分解装备 穿戴或卸载装备 装备打孔 宝石镶嵌 宝石合成 宝石卸下
This commit is contained in:
@@ -3,96 +3,115 @@ import { index, getModelForClass, prop, DocumentType, modelOptions } from '@type
|
||||
import { COUNTER } from '../consts';
|
||||
import { CounterModel } from './Counter';
|
||||
|
||||
export class RandSe {
|
||||
@prop({ required: true })
|
||||
id: number; // 随机属性位置id
|
||||
@prop({ required: true })
|
||||
seid: number; // 随机属性池id
|
||||
@prop({ required: true })
|
||||
rand: number; // 随机属性内需要随机的值
|
||||
@prop({ required: true })
|
||||
locked: boolean; // 洗炼是否锁定
|
||||
class RandSe {
|
||||
@prop({ required: true })
|
||||
id: number; // 随机属性位置id
|
||||
@prop({ required: true })
|
||||
seid: number; // 随机属性池id
|
||||
@prop({ required: true })
|
||||
rand: number; // 随机属性内需要随机的值
|
||||
@prop({ required: true })
|
||||
locked: boolean; // 洗炼是否锁定
|
||||
}
|
||||
|
||||
export class Holes {
|
||||
@prop({ required: true })
|
||||
id: number; // 孔的id
|
||||
@prop({ required: true })
|
||||
isOpen: boolean; // 是否开孔
|
||||
@prop({ required: true })
|
||||
jewel: number; // 装备的宝石id
|
||||
class Holes {
|
||||
@prop({ required: true })
|
||||
id: number; // 孔的id
|
||||
@prop({ required: true })
|
||||
isOpen: boolean; // 是否开孔
|
||||
@prop({ required: true })
|
||||
jewel: number; // 装备的宝石id
|
||||
}
|
||||
|
||||
interface equipUpdate {
|
||||
hid?: number;
|
||||
quality?: number;
|
||||
wearLv?: number;
|
||||
_id?:number;
|
||||
holes?:Array<Holes>
|
||||
}
|
||||
|
||||
@index({ roleId: 1, hid: 1, id: 1 })
|
||||
@index({ seqId: 1 })
|
||||
@modelOptions({schemaOptions: {id: false}})
|
||||
@modelOptions({ schemaOptions: { id: false } })
|
||||
export default class Equip extends BaseModel {
|
||||
@prop({ required: true })
|
||||
roleId: string; // 角色 id
|
||||
@prop({ required: true })
|
||||
roleName: string; // 角色名称
|
||||
@prop({ required: true })
|
||||
roleId: string; // 角色 id
|
||||
@prop({ required: true })
|
||||
roleName: string; // 角色名称
|
||||
|
||||
@prop({ required: true })
|
||||
seqId: number; // 装备表自增 id
|
||||
@prop({ required: true })
|
||||
id: number; // 装备 id
|
||||
@prop({ required: true })
|
||||
name: string; // 装备名称
|
||||
@prop({ required: false, default: 0 })
|
||||
hid: number; // 装备此装备的武将 id
|
||||
@prop({ required: false, default: 0 })
|
||||
ePlaceId: number; // 武将装备的部位
|
||||
@prop({ required: false, default: 1 })
|
||||
count: number; // 装备数量
|
||||
@prop({ required: true })
|
||||
seqId: number; // 装备表自增 id
|
||||
@prop({ required: true })
|
||||
id: number; // 装备 id
|
||||
@prop({ required: true })
|
||||
name: string; // 装备名称
|
||||
@prop({ required: false })
|
||||
hid: number; // 装备此装备的武将 id
|
||||
@prop({ required: false, default: 1 })
|
||||
count: number; // 装备数量
|
||||
|
||||
@prop({ required: true, default: 1 })
|
||||
quality: number; // 品质
|
||||
@prop({ required: true, default: 0 })
|
||||
suitId: number; // 套装id
|
||||
@prop({ required: true, default: 1 })
|
||||
quality: number; // 品质
|
||||
@prop({ required: true, default: 0 })
|
||||
type: number; // 装备类型
|
||||
@prop({ required: true, default: 1 })
|
||||
wearLv: number; // 穿戴等级
|
||||
@prop({ required: true, default: 0 })
|
||||
suitId: number; // 套装id
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
randRange: number; // 固定属性随机值
|
||||
@prop({ required: false, type: RandSe, default: [] })
|
||||
randSe: RandSe[]; // 强化随机属性
|
||||
@prop({ required: true, type: Holes, default: [] })
|
||||
holes: Holes[];
|
||||
@prop({ required: true, default: 0 })
|
||||
randRange: number; // 固定属性随机值
|
||||
@prop({ required: false, type: RandSe, default: [] })
|
||||
randSe: RandSe[]; // 强化随机属性
|
||||
@prop({ required: true, type: Holes, default: [] })
|
||||
holes: Holes[];
|
||||
|
||||
public static async findbyRole(roleId: string, lean = true) {
|
||||
