添加主线关卡和每日关卡

This commit is contained in:
luying
2020-09-29 17:03:01 +08:00
parent e448704dc7
commit 160f32bf9e
18 changed files with 743 additions and 2199 deletions

View File

@@ -13,3 +13,24 @@ export const COUNTER = {
API: 'api',
GM_GROUP: 'gmgroup'
};
export const ACTION_POIN = {
MAX: 100,
PER: 6 * 60 * 1000
};
export const BATTLE_REWARD_TYPE = {
FIX_REWARD: 1,
CONDITION_REWARD: 2,
RANDOM_REWARD: 3
};
export const GOOD_TYPE = {
EQUIP: 1,
ITEM: 2
};
export const WAR_TYPE = {
NORMAL: 1,
DAILY: 2
};

32
shared/db/ActionPoint.ts Normal file
View File

@@ -0,0 +1,32 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop } from '@typegoose/typegoose';
/**
* 体力系统
*/
@index({ roleId: 1 })
export default class ActionPoint extends BaseModel {
@prop({ required: true })
roleId: string; // 角色 id
@prop({ required: true })
refTime: number; // 刷新时间,时间戳
@prop({ required: true })
ap: number; // 当前体力
public static async getAp(roleId: string, lean = true) {
let result = await ActionPointModel.findOne({roleId}).select('ap refTime').lean(lean);
if(!result) {
result = await ActionPointModel.findOneAndUpdate({roleId}, { ap: 0, refTime: 0 }, {new: true, upsert: true}).lean(lean)
}
return result;
}
public static async saveAp(roleId: string, ap: number, refTime: number, lean = true) {
let result = await ActionPointModel.findOneAndUpdate({roleId}, { ap, refTime }, {upsert: true, new: true}).lean(lean);
return result||{};
}
}
export const ActionPointModel = getModelForClass(ActionPoint);

38
shared/db/BattleDrop.ts Normal file
View File

@@ -0,0 +1,38 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop } from '@typegoose/typegoose';
/**
* 战斗记录接口
*/
@index({ roleId: 1, battleId: 1 })
export default class BattleDrop extends BaseModel {
@prop({ required: true })
roleId: string; // 角色 id
@prop({ required: true })
battleId: number; // 关卡 id
@prop({ required: true })
gid: number; // 关卡 id
@prop({ required: true, default: 0 })
getNum: number; // 获取次数当allNum超过配置次数重置
@prop({ required: true, default: 0 })
allNum: number; // 全部次数,当超过配置次数重置
@prop({ required: true, default: 0 })
getSum: number; // 获取道具的全部次数
@prop({ required: true, default: 0 })
allSum: number; // 全部全部次数,不重置
public static async findByGid(roleId: string, battleId: number, gid: number, lean = true) {
const result = await BattleDropModel.findOneAndUpdate({ roleId, battleId, gid}, {}, {new: true, upsert: true}).lean(lean);
return result;
}
public static async updateByGid(roleId: string, battleId: number, gid: number, params: {getNum: number, allNum: number, getSum: number, allSum: number}, lean = true) {
const result = await BattleDropModel.findOneAndUpdate({roleId, battleId, gid}, {$set: params}).lean(lean);
return result;
}
}
export const BattleDropModel = getModelForClass(BattleDrop);

View File

@@ -21,24 +21,57 @@ export default class BattleRecord extends BaseModel {
warName: string; // 关卡 名
@prop({ required: true })
warType: number; // 关卡 类型
@prop({ required: true })
@prop({ required: true, default: 0 })
status: number; // 关卡状态 0-挑战中 1-挑战成功 2-挑战失败
@prop({ required: true, default: 0 })
star: number; // 关卡状态 0-挑战中 1-挑战成功 2-挑战失败
@prop({ required: true })
record: { // 使用的武将等记录
heroes: Array <number>; // 武将id
};
public static async getBattleRecordByCode(battleCode: string, lean = true) {
const result = await BattleRecordModel.findOne({ battleCode }).lean(lean);
return result;
}
public static async getBattleRecordByIdAndStatus(roleId: string, battleId: number, status: number, lean = true) {
const result = await BattleRecordModel.findOne({ roleId, battleId, status }).lean(lean);
return result;
}
public static async getBattleRecordByIdAndStar(roleId: string, battleId: number, star: number, lean = true) {
const result = await BattleRecordModel.findOne({ roleId, battleId, star: {$lte: star} }).lean(lean);
return result;
}
public static async updateBattleRecordByCode( battleCode: string, params: object, lean = true) {
const result = await BattleRecordModel.findOneAndUpdate({ battleCode }, params, {new: true, upsert: true}).lean(lean);
return result;
}
public static async getBattleList( roleId: string, warType: number, lean = true) {
const searchObj = { roleId, warType, status: 1 };
const count = await BattleRecordModel.countDocuments(searchObj);
console.log(roleId, warType, count);
const limit = 1000;
const page = Math.ceil(count/limit);
let result = new Array();
for(let i = 0; i < page; i++) {
const battleRecords = await BattleRecordModel.find(searchObj)
.select('battleId battleCode warType star status')
.limit(1000)
.skip(1000 * i)
.sort({battleId: 1, star: -1, createdAt: -1})
.lean(lean);
for(let battleRecord of battleRecords) {
result.push(battleRecord);
}
}
return result;
}
}
export const BattleRecordModel = getModelForClass(BattleRecord);

