分解装备 穿戴或卸载装备 装备打孔 宝石镶嵌 宝石合成 宝石卸下
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@@ -1,5 +1,6 @@
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export const IT_TYPE = {
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BLUEPRT: 28
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BLUEPRT: 28,
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JEWEL: 40
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}
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@@ -19,7 +20,8 @@ export const CONSUME_TYPE = {
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EXP: 5, // 经验书
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FAVOUR: 6, // 好感度道具
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SKIN: 7, // 时装
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PIECE: 8 // 装备碎片
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PIECE: 8, // 装备碎片
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JEWEL: 9,//宝石
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};
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export enum EQUIP_TYPE {
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@@ -78,7 +80,8 @@ const itid_array = [
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{ id: 33, name: '神兵', goodType: GOOD_TYPE.EQUIP, type: EQUIP_TYPE.WEAPON },
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{ id: 34, name: '代币', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.POINT },
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{ id: 39, name: '时装', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.SKIN },
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{ id: 40, name: '装备碎片', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.PIECE }
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{ id: 40, name: '装备碎片', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.PIECE },
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{ id: 41, name: '宝石', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.JEWEL }
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];
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export const ITID = new Map<number, {id: number, name: string, goodType: number, type?: number, isCurrency?: boolean}>();
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@@ -59,8 +59,8 @@ export const CONSUME_TYPE = {
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EXP: 5, // 经验书
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FAVOUR: 6, // 好感度道具
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SKIN: 7, // 好感度道具
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PIECE: 8 // 装备碎片
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PIECE: 8, // 装备碎片
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JEWEL: 9,//宝石
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};
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const itid_array = [
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@@ -100,7 +100,7 @@ const itid_array = [
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{ id: 33, name: '神兵', goodType: GOOD_TYPE.EQUIP },
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{ id: 34, name: '代币', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.POINT },
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{ id: 39, name: '时装', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.SKIN },
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{ id: 40, name: '装备碎片', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.PIECE }
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{ id: 41, name: '装备碎片', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.PIECE }
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];
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export const ITID = new Map<number, {id: number, name: string, goodType: number, type?: number, isCurrency?: boolean}>();
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@@ -147,6 +147,14 @@ export const STATUS = {
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// 装备养成 30400-30499
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ROLE_EQUIP_PLACE_NOT_ENOUGH: {code: 30400, simStr: '装备栏未装备或无可强化'},
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ROLE_COIN_NOT_ENOUGH: {code: 30401, simStr: '铜币不足'},
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EQUIP_NOT_FIND: {code: 30500, simStr: '装备不存在'},
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EQUIP_IS_EQUIPED: {code: 30501, simStr: '装备已经穿戴'},
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EQUIP_NOT_EQUIPED: {code: 30502, simStr: '装备未穿戴'},
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EQUIP_IS_EQUIPED_NOT_DECOMPOSE: {code: 30503, simStr: '装备已穿戴,不能分解'},
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EQUIP_HOLE_NOT_FIND: {code: 30504, simStr: '装备孔不存在' },
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EQUIP_HOLE_IS_DUG: {code: 30505, simStr: '装备已经打过孔' },
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JEWEL_IS_NOT_FIND: {code: 30506, simStr: '宝石不存在' },
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// 社交相关状态 40000 - 49999
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// 运营模块相关状态 50000 - 59999
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