🐞 fix(活动): 宴请百家次数更新
This commit is contained in:
@@ -64,9 +64,10 @@ export class EntertainHandler {
|
|||||||
if(!randResult) return resResult(STATUS.ACTIVITY_ENTERTAIN_NO_NUM);
|
if(!randResult) return resResult(STATUS.ACTIVITY_ENTERTAIN_NO_NUM);
|
||||||
|
|
||||||
let rewards = stringToRewardParam(randResult.reward);
|
let rewards = stringToRewardParam(randResult.reward);
|
||||||
await ActivityEntertainRecModel.record(serverId, activityId, playerData.roundIndex, roleId, { todayIndex: playerData.todayIndex, id: randResult.id, hid: randResult.hid, time: new Date(), reward: randResult.reward })
|
let playerRecord = await ActivityEntertainRecModel.record(serverId, activityId, playerData.roundIndex, roleId, { todayIndex: playerData.todayIndex, id: randResult.id, hid: randResult.hid, time: new Date(), reward: randResult.reward })
|
||||||
let { goods } = await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_DRAGON_BOAT);
|
let { goods } = await addReward(roleId, roleName, sid, serverId, rewards, ITEM_CHANGE_REASON.ACT_DRAGON_BOAT);
|
||||||
randResult.incNum();
|
randResult.incNum();
|
||||||
|
playerData.updateBuyCnt(playerRecord);
|
||||||
return resResult(STATUS.SUCCESS, {
|
return resResult(STATUS.SUCCESS, {
|
||||||
activityId,
|
activityId,
|
||||||
todayPlayCnt: playerData.todayPlayCnt,
|
todayPlayCnt: playerData.todayPlayCnt,
|
||||||
|
|||||||
Reference in New Issue
Block a user