活动:军团付费

This commit is contained in:
luying
2022-03-08 14:50:16 +08:00
parent b8e9ab9bdf
commit 130e2a16bd
15 changed files with 406 additions and 14 deletions

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@@ -55,6 +55,7 @@ export enum ACTIVITY_TYPE {
LUCKY_TURNTABLE = 40, // 幸运转盘
TIME_LIMIT_RANK = 41, // 限时排行榜
TASK_PASS = 42, // 战令活动
GUILD_PAY = 43, // 军团充值人数
}
/**

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@@ -1005,6 +1005,7 @@ export enum ITEM_CHANGE_REASON {
ACT_TURNTABLE_PULL = 141, // 转盘
ACT_TASK_PASS = 142, // 活动-战令奖励
ACT_TASK_PASS_SPD_UP = 143, // 活动-战令加速
ACT_GUILD_PAY_REWARD = 144, // 活动-军团人数奖励
}
export enum TA_EVENT {

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@@ -0,0 +1,60 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
class MemberRecord {
@prop({ required: true })
roleId: string;
@prop({ required: true })
roleName: string;
@prop({ required: true })
price: number; // 金额
}
/**
* 活动系统 - 成长任务活动积分点兑换奖励
*/
@index({ serverId: 1, guildCode: 1, activityId: 1, roundIndex: 1 })
export default class Activity_Guild_Pay extends BaseModel {
@prop({ required: true })
serverId: number; // 区服id
@prop({ required: true })
activityId: number; // 活动Id
@prop({ required: true })
roundIndex: number; // 活动第几轮
@prop({ required: true })
guildCode: string; // 军团code
@prop({ required: true, type: MemberRecord, _id: false })
memberRecord: MemberRecord[]; // 充值的玩家
//当日奖章领取记录
public static async addRecord(serverId: number, activityId: number, roundIndex: number, guildCode: string, memberRecord: MemberRecord) {
let result: ActivityGuildPayModelType = await ActivityGuildPayModel.findOne({ serverId, guildCode, activityId, roundIndex }).lean();
let hasUser = result?.memberRecord?.find(cur => cur.roleId == memberRecord.roleId);
if(!hasUser) {
result = await ActivityGuildPayModel.findOneAndUpdate({ serverId, guildCode, activityId, roundIndex }, { $push: { memberRecord } }, { new: true, upsert: true }).lean();
} else {
result = await ActivityGuildPayModel.findOneAndUpdate({ serverId, guildCode, activityId, roundIndex, 'memberRecord.roleId': memberRecord.roleId }, {
$set: { 'memberRecord.$.roleName': memberRecord.roleName },
$inc: { 'memberRecord.$.price': memberRecord.price }
}, { new: true }).lean();
}
return { result, isNew: !hasUser };
}
//根据活动id查询活动数据
public static async findData(serverId: number, activityId: number, roundIndex: number, guildCode: string) {
let result: ActivityGuildPayModelType = await ActivityGuildPayModel.findOne({ serverId, activityId, roundIndex, guildCode }).lean(true);
return result;
}
}
export const ActivityGuildPayModel = getModelForClass(Activity_Guild_Pay);
export interface ActivityGuildPayModelType extends Pick<DocumentType<Activity_Guild_Pay>, keyof Activity_Guild_Pay> { }
export type ActivityGuildPayModelTypeParam = Partial<ActivityGuildPayModelType>; // 将所有字段变成可选项

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@@ -0,0 +1,46 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
/**
* 活动系统 - 成长任务活动积分点兑换奖励
*/
@index({ serverId: 1, guildCode: 1, activityId: 1, roundIndex: 1 })
export default class Activity_Guild_Pay_Record extends BaseModel {
@prop({ required: true })
serverId: number; // 区服id
@prop({ required: true })
activityId: number; // 活动Id
@prop({ required: true })
roundIndex: number; // 活动第几轮
@prop({ required: true })
roleId: string; // 军团code
@prop({ required: true, type: Number })
receiveRecord: number[]; // 领取记录, cellIndex
//根据活动id查询活动数据
public static async findData(serverId: number, activityId: number, roundIndex: number, roleId: string) {
let result: ActivityGuildPayRecordModelType = await ActivityGuildPayRecordModel.findOne({ serverId, roleId, activityId, roundIndex }).lean(true);
return result;
}
public static async receiveItems(serverId: number, activityId: number, roundIndex: number, roleId: string, records: number[]) {
let result: ActivityGuildPayRecordModelType = await ActivityGuildPayRecordModel.findOneAndUpdate(
{ serverId, roleId, activityId, roundIndex },
{ $push: { receiveRecord: { $each: records } } },
{ upsert: true, new: true }
).lean(true);
return result;
}
}
export const ActivityGuildPayRecordModel = getModelForClass(Activity_Guild_Pay_Record);
export interface ActivityGuildPayRecordModelType extends Pick<DocumentType<Activity_Guild_Pay_Record>, keyof Activity_Guild_Pay_Record> { }
export type ActivityGuildPayRecordModelTypeParam = Partial<ActivityGuildPayRecordModelType>; // 将所有字段变成可选项

