(hero);
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}
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}
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}
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