获得战报,刷新,领取

This commit is contained in:
mamengke01
2021-01-08 16:16:51 +08:00
parent 099026869a
commit 12f308f0f5
14 changed files with 243 additions and 83 deletions

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@@ -296,6 +296,7 @@ export const FILENAME = {
DIC_PVP_REFRESHCONSUME: 'dic_pvp_refreshConsume',
DIC_PVP_HERO_REWARD: 'dic_pvp_heroAccountReward',
DIC_PVP_RANK_REWARD: 'dic_pvp_rankReward',
DIC_PVP_BOX: 'dic_pvp_boxReward',
}
export const WAR_RELATE_TABLES = [

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@@ -182,6 +182,10 @@ export const STATUS = {
ROLE_SCHOOL_POSITION_LOCKED: {code: 30604, simStr: '该位置未解锁'},
ROLE_SCHOOL_POSITION_UNLOCK_NOT_NEED: {code: 30605, simStr: '该位置已解锁'},
ROLE_SCROLL_REACH_MAX: {code: 30606, simStr: '已经升到可以升的最高等级'},
// pvp 30800-30899
PVP_NOT_REACH_BOX_SCORE: {code: 30800, simStr: '未达到宝箱领取军功'},
PVP_BOX_IS_GOT: {code: 30801, simStr: '宝箱已经领取'},
PVP_CHALLENGE_TIMES_NOT_ENOUGH: {code: 30802, simStr: '挑战次数不足'},
// 社交相关状态 40000 - 49999
// 运营模块相关状态 50000 - 59999

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@@ -19,6 +19,8 @@ interface pvpUpdateInter {
challengeCnt?:number;
challengeRefTime?:number;
isFirstEntry?:boolean;
receivedBox?: Array<number>;
seasonEndTime?:number;
}
export class Heroes {
@@ -138,6 +140,8 @@ export default class PvpDefense extends BaseModel {
receivedBox: Array<number>;
@prop({ required: true, default: 0 })
seasonNum: number;
@prop({ required: true, default: 0 })
seasonEndTime: number;
@prop({ required: true, default: true })
isFirstEntry: boolean;
public static async findByRoleId(roleId: string, lean = true) {
@@ -150,7 +154,7 @@ export default class PvpDefense extends BaseModel {
return result;
}
public static async createPvpDefense(params: { roleId: string, roleName: string, role: string, heroes: Array<Heroes>, oppPlayers: Array<OppPlayers>, defCe: number, seasonNum: number, warId: number, challengeCnt: number }, lean = true) {
public static async createPvpDefense(params: { roleId: string, roleName: string, role: string, heroes: Array<Heroes>, oppPlayers: Array<OppPlayers>, defCe: number, seasonNum: number, seasonEndTime:number, challengeCnt: number }, lean = true) {
const doc = new PvpDefenseModel();
const update = Object.assign(doc.toJSON(), params);
const defense: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({ roleId: params.roleId }, update, { upsert: true, new: true }).lean(lean);

