活动:军团付费

This commit is contained in:
luying
2022-03-08 14:50:16 +08:00
parent b8e9ab9bdf
commit 130e2a16bd
15 changed files with 406 additions and 14 deletions

View File

@@ -28,6 +28,7 @@ export class ActivityHandler {
const { } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
const sid: string = session.get('sid');
@@ -41,7 +42,7 @@ export class ActivityHandler {
for (let activityId of groupData.activities) {
let activityData = await getActivityById(activityId);
if (activityData) {
let playerActivityData = await getActivity(serverId, roleId, activityId, activityData.type);
let playerActivityData = await getActivity(serverId, roleId, guildCode, activityId, activityData.type);
if(playerActivityData) {
playerGroupActivityArray.push(playerActivityData);
}

View File

@@ -0,0 +1,71 @@
import { Application, BackendSession, HandlerService, pinus, } from 'pinus';
import { isNumber } from 'underscore';
import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { ActivityGuildPayRecordModel } from '../../../db/ActivityGuildPayRecord';
import { RewardParam } from '../../../domain/activityField/rewardField';
import { resResult } from '../../../pubUtils/util';
import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { getGuildPayDataShow, getGuildPayData } from '../../../services/activity/guildPayService';
export default function (app: Application) {
return new GuildPayHandler(app);
}
export class GuildPayHandler {
constructor(private app: Application) {
}
/**
* @description 获取活动数据
* @param {{ }} msg
* @param {BackendSession} session
* @memberof GuildPayHandler
*/
async getGuildPayData(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
let playerData = await getGuildPayDataShow(serverId, activityId, roleId, guildCode);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, { playerData });
}
/**
* @description (一键)领取奖励
* @param {{ }} msg
* @param {BackendSession} session
* @memberof GuildPayHandler
*/
async receiveItems(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
const { activityId, cellIndex } = msg;
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
if(!isNumber(cellIndex)) return resResult(STATUS.WRONG_PARMS);
let playerData = await getGuildPayData(serverId, activityId, roleId, guildCode);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let items = playerData.receiveItems(cellIndex);
if(!items) return resResult(STATUS.ACTIVITY_ITEM_CANNOT_RECEIVE);
let records: number[] = [], rewards: RewardParam[] = [];
for(let item of items) {
records.push(item.cellIndex);
rewards.push(...stringToRewardParam(item.reward));
}
await ActivityGuildPayRecordModel.receiveItems(serverId, activityId, playerData.roundIndex, roleId, records);
let result = await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_GUILD_PAY_REWARD);
return resResult(STATUS.SUCCESS, { items, ...result });
}
}

View File

@@ -61,9 +61,9 @@ export class LuckyTurntableHandler {
let { result, records, goodResult } = playerData.pull(roleName, count);
await ActivityTurntableModel.updateData(serverId, activityId, roleId, pick(playerData, ['todayCount', 'count', 'records', 'greatRewardCount']));
let goods = await addItems(roleId, roleName, sid, goodResult, ITEM_CHANGE_REASON.ACT_TURNTABLE_PULL);
await addItems(roleId, roleName, sid, goodResult, ITEM_CHANGE_REASON.ACT_TURNTABLE_PULL);
return resResult(STATUS.SUCCESS, { result, records, goods: combineItems(goods) });
return resResult(STATUS.SUCCESS, { result, records });
}

View File

@@ -33,7 +33,7 @@ export class RechargeMoneyHandler {
let playerData = await getPlayerRechargeMoneyDataShow(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, playerData);
return resResult(STATUS.SUCCESS, {playerData});
}
/**