给战力增加默认值防止缺少字段
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@@ -2,7 +2,7 @@
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* @Author: 梁桐川
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* @Date: 2020-11-30 15:05:48
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* @Last Modified by: 梁桐川
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* @Last Modified time: 2020-11-30 23:45:32
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* @Last Modified time: 2020-12-01 11:17:04
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*/
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import { COM_BATTLE_ASSIST_TIME, COM_BATTLE_ROBOT_ROUND_LMT, COM_BATTLE_ROBOT_HURT_RATIO, COM_BATTLE_ROBOT_HURT_CH_RATIO, COM_TEAM_STATUS } from './../../../consts/consts';
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import { IT_TYPE, GOLD_COST_RATIO, CURRENCY_BY_TYPE, CURRENCY_TYPE, COM_BATTLE_CAP_TIME, COM_BATTLE_TIME_LMT } from './../../../consts/consts';
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@@ -91,7 +91,7 @@ export class ComBattleHandler {
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if (!goodData || goodData.itid !== IT_TYPE.BLUEPRT) return resResult(STATUS.COM_BATTLE_BLUEPRT_INVALID);
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// 检查藏宝图是否足够
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let { lv, headHid = 19, topFiveCe, sHid = 19 } = await RoleModel.findByRoleId(roleId);
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let { lv, headHid = 19, topFiveCe = 100, sHid = 19 } = await RoleModel.findByRoleId(roleId);
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if (lv < COM_TEAM_ENABLE_LV) return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH);
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let blueprt = await ItemModel.findbyRoleAndGidAndCount(roleId, blueprtId, 1);
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