🐞 fix(gvg): 修复零散小问题

This commit is contained in:
luying
2023-03-01 19:43:35 +08:00
parent bea3361cbe
commit 0f28628a64
8 changed files with 31 additions and 16 deletions
+2 -2
View File
@@ -78,8 +78,8 @@ export default class GVGCity extends BaseModel {
}
// 查询联军驻守情况
public static async checkLeagueHasGuard(configId: number, leagueCode: string) {
return await GVGCityModel.exists({ configId, guardLeague: leagueCode, hasGuard: true });
public static async checkLeagueHasGuard(configId: number, groupKey: string, leagueCode: string) {
return await GVGCityModel.exists({ configId: { $lte: configId }, groupKey, guardLeague: leagueCode, hasGuard: true });
}
// 查询联军驻守情况
+1
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@@ -37,6 +37,7 @@ export default class GVGCityAreaPoint extends BaseModel {
public static async settlePoint(cityId: number, areaId: number, pointId: number, team: GVGTeamType) {
let { configId, groupKey, leagueCode, leagueName, roleId, roleName, teamCode } = team;
await GVGCityAreaPointModel.updateMany({ configId, groupKey, teamCode }, { $set: { teamCode: '', roleId: '', roleName: '', leagueCode: '', leagueName: '' } });
await GVGCityAreaPointModel.findOneAndUpdate({ configId, groupKey, pointId }, { $setOnInsert: { teamCode: '' }}, { upsert: true });
let result: GVGCityAreaPointType = await GVGCityAreaPointModel.findOneAndUpdate(
{ configId, groupKey, pointId, teamCode: '' },
-5
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@@ -199,11 +199,6 @@ export default class GVGLeague extends BaseModel {
let leagues: GVGLeagueType[] = await GVGLeagueModel.find({ isAuto: true, status: 1 }).lean();
return leagues
}
public static async removeAuto(leagueCode: string) {
let league: GVGLeagueType = await GVGLeagueModel.findOneAndUpdate({ leagueCode }, { $set: { isAuto: false } }).lean();
return league
}
}
export const GVGLeagueModel = getModelForClass(GVGLeague);
+2
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@@ -689,6 +689,7 @@ export class GVGAreaInMap {
// 地图右边列表上的队伍信息
export class GVGTeamInList {
areaId: number;
pointId: number;
teamCode: string;
roleName: string;
head: number;
@@ -705,6 +706,7 @@ export class GVGTeamInList {
constructor(team: GVGTeamType) {
if(!team) return;
this.areaId = team.areaId;
this.pointId = team.pointId;
this.teamCode = team.teamCode;
this.roleName = team.roleName;
this.head = team.head;