🐞 fix(gvg): 修复零散小问题
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@@ -134,10 +134,19 @@ export class GVGBattleHandler {
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// 进入城池之前的检查
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async checkMyTeam(msg: { cityId: number }, session: BackendSession) {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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const { cityId } = msg;
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let hasSettled = false, otherCityId = 0;
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const teams = await GVGTeamModel.findByRole(roleId, 'cityId');
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let { configId, period } = getGVGPeriodData();
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if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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let groupKey = await getGroupKey(serverId);
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let teams = await refreshTeams(configId, groupKey, roleId, myLeague);
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// 玩家队伍信息中城池id不一致,说明玩家已经进入了其他城池
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for(let { cityId: teamCityId } of teams) {
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if(teamCityId > 0 && teamCityId != cityId) {
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@@ -384,6 +393,9 @@ export class GVGBattleHandler {
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// addTeamSettleRec(curTeam);
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await sendMessageToGVGAreaByTeamWithSuc(groupKey, curTeam.areaId, PUSH_ROUTE.GVG_AREA_POINT_CHANGE, {
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cityId: curTeam.cityId, areaId: curTeam.areaId, point: new GVGTeamInListOnPoint(curTeam.pointId, true, curTeam)
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});
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return resResult(STATUS.SUCCESS, { curTeam: new MyTeamInfo(curTeam) });
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}
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@@ -408,6 +420,9 @@ export class GVGBattleHandler {
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let teamObj = getGVGBattleData(groupKey);
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teamObj.teamSettle(roleId, teamCode, 0);
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await sendMessageToGVGAreaByTeamWithSuc(groupKey, curTeam.areaId, PUSH_ROUTE.GVG_AREA_POINT_CHANGE, {
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cityId: curTeam.cityId, areaId: curTeam.areaId, point: new GVGTeamInListOnPoint(myTeam.pointId, true, curTeam)
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});
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return resResult(STATUS.SUCCESS, { curTeam: new MyTeamInfo(curTeam) });
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}
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@@ -474,7 +489,9 @@ export class GVGBattleHandler {
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}
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if(defenseTeam.curTeamBreak) {
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let attackScore = calBattleScoreByCe(isSuccess, defenseTeam.lineupCe);
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let attackCurTeamBreak = attackTeam.curTeamBreak;
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attackTeam = await GVGTeamModel.addScore(attackTeam.teamCode, attackScore, 0);
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attackTeam.curTeamBreak = attackCurTeamBreak;
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await redisAddBattleScore(attackTeam, attackScore);
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}
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@@ -170,12 +170,12 @@ class GVGBattleData {
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return teams;
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}
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public findSettledPointMapByLeague() {
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public findSettledPointMapByLeague(cityId: number) {
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let pointByLeague = new Map<string, number[]>();
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for(let [_roleId, pointIds] of this.rolePoints) {
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for(let [pointId, teamCode] of pointIds) {
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let team = this.teams.get(teamCode);
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if(pointId > 0 && team && team.leagueCode) {
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if(pointId > 0 && team && team.leagueCode && team.cityId == cityId) {
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if(!pointByLeague.has(team.leagueCode)) pointByLeague.set(team.leagueCode, []);
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pointByLeague.get(team.leagueCode).push(team.pointId);
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};
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@@ -404,10 +404,10 @@ export async function catapultHurt() {
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cityId: catapult.cityId, areaId, attackType: GVG_ATTACK_TYPE.CATAPULT, teams: myTeams
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});
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}
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await sendMessageToGVGCityWithSuc(teamObj.groupKey, catapult.cityId, PUSH_ROUTE.GVG_SPINE_ATTACKED, {
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cityId: catapult.cityId, areaId, teamCode: catapult.teamCode, attackType: GVG_ATTACK_TYPE.CATAPULT, spines: teams.map(team => new GVGAttackSpine(team, catapult.captapultAtk))
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});
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}
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await sendMessageToGVGCityWithSuc(teamObj.groupKey, catapult.cityId, PUSH_ROUTE.GVG_SPINE_ATTACKED, {
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cityId: catapult.cityId, areaId, teamCode: catapult.teamCode, attackType: GVG_ATTACK_TYPE.CATAPULT, spines: teams.map(team => new GVGAttackSpine(team, catapult.captapultAtk))
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});
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}
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}
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}
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@@ -440,7 +440,7 @@ export async function redisAddSettleScore(gvgTeam: GVGTeamType, incScore: number
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// 获取排行榜
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export async function getBattleRanksByCity(configId: number, groupKey: string, cityId: number, myLeague?: GVGLeagueType) {
