🐞 fix(天晶): 洗练随机顺序问题
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@@ -1,4 +1,4 @@
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import { getRandEelm, } from '../pubUtils/util';
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import { getRandEelm, sortArrRandom, } from '../pubUtils/util';
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import { EPlace, Stone } from "../db/Hero";
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import { gameData, getArtifactWithQuality, getDicArtifactLvByPlanId, getDicArtifactQualityByStage, getJewelConditionByLvAndSeId, getNextArtifact, getNextArtifactQuality, getRandEffectByGroupAndLevel } from "../pubUtils/data";
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import { JewelType, RandSe } from '../db/Jewel';
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@@ -43,6 +43,7 @@ export function getRandSeResult(id: number, randSe: RandSe[], originSe: RandSe[]
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randomResult.push(...allRandom);
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}
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let arr = sortArrRandom(randomResult);
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// console.log('##### getRandSeResult', startId, effectCount)
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for (let i = startId; i < effectCount; i++) {
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@@ -50,10 +51,10 @@ export function getRandSeResult(id: number, randSe: RandSe[], originSe: RandSe[]
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if(randSe[i] && randSe[i].locked) {
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newRandSe.push(randSe[i]);
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} else {
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newRandSe.push(getJewelRandSe(randSe[i].id, randomResult[i]));
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newRandSe.push(getJewelRandSe(randSe[i].id, arr[i]));
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}
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} else {
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newRandSe.push(getJewelRandSe(i + 1, randomResult[i]));
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newRandSe.push(getJewelRandSe(i + 1, arr[i]));
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}
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}
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if(newRandSe.length < randSe.length) {
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