军团:添加活跃值id改为枚举

This commit is contained in:
luying
2021-02-23 11:18:41 +08:00
parent 97e5456b21
commit 0fc828793a
7 changed files with 21 additions and 13 deletions
@@ -7,7 +7,7 @@ import { nowSeconds } from '../../../pubUtils/timeUtil';
import { getArmyDonateBaseByLv, getArmyDonateBoxBaseById } from '../../../pubUtils/data'; import { getArmyDonateBaseByLv, getArmyDonateBoxBaseById } from '../../../pubUtils/data';
import { GuildModel } from '../../../db/Guild'; import { GuildModel } from '../../../db/Guild';
import { handleCost, addItems } from '../../../services/rewardService'; import { handleCost, addItems } from '../../../services/rewardService';
import { CHAT_SERVER } from '../../../consts'; import { CHAT_SERVER, GUILD_POINT_WAYS } from '../../../consts';
import { getDonation } from '../../../services/donateService'; import { getDonation } from '../../../services/donateService';
import { getUserGuildWithRefActive } from '../../../services/guildService'; import { getUserGuildWithRefActive } from '../../../services/guildService';
import { ARMY } from '../../../pubUtils/dicParam'; import { ARMY } from '../../../pubUtils/dicParam';
@@ -60,7 +60,7 @@ export class DonationHandler {
//增加基金 //增加基金
const { fund } = await GuildModel.updateInfo(code, {}, { fund: rewardFund }, 'fund'); const { fund } = await GuildModel.updateInfo(code, {}, { fund: rewardFund }, 'fund');
this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { fund }); this.app.rpc.chat.guildRemote.updateInfo.toServer(CHAT_SERVER, code, { fund });
await addActive(roleId, serverId, 1, id); await addActive(roleId, serverId, GUILD_POINT_WAYS.DONATE, id);
return resResult(STATUS.SUCCESS, { donateFund, reports, donateCnt, goods }); return resResult(STATUS.SUCCESS, { donateFund, reports, donateCnt, goods });
} }
@@ -6,7 +6,7 @@ import { BattleRecordModel } from '../../../db/BattleRecord';
import { nowSeconds, getTodayZeroPoint } from '../../../pubUtils/timeUtil'; import { nowSeconds, getTodayZeroPoint } from '../../../pubUtils/timeUtil';
import { getBossInstanceInfo, bossResult, checkMemberExists, pushBossHpMessage, getBossInstanceWhenEnd, addBossInstance } from '../../../services/guildBossService'; import { getBossInstanceInfo, bossResult, checkMemberExists, pushBossHpMessage, getBossInstanceWhenEnd, addBossInstance } from '../../../services/guildBossService';
import { findWhere } from 'underscore' import { findWhere } from 'underscore'
import { GUILD_STRUCTURE } from '../../../consts/constModules/guildConst'; import { GUILD_STRUCTURE, GUILD_POINT_WAYS } from '../../../consts/constModules/guildConst';
import { DATA_NAME } from '../../../consts/dataName'; import { DATA_NAME } from '../../../consts/dataName';
import { UserGuildModel } from '../../../db/UserGuild'; import { UserGuildModel } from '../../../db/UserGuild';
import { GUILD_OPERATE } from '../../../consts'; import { GUILD_OPERATE } from '../../../consts';
@@ -174,7 +174,7 @@ export class GuildHandler {
}, true); }, true);
let bossInstance = await BossInstanceModel.findBossInstance(code); let bossInstance = await BossInstanceModel.findBossInstance(code);
let result = await getBossInstanceWhenEnd(bossInstance, roleId, battleRecord.record.recordNum); let result = await getBossInstanceWhenEnd(bossInstance, roleId, battleRecord.record.recordNum);
await addActive(roleId, serverId, 3, 1); await addActive(roleId, serverId, GUILD_POINT_WAYS.BOSS_WAR);
return resResult(STATUS.SUCCESS, result); return resResult(STATUS.SUCCESS, result);
} }
@@ -911,7 +911,7 @@ export class GuildHandler {
const serverId = session.get('serverId'); const serverId = session.get('serverId');
const { code, active, id } = msg; const { code, active, id } = msg;
