添加主线关卡和每日关卡

This commit is contained in:
luying
2020-09-29 17:03:01 +08:00
parent e448704dc7
commit 160f32bf9e
18 changed files with 743 additions and 2199 deletions
@@ -1,10 +1,11 @@
import { Application, BackendSession } from 'pinus';
import { BattleRecordModel } from '../../../db/BattleRecord';
import { BattleSweepRecordModel } from '../../../db/BattleSweepRecord';
import { getWarById, getGoodById } from '../../../util/gamedata';
import { CounterModel } from '../../../db/Counter';
import { HeroModel } from '../../../db/Hero';
import { EquipModel } from '../../../db/Equip';
import { genCode } from '../../../util/util';
import { getAp, setAp, WarReward } from './battleUtils';
import { WAR_TYPE } from '../../../consts/consts';
import { checkDaily, checkDailyAndIncrease } from './dailyBattleHandler';
export default function(app: Application) {
return new NormalBattleHandler(app);
@@ -14,25 +15,44 @@ export class NormalBattleHandler {
constructor(private app: Application) {
}
// 进入关卡前,记录信息,生成唯一标识
// 获取关卡列表
async checkBattle(msg: {battleId: number, heroes: Array<any> }, session: BackendSession) {
const { battleId, heroes } = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let warInfo = getWarById(battleId);
if(!warInfo) {
return {
code: 202,
data: "缺少关卡信息"
}
return { code: 202, data: "缺少关卡信息" }
}
if(!warInfo.hasOwnProperty('cost')) {
warInfo['cost'] = 0;
}
let apJson = await getAp(Date.now(), roleId);
let {ap} = apJson;
if(ap < warInfo.cost) {
return { code: 202, data: "体力不足" }
}
// 前置关卡是否挑战过
let previousGk = warInfo.previousGk;
if(previousGk) {
let preBattle = await BattleRecordModel.getBattleRecordByIdAndStatus(roleId, previousGk, 1);
if(!preBattle) return {code: 202, data: '需要完成上一关才可以挑战'};
}
let dailyNum = {};
if(warInfo.war_type == WAR_TYPE.DAILY) {
let checkResult = await checkDaily(roleId, battleId, 1);
if(checkResult.status == -1) {
return {code: 202, data: checkResult.msg}
}
dailyNum = { type: checkResult.type, count: checkResult.count, sum: checkResult.sum };
}
const battleCode = genCode(8);
const BattleRecord = await BattleRecordModel.updateBattleRecordByCode(battleCode, {
$set: {
roleId,
roleName,
battleId,
roleId, roleName, battleId,
status: 0,
warName: warInfo.gk_name,
warType: warInfo.war_type,
@@ -42,28 +62,49 @@ export class NormalBattleHandler {
let {status} = BattleRecord;
return {
code: 200,
data: {
battleId, battleCode, status
battleId, battleCode, status, apJson, dailyNum
}
}
}
// 关卡结算,记录使用的武将,获得奖励
async battleEnd(msg: {battleCode: string, battleId: number, isSuccess: boolean, heroes: Array<any>, }, session: BackendSession) {
// 关卡列表
async getBattleList(msg: {type: number }, session: BackendSession) {
const { type } = msg;
let roleId = session.get('roleId');
const { battleCode, battleId, isSuccess, heroes } = msg;
const BattleRecord = await BattleRecordModel.getBattleList(roleId, type);
let result = []; // 去重
for(let br of BattleRecord) {
let index = result.findIndex(cur => cur.battleId == br.battleId);
if(index == -1) {
result.push(br);
}
}
return { code: 200, data: result }
}
// 关卡结算,记录使用的武将,获得奖励
async battleEnd(msg: {battleCode: string, battleId: number, isSuccess: boolean, star: number, heroes: Array<any>, }, session: BackendSession) {
const { battleCode, battleId, isSuccess, heroes, star } = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let warInfo = getWarById(battleId);
if(!warInfo) {
return { code: 202, data: "缺少关卡信息" }
}
if(!warInfo.hasOwnProperty('cost')) {
warInfo['cost'] = 0;
}
const BattleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
if(!BattleRecord || BattleRecord.status != 0) {
return {
code: 202,
data: '关卡状态错误'
}
return { code: 202, data: '关卡状态错误' }
}
let flag = 1; // 对比hero信息
@@ -72,21 +113,44 @@ export class NormalBattleHandler {
if(dbHeroes.indexOf(hid) == -1) flag = 0;
}
if(!flag) {
return {
code: 202,
data: '关卡信息不同'
}
return { code: 202, data: '关卡信息不同' }
}
let params = {}, reward: Array<any>;
const now = Date.now(); // 当前时间戳
let apJson = await setAp(now, roleId, -1 * warInfo.cost); // 扣除体力
if(!apJson) {
return { code: 202, data: '体力不足' }
}
let dailyNum = {};
if(warInfo.war_type == WAR_TYPE.DAILY) {
let checkResult = await checkDailyAndIncrease(roleId, battleId, 1, false);
