后台:军团管理成员管理

This commit is contained in:
luying
2021-12-16 14:36:05 +08:00
parent 15b9d9f97a
commit 1628fd50b0
9 changed files with 79 additions and 12 deletions

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@@ -10,6 +10,7 @@ import { MailParam } from '../../../domain/roleField/mail';
import { pick } from 'underscore'; import { pick } from 'underscore';
import { LotType } from '../../../db/Lot'; import { LotType } from '../../../db/Lot';
import { DividendType } from '../../../db/Dividend'; import { DividendType } from '../../../db/Dividend';
import { getRoleOnlineInfo } from '../../../services/redisService';
export default function (app: Application) { export default function (app: Application) {
new HandlerService(app, {}); new HandlerService(app, {});
@@ -66,12 +67,13 @@ export class GuildRemote {
* @param message 推送信息 * @param message 推送信息
* @param sid 玩家服 * @param sid 玩家服
*/ */
private pushMessageByUids(guildCode: string, path: string, roleId: string, message: { code: string, roleId?: string }, sid?: string) { private async pushMessageByUids(guildCode: string, path: string, roleId: string, message: { code: string, roleId?: string }, sid?: string) {
let channel = this.getChannel(guildCode); let channel = this.getChannel(guildCode);
let uids = []; let uids = [];
if (!sid) { if (!sid) {
sid = channel && channel.getMember(roleId)['sid']; let onlineUser = await getRoleOnlineInfo(roleId);
sid = onlineUser.sid;
} }
if (sid) { if (sid) {
uids.push({ uid: roleId, sid }); uids.push({ uid: roleId, sid });
@@ -165,10 +167,14 @@ export class GuildRemote {
* @param oldLeaderId 旧团长 * @param oldLeaderId 旧团长
*/ */
public changeLeader(guildCode: string, managerCnt: number, newLeader: RoleType, oldLeaderId: string) { public changeLeader(guildCode: string, managerCnt: number, newLeader: RoleType, oldLeaderId: string) {
let { roleId, roleName, frame, head, spine, lv, quitTime } = newLeader; try{
this.updateInfo(guildCode, { managerCnt, leader: { roleId, roleName, frame, head, spine, lv, quitTime } }); let { roleId, roleName, frame, head, spine, lv, quitTime } = newLeader;
this.demotion(guildCode, oldLeaderId); this.updateInfo(guildCode, { managerCnt, leader: { roleId, roleName, frame, head, spine, lv, quitTime } });
this.promotion(guildCode, roleId); this.demotion(guildCode, oldLeaderId);
this.promotion(guildCode, roleId);
}catch(e) {
console.log(e.stack)
}
} }
/** /**

