炼器堂,练兵场,事件开启,redlock注释

This commit is contained in:
mamengke01
2021-02-24 15:15:22 +08:00
parent dd995e67eb
commit 0e933d1ec4
14 changed files with 157 additions and 85 deletions
@@ -1,10 +1,9 @@
import { BackendSession, FrontendSession, pinus } from "pinus";
import { getGamedata } from "../pubUtils/gamedata";
import { RoleModel } from "../db/Role";
import { resResult } from "../pubUtils/util";
import { STATUS, FUNC_OPT_TYPE } from "../consts";
import { eventOnPlayerLvUp } from '../services/playerEventService';
import { checkesetTrain } from '../services/guildTrainService';
import { checkResetTrain } from '../services/guildTrainService';
import { getUserGuildWithRefActive } from '../services/guildService';
// 开启功能
export async function switchOnFunc(roleId: string, type: number, param: number, session: (BackendSession|FrontendSession)) {
@@ -14,10 +13,10 @@ export async function switchOnFunc(roleId: string, type: number, param: number,
let addFuncs = new Array<number>();
switch (type) {
case FUNC_OPT_TYPE.LEVEL_UP:
case FUNC_OPT_TYPE.LEVEL_UP://等级提升,触发事件
await eventOnPlayerLvUp(roleId, param, addFuncs, dataFuncs);
break;
case FUNC_OPT_TYPE.BATTLE_END:
case FUNC_OPT_TYPE.BATTLE_END://战斗结束,触发事件
//开启奇遇
break;
}
@@ -32,9 +31,13 @@ export async function switchOnFunc(roleId: string, type: number, param: number,
return recs;
}
}
/**
* 登录检查刷新
* @param role
* @param session
*/
export async function chackFunOpenWhenLogin(role: any, session: BackendSession|FrontendSession) {
await switchOnFunc(role.roleId, FUNC_OPT_TYPE.LEVEL_UP, role.lv, session);
await checkesetTrain(role.roleId, role.serverId);
await checkResetTrain(role.roleId, role.serverId);
await getUserGuildWithRefActive(role.roleId, '', true)
}
@@ -1,10 +1,15 @@
import { getArmyDevelopConsume } from '../pubUtils/data';
import { ScienceTree, GuildRefineModel } from '../db/GuildRefine';
/**
* 开启符合条件的科技树
* @param code
*/
export async function openGuildRefine(code: string) {
let developConsumes = getArmyDevelopConsume();
let scienceTrees = new Array<ScienceTree>();
developConsumes.forEach(developConsume=>{
if (developConsume.fundConsume == 0 && developConsume.timeConsume == 0) {
//无前置条件,无研发时间的科技树直接可以点亮
let scienceTree = new ScienceTree();
scienceTree.id = developConsume.id;
scienceTree.endTime = 0
+42 -38
View File
@@ -1,7 +1,7 @@
import { UserGuildModel } from '../db/UserGuild';
import { getArmyTrainJuDian, getTrainBaseByLv } from '../pubUtils/data';
import { nowSeconds, getHourPoint } from '../pubUtils/timeUtil';
import { GUILD_REPORT_NUM, REFRESH_HOUR, GUILD_STRUCTURE } from '../consts/constModules/guildConst';
import { REFRESH_HOUR, GUILD_STRUCTURE } from '../consts/constModules/guildConst';
import { GuildTrainType, GuildTrainModel, TrainInstance } from '../db/GuildTrain';
import { GuildModel } from '../db/Guild';
import { findWhere } from 'underscore';
@@ -10,20 +10,23 @@ import { lockData } from './redLockService';
import { pinus } from 'pinus';
import { MailModel, MailType } from '../db/Mail';
import { getRandomByLen, resResult } from '../pubUtils/util';
import { getRedis } from './redisService';
import { STATUS } from '../consts/statusCode';
import { GuildTrainReportModel } from '../db/GuildTrainReport';
import { DATA_NAME } from '../consts/dataName';
import { getMailContent } from './mailService';
import { MAIL_TYPE } from '../consts';
/**
* 获得userGuild,并检查,是否需要每日重置购买挑战次数和今日挑战次数,已经检查是否需要每周重置练兵场
* @param roleId
* @param serverId
*/
export async function getUserGuild(roleId: string, serverId: number) {
let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards guildCode buyTrainCount');
if (!userGuild)
return;
let { trainCount, trainTime, buyTrainCount, guildCode} = userGuild;
await resetTrain(guildCode, serverId);
if (trainTime < getHourPoint(REFRESH_HOUR)) {
await resetTrain(guildCode, serverId);//检查重置练兵场
if (trainTime < getHourPoint(REFRESH_HOUR)) {//重置挑战次数和购买次数
trainCount = ARMY.ARMY_TRAIN_BUYTIMES;
buyTrainCount = 0;
userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds(), buyTrainCount}, {});
@@ -32,25 +35,10 @@ export async function getUserGuild(roleId: string, serverId: number) {
return userGuild;
}
export async function recordUserGuild(roleId: string, code: string) {
let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards');
if (!userGuild||userGuild.guildCode != code)
return;
let { trainCount, trainTime} = userGuild;
if (trainTime < getHourPoint(REFRESH_HOUR)) {
trainCount = 0;
}
userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds()}, {});
return userGuild;
}
export function getGuildTrain (guildTrains, trainCount:number, trainRewards: Array<number>) {
let list = guildTrains.map(({trainId, isComplete})=>{
return ({trainId, isComplete, });
});
