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@@ -7,15 +7,15 @@ import { HeroModel, Connect } from '../../../db/Hero';
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import { CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ABI_STAGE, DEBUG_MAGIC_WORD, HERO_INITIAL_QUALITY, REDIS_KEY, TASK_TYPE } from '../../../consts';
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import { RoleModel } from '../../../db/Role';
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import { ItemModel } from '../../../db/Item';
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import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getFriendShipById, getFavourLvByExp } from '../../../pubUtils/data';
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import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getFriendShipById, getFavourLvByExp, reloadDicParam } from '../../../pubUtils/data';
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import { RewardInter } from '../../../pubUtils/interface';
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import { getDropItems, FIGURE_UNLOCK_CONDITION } from '../../../consts/constModules/itemConst'
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import { pushComposeOrangeHero, pushHeroQualityUpMsg, pushHeroStarMax, pushHeroWakeUp } from '../../../services/chatService';
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import { calculatetopLineup } from '../../../pubUtils/playerCe';
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import { PvpDefenseModel } from '../../../db/PvpDefense';
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import { Attribute } from '../../../domain/roleField/attribute';
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import { checkTaskWithHero, checkTask } from '../../../services/taskService';
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import { accomplishTask } from '../../../pubUtils/taskUtil';
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import { EQUIP } from '../../../pubUtils/dicParam';
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export default function (app: Application) {
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return new HeroHandler(app);
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@@ -26,39 +26,8 @@ export class HeroHandler {
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}
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public async test(msg: {}, session: BackendSession) {
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let roles = await RoleModel.find({}).lean();
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for (let role of roles) {
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let { roleId, attr: roleAttr, topLineup } = role;
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let heros = await HeroModel.findByRole(roleId);
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let sumCe = 0;
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let pvpdefense = await PvpDefenseModel.findByRoleId(roleId);
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let { heroes: defHeroes } = pvpdefense;
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for (let hero of heros) {
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let { hid, attr: heroAttr } = hero;
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let attr = new Attribute();
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attr.setByDbData(roleAttr, heroAttr);
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let ce = attr.calCe();
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await HeroModel.updateHeroInfo(roleId, hid, { ce, historyCe: ce });
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sumCe += ce;
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let curHero = topLineup.find(cur => cur.hid == hid);
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if (curHero) curHero.ce = ce;
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let curDefHero = defHeroes.find(cur => cur.actorId == hid);
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if (curDefHero) curDefHero.ce = ce;
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console.log(roleId, hid, ce, sumCe)
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}
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let topLineupCe = topLineup.reduce((pre, cur) => {
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return pre + cur.ce
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}, 0);
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let defCe = defHeroes.reduce((pre, cur) => {
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return pre + cur.ce
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}, 0);
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await RoleModel.updateRoleInfo(roleId, { ce: sumCe, topLineup, topLineupCe });
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await PvpDefenseModel.updateInfo(roleId, { defCe, heroes: defHeroes }); // 更新pvp防守阵战力
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}
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let heroes = [...gameData.hero];
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return resResult(STATUS.SUCCESS, {heroes})
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}
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// ! 测试接口,用来测试前清理并初始化某个武将;代码抄自:gm-server/app/service/users.ts deleteHero
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