武将:抽象武将创建接口
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@@ -134,17 +134,15 @@ export class HeroHandler {
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// 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质
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let dicHero = gameData.hero.get(hid);
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if(!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let {pieceId, quality, initialStars: star, pieceCount, jobid: job, name: hName, initialSkin} = dicHero;
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let {pieceId, quality, pieceCount} = dicHero;
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// 碎片数量是否足够
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let costResult = await handleCost(roleId, sid, [{id: pieceId, count: pieceCount}]);
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if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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// createHero
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let hero = await createHero(roleId, sid, serverId, {
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roleId, serverId, roleName, hid, hName, star, quality, job, skins:[{id: initialSkin, enable: true}]
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});
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let { heroes } = await createHero(roleId, roleName, sid, serverId, { hid });
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pushComposeOrangeHero(roleId, roleName, serverId, hero);
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return resResult(STATUS.SUCCESS, {curHero: returnHeroCeRatio(hero)});
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pushComposeOrangeHero(roleId, roleName, serverId, heroes[0]);
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return resResult(STATUS.SUCCESS, {curHero: heroes[0]});
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}
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// 武将升级
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