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@@ -6,7 +6,7 @@ import { addItems, createHeroes } from '../../../services/rewardService';
import { RewardInter } from '../../../pubUtils/interface'; import { RewardInter } from '../../../pubUtils/interface';
import { getExpByLv } from '../../../pubUtils/data'; import { getExpByLv } from '../../../pubUtils/data';
import { RoleModel, RoleType } from '../../../db/Role'; import { RoleModel, RoleType } from '../../../db/Role';
import { BLOCK_TYPE, GUILD_DISMISS_WAY, GUILD_STRUCTURE, ITEM_CHANGE_REASON, REDIS_KEY, TA_EVENT } from '../../../consts'; import { BLOCK_TYPE, GUILD_AUTH, GUILD_DISMISS_WAY, GUILD_JOB, GUILD_MASTER_CHANGE_WAY, GUILD_STATUS, GUILD_STRUCTURE, ITEM_CHANGE_REASON, MAIL_TYPE, REDIS_KEY, TA_EVENT } from '../../../consts';
import { GuildFormParam } from '../../../domain/backEndField/params'; import { GuildFormParam } from '../../../domain/backEndField/params';
import { GuildModel, GuildUpdateParam } from '../../../db/Guild'; import { GuildModel, GuildUpdateParam } from '../../../db/Guild';
import { getGuildChannelSid } from '../../../services/chatService'; import { getGuildChannelSid } from '../../../services/chatService';
@@ -15,6 +15,8 @@ import { Rank } from '../../../services/rankService';
import { UserGuildModel } from '../../../db/UserGuild'; import { UserGuildModel } from '../../../db/UserGuild';
import { UserGuildApplyModel } from '../../../db/UserGuildApply'; import { UserGuildApplyModel } from '../../../db/UserGuildApply';
import { reportTAEvent } from '../../../services/sdkService'; import { reportTAEvent } from '../../../services/sdkService';
import { sendMailByContent } from '../../../services/mailService';
import { GuildLeader } from '../../../domain/rank';
let timer: NodeJS.Timer; let timer: NodeJS.Timer;
export default function (app: Application) { export default function (app: Application) {
@@ -130,6 +132,7 @@ export class GmRoleHandler {
let guild = await GuildModel.findByCode(code, null, '+serverId'); let guild = await GuildModel.findByCode(code, null, '+serverId');
if(!guild) return resResult(STATUS.GUILD_NOT_FOUND); if(!guild) return resResult(STATUS.GUILD_NOT_FOUND);
if(guild.status == GUILD_STATUS.DISMISSED) return resResult(STATUS.GUILD_DELETE_ERROR);
let serverId = guild.serverId; let serverId = guild.serverId;
guild = await GuildModel.dismiss(code, serverId); guild = await GuildModel.dismiss(code, serverId);
@@ -156,4 +159,43 @@ export class GmRoleHandler {
return resResult(STATUS.SUCCESS, { code, status: guild.status }); return resResult(STATUS.SUCCESS, { code, status: guild.status });
} }
async setGuildLeader(msg: { code: string, roleId: string }, session: BackendSession) {
const { code, roleId } = msg;
let guild = await GuildModel.findByCode(code, null, '+serverId');
if(!guild) return resResult(STATUS.GUILD_NOT_FOUND);
if(guild.status == GUILD_STATUS.DISMISSED) return resResult(STATUS.GUILD_DELETE_ERROR);
let role = await RoleModel.findByRoleId(roleId);
if(!role) return resResult(STATUS.ROLE_NOT_FOUND);
let userGuild = await UserGuildModel.getMyGuild(roleId);
if(!userGuild || userGuild.guildCode != code) return resResult(STATUS.GUILD_KICK_ERROR);
if(userGuild.auth == GUILD_AUTH.LEADER) return resResult(STATUS.GUILD_USER_IS_LEADER);
let leader = <RoleType>guild.leader;
// 交换
let oldLeaderUserGuild = await UserGuildModel.updateInfo(leader.roleId, { auth: GUILD_AUTH.MEMBER, job: GUILD_JOB.SHIBING }, {}, 'auth'); // 团长撤
await this.app.rpc.connector.connectorRemote.setOtherUserGuildSession.broadcast([{ roleId: leader.roleId, userGuild: oldLeaderUserGuild }]); // 更新session
let newLeaderUserGuild = await UserGuildModel.updateInfo(roleId, { auth: GUILD_AUTH.LEADER, job: GUILD_JOB.DAJIANGJUN }, {}, 'auth'); // 最高功勋人升
await this.app.rpc.connector.connectorRemote.setOtherUserGuildSession.broadcast([{ roleId: roleId, userGuild: newLeaderUserGuild }]); // 更新session
let managerCntInc = userGuild.auth == GUILD_AUTH.MANAGER ? -1 : 0; // 管理人数
guild = await GuildModel.updateInfo(code, { leader: role._id }, { managerCnt: managerCntInc }, 'managerCnt name'); // 如果有转让团长设置leader
// 添加动态
let chatSid = await getGuildChannelSid(code);
this.app.rpc.chat.guildRemote.changeLeader.toServer(chatSid, code, guild.managerCnt, role, leader.roleId);
await sendMailByContent(MAIL_TYPE.GUILD_BE_IMPEACH, leader.roleId, { params: [guild.name] });
await sendMailByContent(MAIL_TYPE.GUILD_BE_SET_LEADER, roleId, { params: [guild.name] });
await updateUserInfo(REDIS_KEY.GUILD_INFO, code, [{ field: 'leader', value: new GuildLeader(role) }]);
reportTAEvent(roleId, TA_EVENT.GUILD_MASTER_CHANGE, { way: GUILD_MASTER_CHANGE_WAY.BACKEND, change_id_after: roleId })
return resResult(STATUS.SUCCESS, { code });
}
} }