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let teamObj = getGVGBattleData(groupKey);
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let pointByLeague = teamObj.findSettledPointMapByLeague();
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let pointByLeague = teamObj.findSettledPointMapByLeague(cityId);
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let r = new Rank(REDIS_KEY.GVG_BATTLE_LEAGUE_RANK_BY_CITY, { configId, groupKey, cityId });
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r.setGenerFieldsFun((obj => {
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if(obj instanceof LeagueRankInfo) {
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@@ -591,7 +591,6 @@ async function addGuardCity(configId: number, groupKey: string, cityId: number,
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await GVGCityModel.guardCity(configId, groupKey, cityId, league);
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await sendMailToLeagueByContent(MAIL_TYPE.GVG_GUARD_CITY_REWARD, leagueCode, { params: [dicCity.cityName], goods: dicCityAdd.occupyReward }, league);
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await addCityGuardMessage(league, cityId);
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await GVGLeagueModel.removeAuto(leagueCode);
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}
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// —————————— 定时器相关 end —————————— //
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@@ -43,7 +43,8 @@ export async function createNewGVGConfig() {
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let autoLeagues = await GVGLeagueModel.findAutoCreateLeague();
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let needDissmissLeagueId: string[] = [], needDissmissLeagueCodes: string[] = [];
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for(let league of autoLeagues) {
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if(!await GVGCityModel.checkLeagueHasGuard(config.configId, league.leagueCode)) {
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let groupKey = await getGroupKey(league.serverId);
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if(!await GVGCityModel.checkLeagueHasGuard(config.configId, groupKey, league.leagueCode)) {
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needDissmissLeagueId.push(league._id);
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needDissmissLeagueCodes.push(league.leagueCode);
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}
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@@ -78,8 +78,8 @@ export default class GVGCity extends BaseModel {
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}
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// 查询联军驻守情况
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public static async checkLeagueHasGuard(configId: number, leagueCode: string) {
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return await GVGCityModel.exists({ configId, guardLeague: leagueCode, hasGuard: true });
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public static async checkLeagueHasGuard(configId: number, groupKey: string, leagueCode: string) {
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return await GVGCityModel.exists({ configId: { $lte: configId }, groupKey, guardLeague: leagueCode, hasGuard: true });
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}
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// 查询联军驻守情况
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@@ -37,6 +37,7 @@ export default class GVGCityAreaPoint extends BaseModel {
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public static async settlePoint(cityId: number, areaId: number, pointId: number, team: GVGTeamType) {
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let { configId, groupKey, leagueCode, leagueName, roleId, roleName, teamCode } = team;
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await GVGCityAreaPointModel.updateMany({ configId, groupKey, teamCode }, { $set: { teamCode: '', roleId: '', roleName: '', leagueCode: '', leagueName: '' } });
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await GVGCityAreaPointModel.findOneAndUpdate({ configId, groupKey, pointId }, { $setOnInsert: { teamCode: '' }}, { upsert: true });
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let result: GVGCityAreaPointType = await GVGCityAreaPointModel.findOneAndUpdate(
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{ configId, groupKey, pointId, teamCode: '' },
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@@ -199,11 +199,6 @@ export default class GVGLeague extends BaseModel {
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let leagues: GVGLeagueType[] = await GVGLeagueModel.find({ isAuto: true, status: 1 }).lean();
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return leagues
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}
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public static async removeAuto(leagueCode: string) {
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let league: GVGLeagueType = await GVGLeagueModel.findOneAndUpdate({ leagueCode }, { $set: { isAuto: false } }).lean();
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return league
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}
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}
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export const GVGLeagueModel = getModelForClass(GVGLeague);
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@@ -689,6 +689,7 @@ export class GVGAreaInMap {
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// 地图右边列表上的队伍信息
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export class GVGTeamInList {
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areaId: number;
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pointId: number;
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teamCode: string;
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roleName: string;
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head: number;
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@@ -705,6 +706,7 @@ export class GVGTeamInList {
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constructor(team: GVGTeamType) {
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if(!team) return;
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this.areaId = team.areaId;
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this.pointId = team.pointId;
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this.teamCode = team.teamCode;
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this.roleName = team.roleName;
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this.head = team.head;
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