活动:军团付费
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71
game-server/app/servers/activity/handler/guildPayHandler.ts
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71
game-server/app/servers/activity/handler/guildPayHandler.ts
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import { Application, BackendSession, HandlerService, pinus, } from 'pinus';
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import { isNumber } from 'underscore';
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import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { ActivityGuildPayRecordModel } from '../../../db/ActivityGuildPayRecord';
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import { RewardParam } from '../../../domain/activityField/rewardField';
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import { resResult } from '../../../pubUtils/util';
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import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { getGuildPayDataShow, getGuildPayData } from '../../../services/activity/guildPayService';
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export default function (app: Application) {
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return new GuildPayHandler(app);
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}
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export class GuildPayHandler {
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constructor(private app: Application) {
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}
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/**
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* @description 获取活动数据
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* @param {{ }} msg
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* @param {BackendSession} session
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* @memberof GuildPayHandler
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*/
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async getGuildPayData(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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let playerData = await getGuildPayDataShow(serverId, activityId, roleId, guildCode);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, { playerData });
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}
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/**
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* @description (一键)领取奖励
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* @param {{ }} msg
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* @param {BackendSession} session
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* @memberof GuildPayHandler
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*/
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async receiveItems(msg: { activityId: number, cellIndex: number }, session: BackendSession) {
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const { activityId, cellIndex } = msg;
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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if(!isNumber(cellIndex)) return resResult(STATUS.WRONG_PARMS);
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let playerData = await getGuildPayData(serverId, activityId, roleId, guildCode);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let items = playerData.receiveItems(cellIndex);
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if(!items) return resResult(STATUS.ACTIVITY_ITEM_CANNOT_RECEIVE);
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let records: number[] = [], rewards: RewardParam[] = [];
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for(let item of items) {
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records.push(item.cellIndex);
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rewards.push(...stringToRewardParam(item.reward));
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}
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await ActivityGuildPayRecordModel.receiveItems(serverId, activityId, playerData.roundIndex, roleId, records);
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let result = await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_GUILD_PAY_REWARD);
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return resResult(STATUS.SUCCESS, { items, ...result });
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}
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}
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