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@@ -1,5 +1,5 @@
import moment = require('moment');
import { ACTIVITY_TIME_TYPE, REFRESH_TIME, SERVER_OPEN_TIME } from '../../consts';
import { ACTIVITY_TIME_TYPE, REFRESH_TIME } from '../../consts';
import { ActivityModelType } from '../../db/Activity';
import { deltaDays } from '../../pubUtils/util';
@@ -45,7 +45,7 @@ export abstract class ActivityBase {
}
}
constructor(activityData: ActivityModelType, createTime: number) {
constructor(activityData: ActivityModelType, createTime: number, serverTime?: number) {
this.activityId = activityData.activityId;
this.delayDay = activityData.delayDay ? activityData.delayDay : 0;
this.beginTime = moment(activityData.beginTime).add(this.delayDay, 'd').valueOf();
@@ -60,7 +60,7 @@ export abstract class ActivityBase {
console.log('***** activityData', activityData.timeType)
switch (activityData.timeType) {
case ACTIVITY_TIME_TYPE.SERVER_OPEN_TIME: {
this.beginTime = moment(SERVER_OPEN_TIME).add(this.delayDay, 'd').startOf('d').add(REFRESH_TIME, 'h').valueOf();
this.beginTime = moment(serverTime).add(this.delayDay, 'd').startOf('d').add(REFRESH_TIME, 'h').valueOf();
if (activityData.days > 0) {
this.endTime = moment(this.beginTime).add(activityData.days, 'd').valueOf();
} else {

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@@ -0,0 +1,108 @@
// 军团限时充值人数活动
import { ActivityModelType } from "../../db/Activity";
import { ActivityGuildPayModelType } from "../../db/ActivityGuildPay";
import { ActivityGuildPayRecordModelType } from "../../db/ActivityGuildPayRecord";
import { ActivityBase } from "./activityField";
interface GuildPayRewardInDb {
cellIndex: number; // 第几条
memberCnt: number; // 充值金额达到目标金额的玩家人数
reward: string; // 奖励 type&id&count
}
interface GuildPayDataInDb {
rewards: GuildPayRewardInDb[];
payDays: number; // 充值计入的天数这之后到活动endTime为公示期充值不会计入活动
}
export class GuildPayReward {
cellIndex: number; // 第几条
memberCnt: number; // 充值金额达到目标金额的玩家人数
reward: string; // 奖励 type&id&count
hasReceived: boolean = false; // 玩家是否已领取
constructor(data: GuildPayRewardInDb) {
this.cellIndex = data.cellIndex;
this.memberCnt = data.memberCnt;
this.reward = data.reward;
}
public setHasReceived(hasReceived: boolean) {
this.hasReceived = hasReceived;
}
}
export class GuildPayData extends ActivityBase {
payEndTime: number;
rewards: GuildPayReward[] = [];
map: Map<number, number> = new Map();
payMemberCnt: number = 0;
payRecord: string[] = [];
constructor(activityData: ActivityModelType, createTime: number, serverTime?: number) {
super(activityData, createTime, serverTime)
this.initData(activityData.data)
}
public initData(data: string) {
let dataObj: GuildPayDataInDb = JSON.parse(data);
this.payEndTime = this.beginTime + dataObj.payDays * 24 * 60 * 60 * 1000;
for(let reward of dataObj.rewards) {
let obj = new GuildPayReward(reward);
this.rewards.push(obj);
this.map.set(obj.cellIndex, this.rewards.length - 1);
}
}
public findRewardItemByCellIndex(cellIndex: number) {
let index = this.map.get(cellIndex);
return this.rewards[index];
}
public setReceiveRecord(receiveRecord: ActivityGuildPayRecordModelType) {
if(!receiveRecord) return;
for(let cellIndex of receiveRecord.receiveRecord) {
let reward = this.findRewardItemByCellIndex(cellIndex);
reward.setHasReceived(true);
}
}
public setGuildRecord(guildRecord: ActivityGuildPayModelType) {
if(!guildRecord) return;
this.payMemberCnt = guildRecord.memberRecord.length;
this.payRecord = guildRecord.memberRecord.map(cur => cur.roleName);
}
public getShowResult() {
return {
...this.getBaseKeys(),
payEndTime: this.payEndTime,
rewards: this.rewards,
payMemberCnt: this.payMemberCnt,
payRecord: this.payRecord
}
}
public receiveItems(cellIndex: number) {
let items: GuildPayReward[] = [];
if(cellIndex == 0) {
for(let reward of this.rewards) {
if(reward.memberCnt <= this.payMemberCnt && !reward.hasReceived) {
reward.setHasReceived(true);
items.push(reward);
}
}
} else {
let reward = this.findRewardItemByCellIndex(cellIndex);
if(reward && !reward.hasReceived && reward.memberCnt <= this.payMemberCnt) {
reward.setHasReceived(true);
items.push(reward);
}
}
if(items.length <= 0) return false;
return items
}
}

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@@ -250,5 +250,11 @@
"activityType": 42,
"name": "TASK_PASS",
"string": "战令"
},
{
"id": 43,
"activityType": 43,
"name": "GUILD_PAY",
"string": "军团限时付费"
}
]