return { list, trainCount, trainRewards};
}
/**
* 获得未失效的试炼宝箱奖励
* @param guildTrain
*/
export function getGuildTrainRewards (guildTrain) {
let { trainInstances: instances } = getArmyTrainJuDian(guildTrain.trainId);
let trainBoxs = guildTrain.trainInstances.map(({hid, trainBoxs, endTime})=>{
@@ -62,7 +50,13 @@ export function getGuildTrainRewards (guildTrain) {
})
return { trainBoxs };
}
/**
* 获得练兵场封装信息 练兵场关卡进度,排行榜,挑战次数,和练兵场升级奖励
* @param guildTrain
* @param roleId
* @param trainCount
* @param trainRewards
*/
export function getGuildTrainInfo (guildTrain: GuildTrainType, roleId: string, trainCount:number, trainRewards: Array<number>) {
let { trainId, isComplete, trainInstances, ranks } = guildTrain;
@@ -87,7 +81,11 @@ export function getGuildTrainInfo (guildTrain: GuildTrainType, roleId: string,
return { guildTrain: resGuildTrain, trainCount, trainRewards};
}
/**
* 解锁试炼trainId
* @param code
* @param trainId
*/
export async function unlockTrain(code: string, trainId: number) {
let guildTrain = await GuildTrainModel.findTrainByTrainIdNotLock(code, trainId);
if (!!guildTrain) {
@@ -110,7 +108,11 @@ export async function unlockTrain(code: string, trainId: number) {
return guildTrain;
}
/**
* 重置练兵场
* @param code
* @param serverId
*/
export async function resetTrain(code: string, serverId: number) {
let res:any = await lockData(serverId, DATA_NAME.GUILD, code);//加锁
if (!!res.err)
@@ -118,17 +120,16 @@ export async function resetTrain(code: string, serverId: number) {
let { structure } = await GuildModel.findGuild(code, serverId, 'structure');
let { lv } = findWhere(structure, {id: GUILD_STRUCTURE.TRAIN});
let guild = await GuildModel.resetGuildTrain(code, serverId, lv);
if (!guild) {
res.releaseCallback();//解锁
res.releaseCallback();//解锁
if (!guild) {//不满足重置条件,结束并解锁
return;
}
res.releaseCallback();//解锁
const userGuildList = await UserGuildModel.getListByGuild(code, 'trainRewards', {});
const guildTrains = await GuildTrainModel.getGuildTrainBoxs(code);
let mails = new Array<MailType>();
let pushMessage = [];
let { shilianRewardRatio } = getTrainBaseByLv(GUILD_STRUCTURE.TRAIN);
//结算未领取的宝箱奖励发送到邮件中
userGuildList.forEach(async function ({roleId, trainRewards}) {
let goods = [];
guildTrains.forEach(guildTrain=>{
@@ -155,14 +156,18 @@ export async function resetTrain(code: string, serverId: number) {
await MailModel.addMails(mails);
pushMessage.forEach(({route, data, uids })=>{
pinus.app.channelService.pushMessageByUids(route, resResult(STATUS.SUCCESS, { mails:data }), uids);
pinus.app.channelService.pushMessageByUids('onGuildTainReset', resResult(STATUS.SUCCESS, {}), uids);
pinus.app.channelService.pushMessageByUids('onGuildTainReset', resResult(STATUS.SUCCESS, {}), uids);//通知在线玩家练兵场重置,
});
await GuildTrainModel.resetGuildTrain(code);
await unlockTrain(code, 1);
await UserGuildModel.resetTrainUserGuild(code);
await GuildTrainModel.resetGuildTrain(code);//将开启的练兵场锁定
await unlockTrain(code, 1);//开启练兵场1级
await UserGuildModel.resetTrainUserGuild(code);//重置玩家的挑战次数和购买挑战次数
}
export async function checkesetTrain(roleId: string, serverId: number) {
/**
* 检查并重置试炼
* @param roleId
* @param serverId
*/
export async function checkResetTrain(roleId: string, serverId: number) {
let userGuild = await UserGuildModel.getMyGuild(roleId,'guildCode');
if (!userGuild)
return;
@@ -177,5 +182,4 @@ export async function checkesetTrain(roleId: string, serverId: number) {
*/
export async function removeTrainRank(guildCode: string, roleId: string, trainId: number) {
await GuildTrainModel.removeTrainRank(guildCode, roleId, trainId);
}
@@ -3,7 +3,13 @@ import { checkPvp, findPvpDefByRoleId } from '../services/pvpService'
import { getFuncsSwitch } from '../pubUtils/data';
import { FUNCS_ID, FUNC_OPT_TYPE } from '../consts/constModules/sysConst';
import { RoleModel } from '../db/Role';
/**
* 等级提升触发事件
* @param roleId
* @param lv
* @param addFuncs
* @param dataFuncs
*/
export async function eventOnPlayerLvUp(roleId: string, lv: number, addFuncs: Array<number>, dataFuncs: Array<number>) {
if (!dataFuncs.includes(FUNCS_ID.PVP)) {//开启pvp
@@ -9,18 +9,23 @@ interface UserCache {
var userCacheMap = new Map<string, UserCache>();
export function init() {
scheduleJob("0/5 * * * * *", clearDirtyData, {name:'clearDirtyData'});
scheduleJob("0/5 * * * * *", clearDirtyData, {name:'clearDirtyData'});//每个5秒钟,释放redis锁
}
/**
* 释放锁
*/
export function clearDirtyData() {
userCacheMap.forEach(function(userCache, key) {
if(nowSeconds() > userCache.time + 10){
console.log('show lock =' + JSON.stringify(userCache.lock));
userCacheMap.delete(key);
releaseLock(key);
}
})
}
/**
* 根据key解锁
* @param lockKey
*/
export function releaseLock(lockKey: string) {
var userCache = userCacheMap.get(lockKey);
if (!!userCache && userCache.lock){