const equips: EquipType[] = await EquipModel.find({ roleId }).lean(lean);
|
||||
return equips;
|
||||
}
|
||||
|
||||
public static async createEquip(equipInfo: {roleId: string, roleName: string, id: number, name: string, quality: number, suitId: number, ePlaceId: number, randSe: RandSe[], randRange: number, holes: Holes[]}, lean = true) {
|
||||
const seqId = await CounterModel.getNewCounter(COUNTER.EID);
|
||||
public static async findbyRole(roleId: string, lean = true) {
|
||||
const equips: EquipType[] = await EquipModel.find({ roleId }).lean(lean);
|
||||
return equips;
|
||||
}
|
||||
|
||||
const doc = new EquipModel();
|
||||
const update = Object.assign(doc.toJSON(), seqId, equipInfo);
|
||||
const equip: EquipType = await EquipModel.findOneAndUpdate({ seqId }, update, {upsert: true, new: true}).lean(lean);
|
||||
return equip;
|
||||
}
|
||||
public static async createEquip(equipInfo: { roleId: string, roleName: string, id: number, seqId: number, type: number, name: string, lv?: number }, lean = true) {
|
||||
const doc = new EquipModel();
|
||||
const update = Object.assign(doc.toJSON(), equipInfo);
|
||||
const equip: EquipType = await EquipModel.findOneAndUpdate({ seqId: equipInfo.seqId }, update, { upsert: true, new: true }).lean(lean);
|
||||
return equip;
|
||||
}
|
||||
|
||||
public static async putOn(hid: number, equipId: string, lean = true) {
|
||||
const equip: EquipType = await EquipModel.findOneAndUpdate({ _id: equipId }, {hid}, {new: true}).lean(lean);
|
||||
return equip;
|
||||
}
|
||||
public static async putOn(hid: number, equipId: string, lean = true) {
|
||||
const equip: EquipType = await EquipModel.findOneAndUpdate({ _id: equipId }, { hid }, { new: true }).lean(lean);
|
||||
return equip;
|
||||
}
|
||||
|
||||
public static async deleteAccount(roleId: string) {
|
||||
let result = await EquipModel.deleteMany({roleId});
|
||||
return result;
|
||||
}
|
||||
public static async deleteEquips(roleId: string, ids:Array<number>) {
|
||||
let result = await EquipModel.deleteMany({roleId, seqId:{$in: ids}});
|
||||
public static async deleteAccount(roleId: string) {
|
||||
let result = await EquipModel.deleteMany({ roleId });
|
||||
return result;
|
||||
}
|
||||
public static async deleteEquips(ids: Array<number>) {
|
||||
let result = await EquipModel.deleteMany({ seqId: { $in: ids } });
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async getEquips(roleId: string, ids:Array<number>) {
|
||||
let result = await EquipModel.find({roleId, seqId:{$in: ids}});
|
||||
public static async getEquips(ids: Array<number>) {
|
||||
let result = await EquipModel.find({ seqId: { $in: ids } });
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async getEquip(seqId: number) {
|
||||
let equip: EquipType = await EquipModel.findOne({ seqId });
|
||||
return equip;
|
||||
}
|
||||
|
||||
public static async updateEquipInfo(seqId:number, equipUpdate: equipUpdate, lean = true) {
|
||||
delete equipUpdate._id;
|
||||
let result: EquipType = await EquipModel.findOneAndUpdate({seqId}, {$set: equipUpdate}).lean(lean);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
export const EquipModel = getModelForClass(Equip);
|
||||
|
||||
export interface EquipType extends Pick<DocumentType<Equip>, keyof Equip>{
|
||||
id: number;
|
||||
export interface EquipType extends Pick<DocumentType<Equip>, keyof Equip> {
|
||||
id: number;
|
||||
};
|
||||
@@ -207,6 +207,10 @@ export default class Hero extends BaseModel {
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async getHeroAndEquip(roleId: string, hid:number, lean = true) {
|
||||
let result: HeroType = await HeroModel.findOne({roleId, hid}).select('ePlact').lean(lean);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
export const HeroModel = getModelForClass(Hero);
|
||||
|
||||
Reference in New Issue
Block a user