if(checkResult.status == -1) {
return {code: 202, data: checkResult.msg}
}
dailyNum = { type: checkResult.type, count: checkResult.count, sum: checkResult.sum };
}
let warReward = new WarReward(roleId, roleName, battleId, isSuccess);
let params = {};
if(isSuccess) { // 挑战胜利
params = {
$set: {
status: 1,
star,
record: { heroes }
}
}
reward = await this.handleReward(roleId, roleName, warInfo.reward);
// 是否首通
let condition1 = await BattleRecordModel.getBattleRecordByIdAndStatus(roleId, battleId, 1);
if(!condition1) warReward.setCondition(0, true);
// 是否首次3星
if(star == 3) {
let condition2 = await BattleRecordModel.getBattleRecordByIdAndStar(roleId, battleId, 3);
if(!condition2) warReward.setCondition(1, true);
}
} else { // 挑战失败
params = {
$set: {
@@ -94,9 +158,10 @@ export class NormalBattleHandler {
record: { heroes }
}
}
reward = [];
}
let reward = await warReward.saveReward(1);
const updateResult = await BattleRecordModel.updateBattleRecordByCode(battleCode, params, true);
let { status } = updateResult;
@@ -104,78 +169,71 @@ export class NormalBattleHandler {
code: 200,
data: {
battleCode, battleId, status,
goods: reward
goods: reward,
apJson,
dailyNum
}
}
}
private async handleReward(roleId: string, roleName: string, rewardStr:string) {
let {weapons, armors, items, souls} = this.decodeReward(rewardStr);
let addWeapons = await this.rewardWeapons(roleId, roleName, weapons);
// 暂时只处理装备
// let addArmors = await this.rewardArmors(roleId, roleName, armors);
// let addItems = await this.rewardItems(roleId, roleName, items);
// let addSouls = await this.rewardSouls(roleId, roleName, souls);
let result = [].concat(addWeapons);
return result;
}
private async rewardWeapons (roleId: string, roleName:string, weapons: Array<{id:number,cnt:number, type: number}>) {
let weaponsData = [];
for (let weapon of weapons) {
let cnt = weapon.cnt;
let g = getGoodById(weapon.id);
while (cnt > 0) {
const seqId = await CounterModel.getNewCounter('eid');
const equipInfo = {
roleId,
roleName,
eid: weapon.id,
eName: g.name,
seqId,
type: weapon.type,
lv: g.lv
}
const equip = await EquipModel.createEquip(equipInfo);
cnt -= 1;
weaponsData.push(equip);
}
async battleSweep(msg: {battleId: number, count: number }, session: BackendSession) {
const { battleId, count } = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let warInfo = getWarById(battleId);
if(!warInfo) {
return { code: 202, data: "缺少关卡信息" }
}
// 校验是否三星通关过
let condition1 = await BattleRecordModel.getBattleRecordByIdAndStar(roleId, battleId, 3);
if(!condition1) {
return { code: 202, data: "需要3星通过关卡才可以扫荡" }
}
return weaponsData;
}
private decodeReward(rewardStr: string, multiple=1) {
let weapons = [];
let armors = [];
let items = [];
let souls = [];
rewardStr.split('|').forEach((rStr) => {
// r[0]: type, r[1]: id, r[2]: count
let r = rStr.split('&');
let type = parseInt(r[0] || '')||0;
let id = parseInt(r[1] || '') || 0;
let cnt = (parseInt(r[2] || '') || 0) * multiple;
if (id !== 0 && cnt !== 0) {
switch (r[0]) {
case '0':
items.push({id, cnt, type});
break;
case '1':
weapons.push({id, cnt, type});
break;
case '2':
armors.push({id, cnt, type});
break;
case '3':
souls.push({id, cnt, type});
break;
default:
break;
}
// 扣体力
if(!warInfo.hasOwnProperty('cost')) {
warInfo['cost'] = 0;
}
const now = Date.now(); // 当前时间戳
let apJson = await setAp(now, roleId, -1 * warInfo.cost * count); // 扣除体力
if(!apJson) {
return { code: 202, data: '体力不足' }
}
// 扫荡次数
let dailyNum = {};
if(warInfo.war_type == WAR_TYPE.DAILY) {
let checkResult = await checkDailyAndIncrease(roleId, battleId, count, true);
if(checkResult.status == -1) {
return {code: 202, data: checkResult.msg}
}
dailyNum = { type: checkResult.type, count: checkResult.count, sum: checkResult.sum };
}
// 发奖励
let warReward = new WarReward(roleId, roleName, battleId, true);
let result = await warReward.saveReward(count);
// 扫荡记录
await BattleSweepRecordModel.saveBattleSweepRecordById(roleId, battleId, {
$set: {
roleName,
warName: warInfo.gk_name,
warType: warInfo.war_type
},
$inc: { count }
});
return {weapons, armors, items, souls};
return {
code: 200,
data: {
battleId, count,
goods: result,
apJson,
dailyNum
}
}
}
}