炼器堂,练兵场,事件开启,redlock注释
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@@ -1,7 +1,7 @@
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import { UserGuildModel } from '../db/UserGuild';
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import { getArmyTrainJuDian, getTrainBaseByLv } from '../pubUtils/data';
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import { nowSeconds, getHourPoint } from '../pubUtils/timeUtil';
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import { GUILD_REPORT_NUM, REFRESH_HOUR, GUILD_STRUCTURE } from '../consts/constModules/guildConst';
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import { REFRESH_HOUR, GUILD_STRUCTURE } from '../consts/constModules/guildConst';
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import { GuildTrainType, GuildTrainModel, TrainInstance } from '../db/GuildTrain';
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import { GuildModel } from '../db/Guild';
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import { findWhere } from 'underscore';
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@@ -10,20 +10,23 @@ import { lockData } from './redLockService';
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import { pinus } from 'pinus';
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import { MailModel, MailType } from '../db/Mail';
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import { getRandomByLen, resResult } from '../pubUtils/util';
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import { getRedis } from './redisService';
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import { STATUS } from '../consts/statusCode';
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import { GuildTrainReportModel } from '../db/GuildTrainReport';
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import { DATA_NAME } from '../consts/dataName';
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import { getMailContent } from './mailService';
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import { MAIL_TYPE } from '../consts';
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/**
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* 获得userGuild,并检查,是否需要每日重置购买挑战次数和今日挑战次数,已经检查是否需要每周重置练兵场
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* @param roleId
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* @param serverId
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*/
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export async function getUserGuild(roleId: string, serverId: number) {
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let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards guildCode buyTrainCount');
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if (!userGuild)
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return;
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let { trainCount, trainTime, buyTrainCount, guildCode} = userGuild;
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await resetTrain(guildCode, serverId);
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if (trainTime < getHourPoint(REFRESH_HOUR)) {
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await resetTrain(guildCode, serverId);//检查重置练兵场
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if (trainTime < getHourPoint(REFRESH_HOUR)) {//重置挑战次数和购买次数
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trainCount = ARMY.ARMY_TRAIN_BUYTIMES;
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buyTrainCount = 0;
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userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds(), buyTrainCount}, {});
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@@ -32,25 +35,10 @@ export async function getUserGuild(roleId: string, serverId: number) {
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return userGuild;
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}
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export async function recordUserGuild(roleId: string, code: string) {
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let userGuild = await UserGuildModel.getMyGuild(roleId,'trainCount trainTime trainRewards');
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if (!userGuild||userGuild.guildCode != code)
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return;
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let { trainCount, trainTime} = userGuild;
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if (trainTime < getHourPoint(REFRESH_HOUR)) {
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trainCount = 0;
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}
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userGuild = await UserGuildModel.updateInfo(roleId, {trainCount, trainTime: nowSeconds()}, {});
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return userGuild;
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}
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export function getGuildTrain (guildTrains, trainCount:number, trainRewards: Array<number>) {
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let list = guildTrains.map(({trainId, isComplete})=>{
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return ({trainId, isComplete, });
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});
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return { list, trainCount, trainRewards};
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}
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/**
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* 获得未失效的试炼宝箱奖励
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* @param guildTrain
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*/
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export function getGuildTrainRewards (guildTrain) {
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let { trainInstances: instances } = getArmyTrainJuDian(guildTrain.trainId);
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let trainBoxs = guildTrain.trainInstances.map(({hid, trainBoxs, endTime})=>{
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@@ -62,7 +50,13 @@ export function getGuildTrainRewards (guildTrain) {
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})
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return { trainBoxs };
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}
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/**
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* 获得练兵场封装信息 练兵场关卡进度,排行榜,挑战次数,和练兵场升级奖励
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* @param guildTrain
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* @param roleId
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* @param trainCount
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* @param trainRewards
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*/
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export function getGuildTrainInfo (guildTrain: GuildTrainType, roleId: string, trainCount:number, trainRewards: Array<number>) {
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let { trainId, isComplete, trainInstances, ranks } = guildTrain;
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@@ -87,7 +81,11 @@ export function getGuildTrainInfo (guildTrain: GuildTrainType, roleId: string,
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return { guildTrain: resGuildTrain, trainCount, trainRewards};
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}
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/**
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* 解锁试炼trainId
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* @param code
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* @param trainId
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*/
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export async function unlockTrain(code: string, trainId: number) {
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let guildTrain = await GuildTrainModel.findTrainByTrainIdNotLock(code, trainId);
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if (!!guildTrain) {
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@@ -110,7 +108,11 @@ export async function unlockTrain(code: string, trainId: number) {
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return guildTrain;
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}
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/**
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* 重置练兵场
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* @param code
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* @param serverId
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*/
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export async function resetTrain(code: string, serverId: number) {
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let res:any = await lockData(serverId, DATA_NAME.GUILD, code);//加锁
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if (!!res.err)
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@@ -118,17 +120,16 @@ export async function resetTrain(code: string, serverId: number) {
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let { structure } = await GuildModel.findGuild(code, serverId, 'structure');
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let { lv } = findWhere(structure, {id: GUILD_STRUCTURE.TRAIN});
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let guild = await GuildModel.resetGuildTrain(code, serverId, lv);
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if (!guild) {
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res.releaseCallback();//解锁
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res.releaseCallback();//解锁
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if (!guild) {//不满足重置条件,结束并解锁
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return;
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}
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res.releaseCallback();//解锁
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const userGuildList = await UserGuildModel.getListByGuild(code, 'trainRewards', {});
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const guildTrains = await GuildTrainModel.getGuildTrainBoxs(code);
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let mails = new Array<MailType>();
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let pushMessage = [];
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let { shilianRewardRatio } = getTrainBaseByLv(GUILD_STRUCTURE.TRAIN);
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//结算未领取的宝箱奖励发送到邮件中
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userGuildList.forEach(async function ({roleId, trainRewards}) {
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let goods = [];
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guildTrains.forEach(guildTrain=>{
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@@ -155,14 +156,18 @@ export async function resetTrain(code: string, serverId: number) {
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await MailModel.addMails(mails);
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pushMessage.forEach(({route, data, uids })=>{
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pinus.app.channelService.pushMessageByUids(route, resResult(STATUS.SUCCESS, { mails:data }), uids);
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pinus.app.channelService.pushMessageByUids('onGuildTainReset', resResult(STATUS.SUCCESS, {}), uids);
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pinus.app.channelService.pushMessageByUids('onGuildTainReset', resResult(STATUS.SUCCESS, {}), uids);//通知在线玩家练兵场重置,
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});
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await GuildTrainModel.resetGuildTrain(code);
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await unlockTrain(code, 1);
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await UserGuildModel.resetTrainUserGuild(code);
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await GuildTrainModel.resetGuildTrain(code);//将开启的练兵场锁定
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await unlockTrain(code, 1);//开启练兵场1级
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await UserGuildModel.resetTrainUserGuild(code);//重置玩家的挑战次数和购买挑战次数
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}
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export async function checkesetTrain(roleId: string, serverId: number) {
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/**
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* 检查并重置试炼
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* @param roleId
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* @param serverId
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*/
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export async function checkResetTrain(roleId: string, serverId: number) {
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let userGuild = await UserGuildModel.getMyGuild(roleId,'guildCode');
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if (!userGuild)
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return;
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@@ -177,5 +182,4 @@ export async function checkesetTrain(roleId: string, serverId: number) {
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*/
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export async function removeTrainRank(guildCode: string, roleId: string, trainId: number) {
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await GuildTrainModel.removeTrainRank(guildCode, roleId, trainId);
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}
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