🐞 fix(拍卖行): 延长竞价有时没有道具问题
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@@ -494,29 +494,29 @@ export async function pushAuctionOver(lot: LotType) {
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}
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export async function pushAuctionUpdate(lots: LotType[], dividends: DividendType[]) {
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let lotsByGuild = new Map<string, LotType[]>();
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let lotsByServer = new Map<number, LotType[]>();
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// let lotsByGuild = new Map<string, LotType[]>();
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// let lotsByServer = new Map<number, LotType[]>();
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for(let lot of lots) {
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if(lot.auctionStage === AUCTION_STAGE.DEFAULT || lot.auctionStage === AUCTION_STAGE.GUILD) {
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if(!lotsByGuild.has(lot.guildCode)) {
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lotsByGuild.set(lot.guildCode, []);
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}
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lotsByGuild.get(lot.guildCode).push(lot);
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} else {
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if(!lotsByServer.has(lot.serverId)) {
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lotsByServer.set(lot.serverId, []);
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}
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lotsByServer.get(lot.serverId).push(lot);
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}
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}
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// for(let lot of lots) {
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// if(lot.auctionStage === AUCTION_STAGE.DEFAULT || lot.auctionStage === AUCTION_STAGE.GUILD) {
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// if(!lotsByGuild.has(lot.guildCode)) {
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// lotsByGuild.set(lot.guildCode, []);
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// }
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// lotsByGuild.get(lot.guildCode).push(lot);
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// } else {
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// if(!lotsByServer.has(lot.serverId)) {
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// lotsByServer.set(lot.serverId, []);
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// }
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// lotsByServer.get(lot.serverId).push(lot);
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// }
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// }
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for(let [guildCode, lots] of lotsByGuild) {
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await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.AUCTION_UPDATE, { lots: processLotsFormat(lots) });
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}
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for(let [serverId, lots] of lotsByServer) {
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await sendMessageToServerWithSuc(serverId, PUSH_ROUTE.AUCTION_UPDATE, { lots: processLotsFormat(lots) });
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}
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// for(let [guildCode, lots] of lotsByGuild) {
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// await sendMessageToGuildWithSuc(guildCode, PUSH_ROUTE.AUCTION_UPDATE, { lots: processLotsFormat(lots) });
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// }
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// for(let [serverId, lots] of lotsByServer) {
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// await sendMessageToServerWithSuc(serverId, PUSH_ROUTE.AUCTION_UPDATE, { lots: processLotsFormat(lots) });
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// }
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let dividendsResult = new Map<string, DividendType[]>();
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for(let dividend of dividends) {
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