演武台:鼓舞,次数限制,掉落修改,结构修改
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@@ -55,10 +55,18 @@ export interface DicBossBase {
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readonly wars: Array<{warId:number, bossHp:number}>;
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// 掉落的拍卖行奖励
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readonly rewards: number;
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//
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readonly consume: number;
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// 团长开启的奖励
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readonly opencost: number;
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// 击杀奖励
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readonly killReward: RewardInter[];
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// 伤害加成奖励
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readonly damageReward: RewardInter[];
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// 伤害加成系数
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readonly ratio: number;
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// 鼓舞次数
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readonly encourageSum: number;
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}
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const DicBossKeys: KeysEnum<DicBossBase> = {
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@@ -68,7 +76,11 @@ const DicBossKeys: KeysEnum<DicBossBase> = {
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wars: true,
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rewards: true,
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consume: true,
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opencost: true
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opencost: true,
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killReward: true,
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damageReward: true,
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ratio: true,
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encourageSum: true
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};
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// 练兵场
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@@ -191,6 +203,8 @@ export function loadStructure() {
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let warArr = warStrs.split('&');
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return { warId: parseInt(warArr[0]), bossHp: parseInt(warArr[1])}
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});
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o.killReward = parseGoodStr(o.killReward);
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o.damageReward = parseGoodStr(o.damageReward);
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dicBossBase.set(o.level, _.pick(o, Object.keys(DicBossKeys)));
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dicBossBaseByBossLv.set(o.bossLevel, _.pick(o, Object.keys(DicBossKeys)));
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});
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