武将:抽象武将创建接口

This commit is contained in:
luying
2021-04-23 19:32:02 +08:00
parent 2b246c4bc9
commit 0cd6939f5e
18 changed files with 213 additions and 95 deletions
+5 -13
View File
@@ -15,7 +15,7 @@ import { RECRUIT } from "../pubUtils/dicParam";
*/
export async function getLimitGacha(activityId: number) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId, true);
let activityData = await ActivityModel.findActivity(activityId, true);
if(!activityData) return false;
let gachaData = new GachaData(activityData);
@@ -224,10 +224,9 @@ function getPoolByHope(hope: Hope[], qualtiy: number) {
if(h.hasGet) hasGetHope.push(h.id);
}
let list = decodeArrayListStr(RECRUIT.RECRUIT_WISH_LIST).map(cur => {
let curHope = hopeMap.get(parseInt(cur[0]));
return { id: parseInt(cur[0]), hasGet: curHope?.hasGet||false, weight: parseInt(cur[1]) }
});
let list = gameData.gachaHope.map(cur => {
return {...cur, hasGet: hopeMap.get(cur.id)?.hasGet||false};
})
let { dic: { id, hasGet } } = getRandomWithWeight(list);
if(id == 0 || hasGet) {
return getAllHeroByQuality(qualtiy).filter(cur => !hasGetHope.includes(cur) );
@@ -249,7 +248,7 @@ function getPoolByHope(hope: Hope[], qualtiy: number) {
* 根据品质获得武将池
* @param quality 品质
*/
function getAllHeroByQuality(quality: number) {
export function getAllHeroByQuality(quality: number) {
if(quality == 0) return [ GACHA_OCCUPY_HID ];
let allHero: number[] = [];
@@ -300,10 +299,3 @@ function getSuitPaper(lv: number) {
}
return items;
}
export function transPiece(hid: number) {
let dicHero = gameData.hero.get(hid);
let { pieceId, quality } = dicHero;
let dicPiece = decodeIdCntArrayStr(RECRUIT.RECRUIT_CHANGE_SHARD, 1); // 多少品质对应多少碎片
return { pieceId, count: dicPiece.get(quality.toString()) }
}
@@ -87,7 +87,7 @@ export async function checkBattleHeroesByHid(roleId: string, heroes: Array<numbe
let hero = findHeroes.find(cur => cur.hid == hid);
if (!hero) flag = false;
}
return flag;
return { isOK: flag, heroes: findHeroes };
}
export async function updateWarStar(roleId: string, battleId: number, warType: number, star: number) {
+44 -30
View File
@@ -8,14 +8,15 @@ import { calAllHeroCe, pushCalPlayerCe, pushCalAllHeroCe } from './playerCeServi
import { ItemModel } from '../db/Item';
import { STATUS } from '../consts/statusCode';
import { pinus } from 'pinus';
import { addEquips, addBags, addSkins, addFigure, unlockFigure as pubUnlockFigure, createHero as pubCreateHero, createHeroes as pubCreateHeroes } from '../pubUtils/itemUtils';
import { EquipInter, ItemInter, BagInter } from '../pubUtils/interface';
import { addEquips, addBags, addSkins, addFigure, unlockFigure as pubUnlockFigure, createHeroes as pubCreateHeroes, transPiece } from '../pubUtils/itemUtils';
import { EquipInter, ItemInter, BagInter, RewardInter } from '../pubUtils/interface';
import { gameData } from '../pubUtils/data';
import { uniq, indexOf, findIndex } from 'underscore';
import { HeroModel, HeroUpdate } from '../db/Hero';
import { HeroModel, HeroUpdate, HeroType } from '../db/Hero';
import { Figure } from '../domain/dbGeneral';
import { Rank } from './rankService';
import { pushTaskUpdate } from './taskService';
import { CreateHeroParam } from '../domain/roleField/hero';
export async function handleFixedReward(roleId: string, roleName: string, sid: string, rewardStr: string, multi: number) {
let reward = parseGoodStr(rewardStr);
@@ -311,38 +312,51 @@ export async function pushFigureUpdate(roleId: string, sid: string, figureInfo:
* @param serverId
* @param heroInfo
*/
export async function createHeroes(roleId: string, sid: string, serverId: number, heroInfo: HeroUpdate[]) {
let { heroes, role, figureInfo, calHeroResults, calAllHeroResults, taskPushMessage } = await pubCreateHeroes(roleId, heroInfo);
export async function createHeroes(roleId: string, roleName: string, sid: string, serverId: number, heroInfo: CreateHeroParam[]) {
let r = new Rank(REDIS_KEY.HERO_NUM_RANK, { serverId });
await r.setRankWithRoleInfo(roleId, role.heroNum, role.heroNumUpdatedAt, role);
let hids = heroInfo.map(cur => cur.hid);
let userHeroesMap = await HeroModel.findMapByHidRange(hids, roleId);
await pushFigureUpdate(roleId, sid, figureInfo);
for(let calHeroResult of calHeroResults) {
await pushCalPlayerCe(roleId, sid, calHeroResult);
}
for(let calAllHeroResult of calAllHeroResults) {
await pushCalAllHeroCe(roleId, sid, calAllHeroResult);
let newHeroInfo: CreateHeroParam[] = [], pieces: ItemInter[] = [];
for(let h of heroInfo) {
if(userHeroesMap.has(h.hid)) {
let {pieceId, count} = transPiece(h.hid);
pieces.push({ id: pieceId, count });
} else {
newHeroInfo.push(h)
}
}
pushTaskUpdate(roleId, sid, null, taskPushMessage);
let resultHeroes: HeroType[], resultItems: ItemInter[];
if(newHeroInfo.length > 0) {
let { heroes, role, figureInfo, calHeroResults, calAllHeroResults, taskPushMessage } = await pubCreateHeroes(roleId, roleName, serverId, newHeroInfo);
return heroes;
let r = new Rank(REDIS_KEY.HERO_NUM_RANK, { serverId });
await r.setRankWithRoleInfo(roleId, role.heroNum, role.heroNumUpdatedAt, role);
await pushFigureUpdate(roleId, sid, figureInfo);
for(let calHeroResult of calHeroResults) {
await pushCalPlayerCe(roleId, sid, calHeroResult);
}
for(let calAllHeroResult of calAllHeroResults) {
await pushCalAllHeroCe(roleId, sid, calAllHeroResult);
}
pushTaskUpdate(roleId, sid, null, taskPushMessage);
resultHeroes = heroes;
}
if(pieces.length > 0) {
let goods = await addItems(roleId, roleName, sid, pieces);
resultItems = goods;
}
return { heroes: resultHeroes, goods: resultItems }
}
export async function createHero(roleId: string, sid: string, serverId: number, heroInfo: HeroUpdate) {
let { hero, role, figureInfo, calHeroResult, calAllHeroResult, taskPushMessage } = await pubCreateHero(roleId, heroInfo);
let r = new Rank(REDIS_KEY.HERO_NUM_RANK, { serverId });
await r.setRankWithRoleInfo(roleId, role.heroNum, role.heroNumUpdatedAt, role);
await pushFigureUpdate(roleId, sid, figureInfo);
await pushCalPlayerCe(roleId, sid, calHeroResult);
await pushCalAllHeroCe(roleId, sid, calAllHeroResult);
pushTaskUpdate(roleId, sid, null, taskPushMessage);
return hero;
export async function createHero(roleId: string, roleName: string, sid: string, serverId: number, heroInfo: CreateHeroParam) {
let result = await createHeroes(roleId, roleName, sid, serverId, [heroInfo]);
return result;
}