const result = await addActive(roleId, serverId, id, 1); const result = await addActive(roleId, serverId, id);
if(result.status == 0) return result.resResult; if(result.status == 0) return result.resResult;
const { guild, userGuild } = result; const { guild, userGuild } = result;
@@ -7,7 +7,7 @@ import { nowSeconds, getHourPoint, getCurHourPoint } from '../../../pubUtils/tim
import { getUserGuild, getGuildTrainInfo, unlockTrain, resetTrain, getGuildTrainRewards} from '../../../services/guildTrainService'; import { getUserGuild, getGuildTrainInfo, unlockTrain, resetTrain, getGuildTrainRewards} from '../../../services/guildTrainService';
import { findIndex, findWhere, indexBy } from 'underscore' import { findIndex, findWhere, indexBy } from 'underscore'
import { lockData } from '../../../services/redLockService'; import { lockData } from '../../../services/redLockService';
import { REFRESH_HOUR, GUILD_REPORT_NUM } from '../../../consts/constModules/guildConst'; import { REFRESH_HOUR, GUILD_REPORT_NUM, GUILD_POINT_WAYS } from '../../../consts/constModules/guildConst';
import { UserGuildModel } from '../../../db/UserGuild'; import { UserGuildModel } from '../../../db/UserGuild';
import { GuildModel } from '../../../db/Guild'; import { GuildModel } from '../../../db/Guild';
import { getArmyTrainJuDian, getTrainSoloReward, getTrainBaseByLv } from '../../../pubUtils/data'; import { getArmyTrainJuDian, getTrainSoloReward, getTrainBaseByLv } from '../../../pubUtils/data';
@@ -237,7 +237,7 @@ export class GuildTrainHandler {
let { trainCount, trainRewards } = userGuild; let { trainCount, trainRewards } = userGuild;
let result:any = getGuildTrainInfo(guildTrain, roleId, trainCount, trainRewards); let result:any = getGuildTrainInfo(guildTrain, roleId, trainCount, trainRewards);
result.battleGoods = goods; result.battleGoods = goods;
await addActive(roleId, serverId, 2, 1); await addActive(roleId, serverId, GUILD_POINT_WAYS.TRAIN);
return resResult(STATUS.SUCCESS, result); return resResult(STATUS.SUCCESS, result);
} }
+1 -1
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@@ -122,7 +122,7 @@ export async function getGuildWithRefActive(guildCode: string, serverId: number)
* @param type 类型 activePoint内配的type * @param type 类型 activePoint内配的type
* @param active debug直接增加的活跃 * @param active debug直接增加的活跃
*/ */
export async function addActive(roleId: string, serverId: number, id: number, type: number, active?: number) { export async function addActive(roleId: string, serverId: number, id: number, type: number = 1, active?: number) {
let dicActiveWay = gameData.guildActiveWays.get(id); let dicActiveWay = gameData.guildActiveWays.get(id);
if(id && !dicActiveWay) { if(id && !dicActiveWay) {
+8
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@@ -121,3 +121,11 @@ export enum GUILD_REC_TYPE {
export const GUILD_REPORT_NUM = 40; export const GUILD_REPORT_NUM = 40;
export const REFRESH_HOUR = 5; export const REFRESH_HOUR = 5;
// 获得活跃值途径id
export enum GUILD_POINT_WAYS {
DONATE = 1, // 捐赠
TRAIN = 2, // 训练场
BOSS_WAR = 3, // 演武台
ACTIVITY = 4, // 军团活动
}
+5 -5
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@@ -2,25 +2,25 @@
{ {
"id": 1, "id": 1,
"name": "捐献所", "name": "捐献所",
"cout": 5, "cout": 10,
"activePoint": "1&3|2&5|3&8" "activePoint": "1&300|2&500|3&700"
}, },
{ {
"id": 2, "id": 2,
"name": "练兵场", "name": "练兵场",
"cout": 4, "cout": 4,
"activePoint": "1&5" "activePoint": "1&200"
}, },
{ {
"id": 3, "id": 3,
"name": "演武台", "name": "演武台",
"cout": 1, "cout": 1,
"activePoint": "1&20" "activePoint": "1&500"
}, },
{ {
"id": 4, "id": 4,
"name": "军团活动", "name": "军团活动",
"cout": 2, "cout": 2,
"activePoint": "1&30" "activePoint": "1&300"
} }
] ]