活动:新将好礼接口

This commit is contained in:
qiaoxin
2021-06-22 16:28:36 +08:00
parent d4a40fc8ce
commit 10715af2a3
8 changed files with 285 additions and 1 deletions
@@ -49,6 +49,7 @@ export enum ACTIVITY_TYPE {
REFRESH_TASK = 34, // 通用的刷新任务(分页,可刷新,限制领取次数)
MONOPOLY = 35, //大富翁游戏
COMMON_SIGN_IN = 36, //通用签到
NEW_HERO_GIFTS = 37, //新将好礼(很多红包,用积分兑换一遍结束)
}
/**
+64
View File
@@ -0,0 +1,64 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
/**
* 购买记录
*/
export class Record {
@prop({ required: true })
index: number; //下标记录
@prop({ required: true })
point: number; //消耗点数
@prop({ required: true })
time: Date; //兑换时间
}
/**
* 活动系统 - 新将好礼(很多红包,用积分兑换一遍结束),点数兑换奖品记录
*/
@index({ roleId: 1 })
export default class Activity_New_Hero_Gift extends BaseModel {
@prop({ required: true })
serverId: number; // 服id
@prop({ required: true })
activityId: number; // 活动Id
@prop({ required: true })
roleId: string; // 用户Id
@prop({ required: true })
totalPoint: number; // 获得总点数
@prop({ required: true })
records: Record[]; // 兑换红包消耗点数记录
//兑换记录
public static async addPoint(serverId: number, activityId: number, roleId: string, addPoint: number) {
let result: ActivityNewHeroGiftModelType = await ActivityNewHeroGiftModel.findOneAndUpdate({ serverId, roleId, activityId, },
{ $inc: { totalPoint: addPoint } }, { upsert: true, new: true }).lean(true);
return result;
}
//兑换记录
public static async addReceiveRecord(serverId: number, activityId: number, roleId: string, index: number, point: number) {
let result: ActivityNewHeroGiftModelType = await ActivityNewHeroGiftModel.findOneAndUpdate({ serverId, roleId, activityId, },
{ $push: { records: { index, point, time: new Date() } } }, { upsert: true, new: true }).lean(true);
return result;
}
//根据活动id查询活动数据
public static async findData(serverId: number, activityId: number, roleId: string,) {
let result: ActivityNewHeroGiftModelType = await ActivityNewHeroGiftModel.findOne({ serverId, roleId, activityId }).lean(true);
return result;
}
//删除活动领取记录
public static async deleteActivity(serverId: number, activityId: number, roleId: string) {
await ActivityNewHeroGiftModel.deleteMany({ serverId, roleId, activityId });
}
}
export const ActivityNewHeroGiftModel = getModelForClass(Activity_New_Hero_Gift);
export interface ActivityNewHeroGiftModelType extends Pick<DocumentType<Activity_New_Hero_Gift>, keyof Activity_New_Hero_Gift> { }
export type ActivityNewHeroGiftModelTypeParam = Partial<ActivityNewHeroGiftModelType>; // 将所有字段变成可选项
@@ -0,0 +1,70 @@
import { ActivityModelType } from '../../db/Activity';
import { ActivityNewHeroGiftModelType } from '../../db/ActivityNewHeroGift';
import { ActivityBase } from './activityField';
// 礼包的内容
export class NewHeroGiftItem {
index: number; // 下标
reward: string; //任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
countMax: number = 0; //可购买的最大次数,0表示不限制
name: string; //名字
consumePoint: number; //消耗点数
buyCount: number = 0; //兑换过的次数
constructor(data: any) {
this.index = data.index;
this.reward = data.reward;
this.countMax = data.countMax;
this.name = data.name;
this.consumePoint = data.consumePoint;
this.buyCount = 0;
}
}
// 新将礼包数据
export class NewHeroGiftData extends ActivityBase {
name: string = '';//活动名称
list: Array<NewHeroGiftItem> = [];//礼包列表
totalPoint: number = 0;//获得总点数
consumeTotalPoint: number = 0;//消耗总点数
public findItem(index: number) {
let itemIndex = this.list.findIndex(obj => { return obj && obj.index === index });
return (itemIndex != -1) ? this.list[itemIndex] : null;
}
//解析玩家购买记录
public setPlayerRecords(data: ActivityNewHeroGiftModelType) {
if (!data) {
return;
}
this.totalPoint = data.totalPoint ? data.totalPoint : 0;
let records = data.records ? data.records : [];
for (let item of this.list) {
let buyRecords = records.filter(obj => { return obj && obj.index === item.index });
item.buyCount = buyRecords.length;
}
for (let obj of records) {
this.consumeTotalPoint += obj.point;
}
}
public initData(data: string) {
let dataObj = JSON.parse(data);
this.name = dataObj.name;
this.totalPoint = 0;
this.consumeTotalPoint = 0;
let arr = dataObj.data;
for (let obj of arr) {
this.list.push(new NewHeroGiftItem(obj))
}
}
constructor(activityData: ActivityModelType) {
super(activityData)
this.initData(activityData.data)
}
}
@@ -59,6 +59,7 @@ export class RefreshTaskData extends ActivityBase {
list: Array<RefreshTaskPage> = [];
nextRefreshTime: number;//下次刷新时间
roundIndex: number = 1;//周期数从1开始
addPointActivityId: number = 0;//获得的点数,关联其他活动id(新将礼物)
consumePoint: number = 0;//消耗点数兑换奖品
reward: string = ''//消耗点数的奖品内容
@@ -112,6 +113,7 @@ export class RefreshTaskData extends ActivityBase {
this.interval = dataObj.interval;
this.consumePoint = dataObj.consumePoint;
this.reward = dataObj.reward;
this.addPointActivityId = dataObj.addPointActivityId ? dataObj.addPointActivityId : 0;
this.totalPoint = 0;
this.exchangePoint = 0;