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@@ -3,70 +3,75 @@ import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoos
export class HeroesRecord {
@prop({ required: true, default: 0 })
hid: number; // 武将id
@prop({ required: true, default: 0 })
quality: number; // 品质
@prop({ required: true, default: 0 })
star: number; // 星级
@prop({ required: true, default: 0 })
colorStar: number; // 觉醒
@prop({ required: true, default: 0 })
lv: number; // 等级
@prop({ required: true, default: 0 })
damage: number; // 伤害
@prop({ required: true, default: 0 })
heal: number; // 治疗
@prop({ required: true, default: 0 })
underDamage: number; // 承伤
@prop({ required: true, default: 0 })
hid: number; // 武将id
@prop({ required: true, default: 0 })
quality: number; // 品质
@prop({ required: true, default: 0 })
star: number; // 星级
@prop({ required: true, default: 0 })
colorStar: number; // 觉醒
@prop({ required: true, default: 0 })
lv: number; // 等级
@prop({ required: true, default: 0 })
damage: number; // 伤害
@prop({ required: true, default: 0 })
heal: number; // 治疗
@prop({ required: true, default: 0 })
underDamage: number; // 承伤
}
export class PlayerInfo {
@prop({ required: true })
roleId: string; // 角色 id
@prop({ required: true })
roleName: string; // 角色 名
@prop({ required: true, default: 0 })
lv: number; // 等级
@prop({ required: true, default: 0 })
sHid: number; // 形象
@prop({ required: true, default: 0 })
headHid: number; // 头像
@prop({ required: true, default: 0 })
title: number; // 爵位
@prop({ required: true, default: 0 })
ce: number; // 最高五人战力
@prop({ required: true, default: false })
isSuccess: boolean; // 是否胜利
@prop({ required: true, default: 0 })
score: number; // 获得的总积分
@prop({ required: true, type: HeroesRecord, default: [], _id: false })
heroes: HeroesRecord[]; // 获得的总积分
@prop({ required: true })
roleId: string; // 角色 id
@prop({ required: true })
roleName: string; // 角色 名
@prop({ required: true, default: 0 })
lv: number; // 等级
@prop({ required: true, default: 0 })
sHid: number; // 形象
@prop({ required: true, default: 0 })
headHid: number; // 头像
@prop({ required: true, default: 0 })
title: number; // 爵位
@prop({ required: true, default: 0 })
ce: number; // 最高五人战力
@prop({ required: true, default: false })
isSuccess: boolean; // 是否胜利
@prop({ required: true, default: 0 })
score: number; // 获得的总积分
@prop({ required: true, type: HeroesRecord, default: [], _id: false })
heroes: HeroesRecord[]; // 获得的总积分
}
@index({ roleId1: 1, updatedAt: -1 })
@index({ roleId2: 1, updatedAt: -1 })
export default class PvpRecord extends BaseModel {
@prop({ required: true })
roleId1: string; // 角色 id
@prop({ required: true })
roleId2: string; // 角色 id
@prop({ required: true })
roleId1: string; // 角色 id
@prop({ required: true })
roleId2: string; // 角色 id
@prop({ required: true, default: 0 })
warId: number; // 这一关使用的地图
@prop({ required: true, type: PlayerInfo, default: {}, _id: false })
attackInfo: PlayerInfo; // 攻方信息
@prop({ required: true, type: PlayerInfo, default: {}, _id: false })
defenseInfo: PlayerInfo; // 守方信息
@prop({ required: true, default: 0 })
warId: number; // 这一关使用的地图
@prop({ required: true, type: PlayerInfo, default: {}, _id: false })
attackInfo: PlayerInfo; // 攻方信息
@prop({ required: true, type: PlayerInfo, default: {}, _id: false })
defenseInfo: PlayerInfo; // 守方信息
public static async createRec(param: { roleId1: string, roleId2: string, warId: number, attackInfo: PlayerInfo, defenseInfo: PlayerInfo}, lean = true) {
const result = await PvpRecordModel.findOneAndUpdate({}, param, { new: true, upsert: true }).lean();
return result;
}
public static async createRec(param: { roleId1: string, roleId2: string, warId: number, attackInfo: PlayerInfo, defenseInfo: PlayerInfo }, lean = true) {
const result = await PvpRecordModel.findOneAndUpdate({}, param, { new: true, upsert: true }).lean();
return result;
}
public static async getRecByRoleId( roleId: string, lean = true) {
const result: PvpRecord[] = await PvpRecordModel.find({ $or:[{roleId1: roleId}, {roleId2: roleId}] }).lean(lean);
return result;
}
}
export const PvpRecordModel = getModelForClass(PvpRecord);
export interface PvpRecordType extends Pick<DocumentType<PvpRecord>, keyof PvpRecord>{};
export interface PvpRecordType extends Pick<DocumentType<PvpRecord>, keyof PvpRecord> { };

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@@ -42,6 +42,7 @@ import { dicPvpRefreshConsume } from './dictionary/DicPvpRefreshConsume';
import { dicGkPvp, dicGkPvps } from './dictionary/DicGkPvp';
import { dicHeroRewads } from './dictionary/DicPvpHeroReward';
import { dicRankRewads } from './dictionary/DicPvpRankReward';
import { dicPvpBoxs } from './dictionary/DicPvpBox';
export const gameData = {
blurprtCompose: dicBlueprtCompose,
blueprtPossibility: dicBlueprtPossibility,
@@ -98,6 +99,7 @@ export const gameData = {
pvpGks: dicGkPvps,
pvpHeroRewards: dicHeroRewads,
pvpRankRewards: dicRankRewads,
pvpBoxs: dicPvpBoxs,
};
// 在此提供一些原先在gamedata中提供的方法以便更方便获取gameData数据
@@ -290,4 +292,8 @@ export function getPvpHeroRewards() {
export function getPvpRankRewards() {
return gameData.pvpRankRewards;
}
export function getPvpBoxs() {
return gameData.pvpBoxs;
}

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@@ -0,0 +1,20 @@
import { readJsonFile, parseGoodStr } from '../util'
import { FILENAME } from '../../consts'
import { RewardInter } from '../interface';
export interface DicPvpBox {
readonly id: number;
readonly score: number;
readonly reward: Array<RewardInter>;
}
const str = readJsonFile(FILENAME.DIC_PVP_BOX);
let arr = JSON.parse(str);
export const dicPvpBoxs = new Array<DicPvpBox>();
arr.forEach(o => {
o.reward = parseGoodStr(o.reward);
dicPvpBoxs.push(o);
});

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@@ -1,5 +1,7 @@
const PER_SECOND = 1 * 1000;
const PER_DAY = 24 * 60 * 60;
export function nowSeconds() {
return Math.floor(Date.now() / PER_SECOND );
}
@@ -11,4 +13,11 @@ export function getTodayZeroPoint() {
date.setSeconds(0);
var time = Math.floor(date.getTime() / PER_SECOND);
return time;
}
export function checkTodayTime(seasonEndTime: number) {
if (seasonEndTime - nowSeconds() <= PER_DAY) {
return true;
}
return false;
}