活动:军团付费
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
import moment = require('moment');
|
||||
import { ACTIVITY_TIME_TYPE, REFRESH_TIME, SERVER_OPEN_TIME } from '../../consts';
|
||||
import { ACTIVITY_TIME_TYPE, REFRESH_TIME } from '../../consts';
|
||||
import { ActivityModelType } from '../../db/Activity';
|
||||
import { deltaDays } from '../../pubUtils/util';
|
||||
|
||||
@@ -45,7 +45,7 @@ export abstract class ActivityBase {
|
||||
}
|
||||
}
|
||||
|
||||
constructor(activityData: ActivityModelType, createTime: number) {
|
||||
constructor(activityData: ActivityModelType, createTime: number, serverTime?: number) {
|
||||
this.activityId = activityData.activityId;
|
||||
this.delayDay = activityData.delayDay ? activityData.delayDay : 0;
|
||||
this.beginTime = moment(activityData.beginTime).add(this.delayDay, 'd').valueOf();
|
||||
@@ -60,7 +60,7 @@ export abstract class ActivityBase {
|
||||
console.log('***** activityData', activityData.timeType)
|
||||
switch (activityData.timeType) {
|
||||
case ACTIVITY_TIME_TYPE.SERVER_OPEN_TIME: {
|
||||
this.beginTime = moment(SERVER_OPEN_TIME).add(this.delayDay, 'd').startOf('d').add(REFRESH_TIME, 'h').valueOf();
|
||||
this.beginTime = moment(serverTime).add(this.delayDay, 'd').startOf('d').add(REFRESH_TIME, 'h').valueOf();
|
||||
if (activityData.days > 0) {
|
||||
this.endTime = moment(this.beginTime).add(activityData.days, 'd').valueOf();
|
||||
} else {
|
||||
|
||||
@@ -0,0 +1,108 @@
|
||||
// 军团限时充值人数活动
|
||||
|
||||
import { ActivityModelType } from "../../db/Activity";
|
||||
import { ActivityGuildPayModelType } from "../../db/ActivityGuildPay";
|
||||
import { ActivityGuildPayRecordModelType } from "../../db/ActivityGuildPayRecord";
|
||||
import { ActivityBase } from "./activityField";
|
||||
|
||||
interface GuildPayRewardInDb {
|
||||
cellIndex: number; // 第几条
|
||||
memberCnt: number; // 充值金额达到目标金额的玩家人数
|
||||
reward: string; // 奖励 type&id&count
|
||||
}
|
||||
|
||||
interface GuildPayDataInDb {
|
||||
rewards: GuildPayRewardInDb[];
|
||||
payDays: number; // 充值计入的天数,这之后到活动endTime为公示期,充值不会计入活动
|
||||
}
|
||||
|
||||
export class GuildPayReward {
|
||||
cellIndex: number; // 第几条
|
||||
memberCnt: number; // 充值金额达到目标金额的玩家人数
|
||||
reward: string; // 奖励 type&id&count
|
||||
|
||||
hasReceived: boolean = false; // 玩家是否已领取
|
||||
|
||||
constructor(data: GuildPayRewardInDb) {
|
||||
this.cellIndex = data.cellIndex;
|
||||
this.memberCnt = data.memberCnt;
|
||||
this.reward = data.reward;
|
||||
}
|
||||
|
||||
public setHasReceived(hasReceived: boolean) {
|
||||
this.hasReceived = hasReceived;
|
||||
}
|
||||
}
|
||||
|
||||
export class GuildPayData extends ActivityBase {
|
||||
payEndTime: number;
|
||||
rewards: GuildPayReward[] = [];
|
||||
map: Map<number, number> = new Map();
|
||||
|
||||
payMemberCnt: number = 0;
|
||||
payRecord: string[] = [];
|
||||
|
||||
constructor(activityData: ActivityModelType, createTime: number, serverTime?: number) {
|
||||
super(activityData, createTime, serverTime)
|
||||
this.initData(activityData.data)
|
||||
}
|
||||
|
||||
public initData(data: string) {
|
||||
let dataObj: GuildPayDataInDb = JSON.parse(data);
|
||||
this.payEndTime = this.beginTime + dataObj.payDays * 24 * 60 * 60 * 1000;
|
||||
for(let reward of dataObj.rewards) {
|
||||
let obj = new GuildPayReward(reward);
|
||||
this.rewards.push(obj);
|
||||
this.map.set(obj.cellIndex, this.rewards.length - 1);
|
||||
}
|
||||
}
|
||||
|
||||
public findRewardItemByCellIndex(cellIndex: number) {
|
||||
let index = this.map.get(cellIndex);
|
||||
return this.rewards[index];
|
||||
}
|
||||
|
||||
public setReceiveRecord(receiveRecord: ActivityGuildPayRecordModelType) {
|
||||
if(!receiveRecord) return;
|
||||
for(let cellIndex of receiveRecord.receiveRecord) {
|
||||
let reward = this.findRewardItemByCellIndex(cellIndex);
|
||||
reward.setHasReceived(true);
|
||||
}
|
||||
}
|
||||
|
||||
public setGuildRecord(guildRecord: ActivityGuildPayModelType) {
|
||||
if(!guildRecord) return;
|
||||
this.payMemberCnt = guildRecord.memberRecord.length;
|
||||
this.payRecord = guildRecord.memberRecord.map(cur => cur.roleName);
|
||||
}
|
||||
|
||||
public getShowResult() {
|
||||
return {
|
||||
...this.getBaseKeys(),
|
||||
payEndTime: this.payEndTime,
|
||||
rewards: this.rewards,
|
||||
payMemberCnt: this.payMemberCnt,
|
||||
payRecord: this.payRecord
|
||||
}
|
||||
}
|
||||
|
||||
public receiveItems(cellIndex: number) {
|
||||
let items: GuildPayReward[] = [];
|
||||
if(cellIndex == 0) {
|
||||
for(let reward of this.rewards) {
|
||||
if(reward.memberCnt <= this.payMemberCnt && !reward.hasReceived) {
|
||||
reward.setHasReceived(true);
|
||||
items.push(reward);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
let reward = this.findRewardItemByCellIndex(cellIndex);
|
||||
if(reward && !reward.hasReceived && reward.memberCnt <= this.payMemberCnt) {
|
||||
reward.setHasReceived(true);
|
||||
items.push(reward);
|
||||
}
|
||||
}
|
||||
if(items.length <= 0) return false;
|
||||
return items
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user