武将:抽象武将创建接口

This commit is contained in:
luying
2021-04-23 19:32:02 +08:00
parent 2b246c4bc9
commit 0cd6939f5e
18 changed files with 213 additions and 95 deletions
@@ -134,17 +134,15 @@ export class HeroHandler {
// 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质
let dicHero = gameData.hero.get(hid);
if(!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let {pieceId, quality, initialStars: star, pieceCount, jobid: job, name: hName, initialSkin} = dicHero;
let {pieceId, quality, pieceCount} = dicHero;
// 碎片数量是否足够
let costResult = await handleCost(roleId, sid, [{id: pieceId, count: pieceCount}]);
if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
// createHero
let hero = await createHero(roleId, sid, serverId, {
roleId, serverId, roleName, hid, hName, star, quality, job, skins:[{id: initialSkin, enable: true}]
});
let { heroes } = await createHero(roleId, roleName, sid, serverId, { hid });
pushComposeOrangeHero(roleId, roleName, serverId, hero);
return resResult(STATUS.SUCCESS, {curHero: returnHeroCeRatio(hero)});
pushComposeOrangeHero(roleId, roleName, serverId, heroes[0]);
return resResult(STATUS.SUCCESS, {curHero: heroes[0]});
}
// 武将升级