后台:军团管理成员管理
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@@ -10,6 +10,7 @@ import { MailParam } from '../../../domain/roleField/mail';
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import { pick } from 'underscore';
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import { LotType } from '../../../db/Lot';
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import { DividendType } from '../../../db/Dividend';
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import { getRoleOnlineInfo } from '../../../services/redisService';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -66,12 +67,13 @@ export class GuildRemote {
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* @param message 推送信息
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* @param sid 玩家服
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*/
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private pushMessageByUids(guildCode: string, path: string, roleId: string, message: { code: string, roleId?: string }, sid?: string) {
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private async pushMessageByUids(guildCode: string, path: string, roleId: string, message: { code: string, roleId?: string }, sid?: string) {
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let channel = this.getChannel(guildCode);
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let uids = [];
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if (!sid) {
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sid = channel && channel.getMember(roleId)['sid'];
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let onlineUser = await getRoleOnlineInfo(roleId);
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sid = onlineUser.sid;
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}
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if (sid) {
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uids.push({ uid: roleId, sid });
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@@ -165,10 +167,14 @@ export class GuildRemote {
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* @param oldLeaderId 旧团长
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*/
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public changeLeader(guildCode: string, managerCnt: number, newLeader: RoleType, oldLeaderId: string) {
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let { roleId, roleName, frame, head, spine, lv, quitTime } = newLeader;
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this.updateInfo(guildCode, { managerCnt, leader: { roleId, roleName, frame, head, spine, lv, quitTime } });
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this.demotion(guildCode, oldLeaderId);
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this.promotion(guildCode, roleId);
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try{
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let { roleId, roleName, frame, head, spine, lv, quitTime } = newLeader;
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this.updateInfo(guildCode, { managerCnt, leader: { roleId, roleName, frame, head, spine, lv, quitTime } });
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this.demotion(guildCode, oldLeaderId);
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this.promotion(guildCode, roleId);
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}catch(e) {
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console.log(e.stack)
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}
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}
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/**
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@@ -6,7 +6,7 @@ import { addItems, createHeroes } from '../../../services/rewardService';
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import { RewardInter } from '../../../pubUtils/interface';
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import { getExpByLv } from '../../../pubUtils/data';
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import { RoleModel, RoleType } from '../../../db/Role';
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import { BLOCK_TYPE, GUILD_DISMISS_WAY, GUILD_STRUCTURE, ITEM_CHANGE_REASON, REDIS_KEY, TA_EVENT } from '../../../consts';
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import { BLOCK_TYPE, GUILD_AUTH, GUILD_DISMISS_WAY, GUILD_JOB, GUILD_MASTER_CHANGE_WAY, GUILD_STATUS, GUILD_STRUCTURE, ITEM_CHANGE_REASON, MAIL_TYPE, REDIS_KEY, TA_EVENT } from '../../../consts';
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import { GuildFormParam } from '../../../domain/backEndField/params';
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import { GuildModel, GuildUpdateParam } from '../../../db/Guild';
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import { getGuildChannelSid } from '../../../services/chatService';
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@@ -15,6 +15,8 @@ import { Rank } from '../../../services/rankService';
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import { UserGuildModel } from '../../../db/UserGuild';
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import { UserGuildApplyModel } from '../../../db/UserGuildApply';
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import { reportTAEvent } from '../../../services/sdkService';
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import { sendMailByContent } from '../../../services/mailService';
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import { GuildLeader } from '../../../domain/rank';
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let timer: NodeJS.Timer;
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export default function (app: Application) {
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@@ -130,6 +132,7 @@ export class GmRoleHandler {
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let guild = await GuildModel.findByCode(code, null, '+serverId');