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@@ -213,7 +213,7 @@ export class GuildHandler {
return resResult(STATUS.GUILD_MANAGER_REACH_MAX); return resResult(STATUS.GUILD_MANAGER_REACH_MAX);
} }
const userGuild = await UserGuildModel.updateInfo(memberRoleId, { auth, job: auth == GUILD_AUTH.LEADER ? GUILD_JOB.JIANGJUN : hisUserGuild.job }, {}, 'auth'); // 设置权限 const userGuild = await UserGuildModel.updateInfo(memberRoleId, { auth, job: auth == GUILD_AUTH.LEADER ? GUILD_JOB.DAJIANGJUN : hisUserGuild.job }, {}, 'auth'); // 设置权限
if (!userGuild) { if (!userGuild) {
return resResult(STATUS.GUILD_MEMBER_NOT_FOUND); return resResult(STATUS.GUILD_MEMBER_NOT_FOUND);
} }
@@ -697,7 +697,7 @@ export class GuildHandler {
let oldLeaderUserGuild = await UserGuildModel.updateInfo(leaderRoleId, { auth: GUILD_AUTH.MEMBER, job: GUILD_JOB.SHIBING }, {}, 'auth'); // 团长撤 let oldLeaderUserGuild = await UserGuildModel.updateInfo(leaderRoleId, { auth: GUILD_AUTH.MEMBER, job: GUILD_JOB.SHIBING }, {}, 'auth'); // 团长撤
await this.app.rpc.connector.connectorRemote.setOtherUserGuildSession.broadcast([{ roleId: leaderRoleId, userGuild: oldLeaderUserGuild }]); // 更新session await this.app.rpc.connector.connectorRemote.setOtherUserGuildSession.broadcast([{ roleId: leaderRoleId, userGuild: oldLeaderUserGuild }]); // 更新session
let newLeaderUserGuild = await UserGuildModel.updateInfo(topUserGuild.roleId, { auth: GUILD_AUTH.LEADER, job: GUILD_JOB.JIANGJUN }, {}, 'auth'); // 最高功勋人升 let newLeaderUserGuild = await UserGuildModel.updateInfo(topUserGuild.roleId, { auth: GUILD_AUTH.LEADER, job: GUILD_JOB.DAJIANGJUN }, {}, 'auth'); // 最高功勋人升
await this.app.rpc.connector.connectorRemote.setOtherUserGuildSession.broadcast([{ roleId: topUserGuild.roleId, userGuild: newLeaderUserGuild }]); // 更新session await this.app.rpc.connector.connectorRemote.setOtherUserGuildSession.broadcast([{ roleId: topUserGuild.roleId, userGuild: newLeaderUserGuild }]); // 更新session
let managerCntInc = topUserGuild.auth == GUILD_AUTH.MANAGER ? -1 : 0; // 管理人数 let managerCntInc = topUserGuild.auth == GUILD_AUTH.MANAGER ? -1 : 0; // 管理人数

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@@ -96,8 +96,8 @@ export class SendMailFun {
this.content = this.getContent(dicMail.content, params.params); this.content = this.getContent(dicMail.content, params.params);
if(dicMail.title) this.title = dicMail.title; if(dicMail.title) this.title = dicMail.title;
if(dicMail.sendName) this.sendName = dicMail.sendName; if(dicMail.sendName) this.sendName = dicMail.sendName;
this.hasGoods = params.goods.length > 0; this.hasGoods = params.goods?.length > 0;
this.goods = params.goods; this.goods = params.goods||[];
} }
getContent(content: string, params: string[]) { getContent(content: string, params: string[]) {

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@@ -130,6 +130,12 @@ export default class UserController extends Controller {
ctx.body = await ctx.service.users.getGuildList(page, pageSize, sortField, sortOrder, form); ctx.body = await ctx.service.users.getGuildList(page, pageSize, sortField, sortOrder, form);
} }
public async getMembersByGuildCode() {
const { ctx } = this;
const { code } = ctx.request.body;
ctx.body = await ctx.service.users.getMembersByGuildCode(code);
}
public async deleteEquip() { public async deleteEquip() {
const { ctx } = this; const { ctx } = this;
const { selectedRowKeys: roleIdAndSeqIds } = ctx.request.body; const { selectedRowKeys: roleIdAndSeqIds } = ctx.request.body;

