武将:抽象武将创建接口

This commit is contained in:
luying
2021-04-23 19:32:02 +08:00
parent 2b246c4bc9
commit 0cd6939f5e
18 changed files with 213 additions and 95 deletions

View File

@@ -81,11 +81,8 @@ export class SevenDaysHandler {
// 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质
let dicHero = gameData.hero.get(hid);
if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let { pieceId, quality, initialStars: star, pieceCount, jobid: job, name: hName, initialSkin } = dicHero;
// createHero
let hero = await createHero(roleId, sid, serverId, {
roleId, serverId, roleName, hid, hName, star, quality, job, skins: [{ id: initialSkin, enable: true }]
});
let hero = await createHero(roleId, roleName, sid, serverId, { hid });
addHeros.push(hero);
}
}
@@ -139,12 +136,11 @@ export class SevenDaysHandler {
// 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质
let dicHero = gameData.hero.get(hid);
if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let { pieceId, quality, initialStars: star, pieceCount, jobid: job, name: hName, initialSkin } = dicHero;
// createHero
let hero = await createHero(roleId, sid, serverId, {
roleId, serverId, roleName, hid, hName, star, quality, job, skins: [{ id: initialSkin, enable: true }]
});
addHeros.push(hero);
let { heroes } = await createHero(roleId, roleName, sid, serverId, { hid });
for(let hero of heroes) {
addHeros.push(hero);
}
}
}