View File

@@ -0,0 +1,32 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop } from '@typegoose/typegoose';
/**
* 战斗记录接口
*/
@index({ roleId: 1, battleId: 1 })
export default class BattleSweepRecord extends BaseModel {
@prop({ required: true })
roleId: string; // 角色 id
@prop({ required: true })
roleName: string; // 角色名称
@prop({ required: true })
battleId: number; // 关卡 id
@prop({ required: true })
warName: string; // 关卡 名
@prop({ required: true })
warType: number; // 关卡 类型
@prop({ required: true, default: 0 })
count: number; // 扫荡次数
public static async saveBattleSweepRecordById(roleId: string, battleId: number, params: any, lean = true) {
const result = await BattleSweepRecordModel.findOneAndUpdate({ roleId, battleId }, params, {new: true, upsert: true}).lean(lean);
return result;
}
}
export const BattleSweepRecordModel = getModelForClass(BattleSweepRecord);

43
shared/db/DailyRecord.ts Normal file
View File

@@ -0,0 +1,43 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop } from '@typegoose/typegoose';
/**
* 战斗记录接口
*/
@index({ roleId: 1, type: 1 })
export default class DailyRecord extends BaseModel {
@prop({ required: true })
roleId: string; // 角色 id
@prop({ required: true })
type: number; // 每日类型
@prop({ required: true, default: 0 })
count: number; // 挑战次数
@prop({ required: true, default: 0 })
refTime: number; // 刷新时间
public static async getDailyRecordById(roleId: string, type: number, lean = true) {
const result = await DailyRecordModel.findOneAndUpdate({ roleId, type }, {}, {new: true, upsert: true}).select('count refTime').lean(lean);
return result;
}
public static async refreshRecord(roleId: string, type: number, lean = true) {
const dailyRecord = await DailyRecordModel.findOne({ roleId, type }).lean(lean);
let {count = 0, refTime = 0} = dailyRecord||{};
let now = new Date();
let today = now.setHours(0, 0, 0, 0);
if(today > refTime) {
refTime = today;
count = 0;
}
let result = await DailyRecordModel.findOneAndUpdate({roleId, type}, {$set: {refTime, count}}, {new: true, upsert: true});
return result;
}
public static async increseDailyCount(roleId: string, type: number, count: number, lean = true) {
const result = await DailyRecordModel.findOneAndUpdate({ roleId, type }, {$inc: { count } }, {new: true, upsert: true}).lean(lean);
return result;
}
}
export const DailyRecordModel = getModelForClass(DailyRecord);

View File

@@ -21,6 +21,8 @@ export default class Equip extends BaseModel {
@prop({ required: false })
hid: number; // 装备此装备的武将 id
@prop({ required: true, default: 1 })
quality: number; // 品质
@prop({ required: true, default: 1 })
lv: number; // 强化等级
@prop({ required: false, default: [] })

View File

@@ -0,0 +1,7 @@
[
{
"type": 1,
"name": "资源本",
"sum": 3
}
]

View File

@@ -0,0 +1,24 @@
[
{
"war_id": 1000,
"war_type": 2,
"daily_type": 1,
"difficulty": 1,
"gk_name": "每日资源本A",
"cost": 1,
"fixReward": "1&1",
"conditionReward": "2&1&1|1&1&0",
"randomReward": "3&1&2"
},
{
"war_id": 1001,
"war_type": 2,
"daily_type": 1,
"difficulty": 2,
"gk_name": "每日资源本B",
"cost": 1,
"fixReward": "1&50",
"conditionReward": "2&1&1|1&1&0",
"randomReward": "3&1&2"
}
]

View File

@@ -0,0 +1,8 @@
[
{
"event_id": 1,
"type": 1,
"quality": 1,
"war_id": 2000
}
]

View File

@@ -0,0 +1,10 @@
[
{
"war_id": 2000,
"war_type": 3,
"gk_name": "奇遇",
"fixReward": "1&50",
"conditionReward": "2&10&1|1&10&0",
"randomReward": "3&10&2"
}
]

View File

@@ -0,0 +1,20 @@
[
{
"good_id": 1,
"name": "青铜短剑",
"lv": 1,
"good_type": 1
},
{
"good_id": 2,
"name": "黑铁剑",
"lv": 2,
"good_type": 1
},
{
"good_id": 3,
"name": "饿狼长剑",
"lv": 3,
"good_type": 1
}
]

File diff suppressed because it is too large Load Diff