武将:抽象武将创建接口
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@@ -14,6 +14,7 @@ import { Figure } from '../domain/dbGeneral';
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import { getBeforeDaySeconds, nowSeconds } from './timeUtil';
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import { calPlayerCeAndSave, reCalAllHeroCe } from './playerCe';
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import { checkTask, checkTaskWithHeroes, checkTaskWithEquip, accomplishTask } from './taskUtil';
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import { CreateHeroParam } from '../domain/roleField/hero';
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export async function addSkins(roleId: string, id: number) {
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let skinInfo = gameData.fashion.get(id);
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@@ -221,12 +222,12 @@ function unlockSingleFigure(dbFigures: Figure[], id: number, unlockDirect = fals
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return figure
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}
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export async function createHero(roleId: string, heroInfo: HeroUpdate) {
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let { role, figureInfo, heroes, calHeroResults, calAllHeroResults, taskPushMessage } = await createHeroes(roleId, [heroInfo])
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export async function createHero(roleId: string, roleName: string, serverId: number, heroInfo: CreateHeroParam) {
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let { role, figureInfo, heroes, calHeroResults, calAllHeroResults, taskPushMessage } = await createHeroes(roleId, roleName, serverId, [heroInfo])
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return { hero: heroes[0], role, figureInfo, calHeroResult: calHeroResults[0], calAllHeroResult: calAllHeroResults[0], taskPushMessage }
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}
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export async function createHeroes(roleId: string, heroInfos: HeroUpdate[]) {
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export async function createHeroes(roleId: string, roleName: string, serverId: number, heroInfos: CreateHeroParam[]) {
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let heroNum = 0;
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let skinIds = new Array<number>();
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@@ -234,12 +235,16 @@ export async function createHeroes(roleId: string, heroInfos: HeroUpdate[]) {
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let heroes: HeroType[] = [], calHeroResults = [], calAllHeroResults = [];
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for (let heroInfo of heroInfos) {
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let curHero = await HeroModel.createHero(heroInfo); heroes.push(curHero);
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let dicHero = gameData.hero.get(heroInfo.hid);
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let { quality, initialStars: star, jobid: job, name: hName, initialSkin } = dicHero;
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let info = { roleId, roleName, serverId, quality, star, job, hName, skins: [{id: initialSkin, enable: true}] };
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let curHero = await HeroModel.createHero(Object.assign(info, heroInfo));
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let calHeroResult = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.INIT, roleId, curHero, {}); calHeroResults.push(calHeroResult);
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let calAllHeroResult = await reCalAllHeroCe(HERO_SYSTEM_TYPE.ADD_SKIN, roleId, {}, skinIds); calAllHeroResults.push(calAllHeroResult);
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heroes.push(calHeroResult.hero);
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conditions.push({ type: FIGURE_UNLOCK_CONDITION.GET_HERO, paramHid: heroInfo.hid });
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heroInfo.skins.forEach(cur => {
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info.skins.forEach(cur => {
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skinIds.push(cur.id);
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conditions.push({ type: FIGURE_UNLOCK_CONDITION.GET_SKIN, paramSkinId: cur.id });
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});
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@@ -257,4 +262,10 @@ export async function createHeroes(roleId: string, heroInfos: HeroUpdate[]) {
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//成长任务
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await accomplishTask(roleId, TASK_TYPE.HERO_NUM, heroNum)
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return { role, figureInfo, heroes, calHeroResults, calAllHeroResults, taskPushMessage }
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}
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export function transPiece(hid: number) {
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let dicHero = gameData.hero.get(hid);
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let count = gameData.heroTransPiece.get(dicHero.quality);
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return { pieceId: dicHero.pieceId, count }
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}
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