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@@ -42,6 +42,7 @@ export default (app: Application) => {
router.post('/api/users/getequiplist', tokenParser, controller.users.getEquipList); router.post('/api/users/getequiplist', tokenParser, controller.users.getEquipList);
router.post('/api/users/getitemlist', tokenParser, controller.users.getItemList); router.post('/api/users/getitemlist', tokenParser, controller.users.getItemList);
router.post('/api/users/getguildlist', controller.users.getGuildList); router.post('/api/users/getguildlist', controller.users.getGuildList);
router.post('/api/users/getmembersbyguildcode', controller.users.getMembersByGuildCode);
router.post('/api/users/deleteequip', tokenParser, controller.users.deleteEquip); router.post('/api/users/deleteequip', tokenParser, controller.users.deleteEquip);
router.post('/api/users/deleteitem', tokenParser, controller.users.deleteItem); router.post('/api/users/deleteitem', tokenParser, controller.users.deleteItem);
router.post('/api/users/setitemcount', tokenParser, controller.users.setItemCount); router.post('/api/users/setitemcount', tokenParser, controller.users.setItemCount);

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@@ -26,6 +26,7 @@ import { CreateGiftCode, UpdateGiftCode } from '@domain/backEndField/params';
import { isNumber } from 'util'; import { isNumber } from 'util';
import { GuildModel } from '@db/Guild'; import { GuildModel } from '@db/Guild';
import { RedisClient } from 'redis'; import { RedisClient } from 'redis';
import { UserGuildModel } from '@db/UserGuild';
// import { resResult } from '@pubUtils/util'; // import { resResult } from '@pubUtils/util';
@@ -637,6 +638,16 @@ export default class GMUsers extends Service {
return ctx.service.utils.resResult(STATUS.SUCCESS, { list, total }) return ctx.service.utils.resResult(STATUS.SUCCESS, { list, total })
} }
public async getMembersByGuildCode(code: string) {
const { ctx } = this;
let guild = await GuildModel.findByCode(code);
if(!guild) return ctx.service.utils.resResult(STATUS.GUILD_HAS_DISSMISS);
let userGuilds = await UserGuildModel.getListByGuild(code);
let list = userGuilds.map(userGuild => ({ ...userGuild, env: ctx.app.config.realEnv }))
return ctx.service.utils.resResult(STATUS.SUCCESS, { list })
}
public async getGiftCodeList(page: number, pageSize: number, sortField: string, sortOrder: string, form: SearchGiftCodeParam = {}) { public async getGiftCodeList(page: number, pageSize: number, sortField: string, sortOrder: string, form: SearchGiftCodeParam = {}) {
const { ctx } = this; const { ctx } = this;

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@@ -187,6 +187,7 @@ export const STATUS = {
HAS_RECEIVE_WISH_GOOD: { code: 20930, simStr: '玩家已经收到许愿物品' }, HAS_RECEIVE_WISH_GOOD: { code: 20930, simStr: '玩家已经收到许愿物品' },
NOT_WISH_THE_QUALITY_GOODS: { code: 20931, simStr: '不能够许愿该品质的物品' }, NOT_WISH_THE_QUALITY_GOODS: { code: 20931, simStr: '不能够许愿该品质的物品' },
GUILD_PAY_CONDITION: { code: 20932, simStr: '充值金额不足' }, GUILD_PAY_CONDITION: { code: 20932, simStr: '充值金额不足' },
GUILD_USER_IS_LEADER: { code: 20933, simStr: '该成员已经是团长' },
GUILD_SCRIPT_IS_OPENED_TODAY: { code: 20950, simStr: '今日已开启过演武场' }, GUILD_SCRIPT_IS_OPENED_TODAY: { code: 20950, simStr: '今日已开启过演武场' },
GUILD_SCRIPT_NOT_OPENED: { code: 20951, simStr: '演武场未开启' }, GUILD_SCRIPT_NOT_OPENED: { code: 20951, simStr: '演武场未开启' },

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@@ -301,7 +301,7 @@ export default class Guild extends BaseModel {
} }
const result: GuildType[] = await GuildModel const result: GuildType[] = await GuildModel
.find(searchObj).limit(pageSize).skip((page - 1) * pageSize).sort(sort) .find(searchObj).limit(pageSize).skip((page - 1) * pageSize).sort(sort)
.select('-_id -__v -createdAt -updatedAt +serverId') .select('-_id -__v -updatedAt +serverId')
.populate('leader', { roleId: 1, roleName: 1, _id: 0 }, 'Role') .populate('leader', { roleId: 1, roleName: 1, _id: 0 }, 'Role')
.lean({ getters: true, virtuals: true }); .lean({ getters: true, virtuals: true });
return result; return result;