炼器堂,练兵场,事件开启,redlock注释

This commit is contained in:
mamengke01
2021-02-24 15:13:46 +08:00
parent dd995e67eb
commit 0e933d1ec4
14 changed files with 157 additions and 85 deletions

View File

@@ -1,7 +1,7 @@
import { UserGuildModel } from '../db/UserGuild';
import { getArmyTrainJuDian, getTrainBaseByLv } from '../pubUtils/data';
import { nowSeconds, getHourPoint } from '../pubUtils/timeUtil';
import { GUILD_REPORT_NUM, REFRESH_HOUR, GUILD_STRUCTURE } from '../consts/constModules/guildConst';
import { REFRESH_HOUR, GUILD_STRUCTURE } from '../consts/constModules/guildConst';
import { GuildTrainType, GuildTrainModel, TrainInstance } from '../db/GuildTrain';
import { GuildModel } from '../db/Guild';
import { findWhere } from 'underscore';
@@ -10,20 +10,23 @@ import { lockData } from './redLockService';
import { pinus } from 'pinus';
import { MailModel, MailType } from '../db/Mail';
import { getRandomByLen, resResult } from '../pubUtils/util';
import { getRedis } from './redisService';
import { STATUS } from '../consts/statusCode';
import { GuildTrainReportModel } from '../db/GuildTrainReport';
import { DATA_NAME } from '../consts/dataName';
import { getMailContent } from './mailService';
import { MAIL_TYPE } from '../consts';
/**
* 获得userGuild并检查是否需要每日重置购买挑战次数和今日挑战次数已经检查是否需要每周重置练兵场
* @param roleId
* @param serverId
*/
export async function getUserGuild(roleId: string, serverId: number) {
let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards guildCode buyTrainCount');
if (!userGuild)
return;
let { trainCount, trainTime, buyTrainCount, guildCode} = userGuild;
await resetTrain(guildCode, serverId);
if (trainTime < getHourPoint(REFRESH_HOUR)) {
await resetTrain(guildCode, serverId);//检查重置练兵场
if (trainTime < getHourPoint(REFRESH_HOUR)) {//重置挑战次数和购买次数
trainCount = ARMY.ARMY_TRAIN_BUYTIMES;
buyTrainCount = 0;
userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds(), buyTrainCount}, {});
@@ -32,25 +35,10 @@ export async function getUserGuild(roleId: string, serverId: number) {
return userGuild;
}
export async function recordUserGuild(roleId: string, code: string) {
let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards');
if (!userGuild||userGuild.guildCode != code)
return;
let { trainCount, trainTime} = userGuild;
if (trainTime < getHourPoint(REFRESH_HOUR)) {
trainCount = 0;
}
userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds()}, {});
return userGuild;
}
export function getGuildTrain (guildTrains, trainCount:number, trainRewards: Array<number>) {
let list = guildTrains.map(({trainId, isComplete})=>{
return ({trainId, isComplete, });
});
return { list, trainCount, trainRewards};
}
/**
* 获得未失效的试炼宝箱奖励
* @param guildTrain
*/
export function getGuildTrainRewards (guildTrain) {
let { trainInstances: instances } = getArmyTrainJuDian(guildTrain.trainId);
let trainBoxs = guildTrain.trainInstances.map(({hid, trainBoxs, endTime})=>{
@@ -62,7 +50,13 @@ export function getGuildTrainRewards (guildTrain) {
})
return { trainBoxs };
}
/**
* 获得练兵场封装信息 练兵场关卡进度,排行榜,挑战次数,和练兵场升级奖励
* @param guildTrain
* @param roleId
* @param trainCount
* @param trainRewards
*/
export function getGuildTrainInfo (guildTrain: GuildTrainType, roleId: string, trainCount:number, trainRewards: Array<number>) {
let { trainId, isComplete, trainInstances, ranks } = guildTrain;
@@ -87,7 +81,11 @@ export function getGuildTrainInfo (guildTrain: GuildTrainType, roleId: string,
return { guildTrain: resGuildTrain, trainCount, trainRewards};
}
/**
* 解锁试炼trainId
* @param code
* @param trainId
*/
export async function unlockTrain(code: string, trainId: number) {
let guildTrain = await GuildTrainModel.findTrainByTrainIdNotLock(code, trainId);
if (!!guildTrain) {
@@ -110,7 +108,11 @@ export async function unlockTrain(code: string, trainId: number) {
return guildTrain;
}
/**
* 重置练兵场
* @param code
* @param serverId
*/
export async function resetTrain(code: string, serverId: number) {
let res:any = await lockData(serverId, DATA_NAME.GUILD, code);//加锁
if (!!res.err)
@@ -118,17 +120,16 @@ export async function resetTrain(code: string, serverId: number) {
let { structure } = await GuildModel.findGuild(code, serverId, 'structure');
let { lv } = findWhere(structure, {id: GUILD_STRUCTURE.TRAIN});
let guild = await GuildModel.resetGuildTrain(code, serverId, lv);
if (!guild) {
res.releaseCallback();//解锁
res.releaseCallback();//解锁
if (!guild) {//不满足重置条件,结束并解锁
return;
}
res.releaseCallback();//解锁
const userGuildList = await UserGuildModel.getListByGuild(code, 'trainRewards', {});
const guildTrains = await GuildTrainModel.getGuildTrainBoxs(code);
let mails = new Array<MailType>();
let pushMessage = [];
let { shilianRewardRatio } = getTrainBaseByLv(GUILD_STRUCTURE.TRAIN);
//结算未领取的宝箱奖励发送到邮件中
userGuildList.forEach(async function ({roleId, trainRewards}) {
let goods = [];
guildTrains.forEach(guildTrain=>{
@@ -155,14 +156,18 @@ export async function resetTrain(code: string, serverId: number) {
await MailModel.addMails(mails);
pushMessage.forEach(({route, data, uids })=>{
pinus.app.channelService.pushMessageByUids(route, resResult(STATUS.SUCCESS, { mails:data }), uids);
pinus.app.channelService.pushMessageByUids('onGuildTainReset', resResult(STATUS.SUCCESS, {}), uids);
pinus.app.channelService.pushMessageByUids('onGuildTainReset', resResult(STATUS.SUCCESS, {}), uids);//通知在线玩家练兵场重置,
});
await GuildTrainModel.resetGuildTrain(code);
await unlockTrain(code, 1);
await UserGuildModel.resetTrainUserGuild(code);
await GuildTrainModel.resetGuildTrain(code);//将开启的练兵场锁定
await unlockTrain(code, 1);//开启练兵场1级
await UserGuildModel.resetTrainUserGuild(code);//重置玩家的挑战次数和购买挑战次数
}
export async function checkesetTrain(roleId: string, serverId: number) {
/**
* 检查并重置试炼
* @param roleId
* @param serverId
*/
export async function checkResetTrain(roleId: string, serverId: number) {
let userGuild = await UserGuildModel.getMyGuild(roleId,'guildCode');
if (!userGuild)
return;
@@ -177,5 +182,4 @@ export async function checkesetTrain(roleId: string, serverId: number) {
*/
export async function removeTrainRank(guildCode: string, roleId: string, trainId: number) {
await GuildTrainModel.removeTrainRank(guildCode, roleId, trainId);
}