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if(!guild) return resResult(STATUS.GUILD_NOT_FOUND);
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if(guild.status == GUILD_STATUS.DISMISSED) return resResult(STATUS.GUILD_DELETE_ERROR);
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let serverId = guild.serverId;
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guild = await GuildModel.dismiss(code, serverId);
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@@ -156,4 +159,43 @@ export class GmRoleHandler {
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return resResult(STATUS.SUCCESS, { code, status: guild.status });
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}
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async setGuildLeader(msg: { code: string, roleId: string }, session: BackendSession) {
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const { code, roleId } = msg;
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let guild = await GuildModel.findByCode(code, null, '+serverId');
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if(!guild) return resResult(STATUS.GUILD_NOT_FOUND);
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if(guild.status == GUILD_STATUS.DISMISSED) return resResult(STATUS.GUILD_DELETE_ERROR);
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let role = await RoleModel.findByRoleId(roleId);
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if(!role) return resResult(STATUS.ROLE_NOT_FOUND);
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let userGuild = await UserGuildModel.getMyGuild(roleId);
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if(!userGuild || userGuild.guildCode != code) return resResult(STATUS.GUILD_KICK_ERROR);
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if(userGuild.auth == GUILD_AUTH.LEADER) return resResult(STATUS.GUILD_USER_IS_LEADER);
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let leader = <RoleType>guild.leader;
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// 交换
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let oldLeaderUserGuild = await UserGuildModel.updateInfo(leader.roleId, { auth: GUILD_AUTH.MEMBER, job: GUILD_JOB.SHIBING }, {}, 'auth'); // 团长撤
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await this.app.rpc.connector.connectorRemote.setOtherUserGuildSession.broadcast([{ roleId: leader.roleId, userGuild: oldLeaderUserGuild }]); // 更新session
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let newLeaderUserGuild = await UserGuildModel.updateInfo(roleId, { auth: GUILD_AUTH.LEADER, job: GUILD_JOB.DAJIANGJUN }, {}, 'auth'); // 最高功勋人升
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await this.app.rpc.connector.connectorRemote.setOtherUserGuildSession.broadcast([{ roleId: roleId, userGuild: newLeaderUserGuild }]); // 更新session
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let managerCntInc = userGuild.auth == GUILD_AUTH.MANAGER ? -1 : 0; // 管理人数
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guild = await GuildModel.updateInfo(code, { leader: role._id }, { managerCnt: managerCntInc }, 'managerCnt name'); // 如果有转让团长设置leader
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// 添加动态
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let chatSid = await getGuildChannelSid(code);
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this.app.rpc.chat.guildRemote.changeLeader.toServer(chatSid, code, guild.managerCnt, role, leader.roleId);
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await sendMailByContent(MAIL_TYPE.GUILD_BE_IMPEACH, leader.roleId, { params: [guild.name] });
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await sendMailByContent(MAIL_TYPE.GUILD_BE_SET_LEADER, roleId, { params: [guild.name] });
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await updateUserInfo(REDIS_KEY.GUILD_INFO, code, [{ field: 'leader', value: new GuildLeader(role) }]);
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reportTAEvent(roleId, TA_EVENT.GUILD_MASTER_CHANGE, { way: GUILD_MASTER_CHANGE_WAY.BACKEND, change_id_after: roleId })
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return resResult(STATUS.SUCCESS, { code });
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}
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}
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@@ -213,7 +213,7 @@ export class GuildHandler {
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return resResult(STATUS.GUILD_MANAGER_REACH_MAX);
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}
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const userGuild = await UserGuildModel.updateInfo(memberRoleId, { auth, job: auth == GUILD_AUTH.LEADER ? GUILD_JOB.JIANGJUN : hisUserGuild.job }, {}, 'auth'); // 设置权限
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const userGuild = await UserGuildModel.updateInfo(memberRoleId, { auth, job: auth == GUILD_AUTH.LEADER ? GUILD_JOB.DAJIANGJUN : hisUserGuild.job }, {}, 'auth'); // 设置权限
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if (!userGuild) {
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return resResult(STATUS.GUILD_MEMBER_NOT_FOUND);
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}
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@@ -697,7 +697,7 @@ export class GuildHandler {
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let oldLeaderUserGuild = await UserGuildModel.updateInfo(leaderRoleId, { auth: GUILD_AUTH.MEMBER, job: GUILD_JOB.SHIBING }, {}, 'auth'); // 团长撤
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await this.app.rpc.connector.connectorRemote.setOtherUserGuildSession.broadcast([{ roleId: leaderRoleId, userGuild: oldLeaderUserGuild }]); // 更新session
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let newLeaderUserGuild = await UserGuildModel.updateInfo(topUserGuild.roleId, { auth: GUILD_AUTH.LEADER, job: GUILD_JOB.JIANGJUN }, {}, 'auth'); // 最高功勋人升
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let newLeaderUserGuild = await UserGuildModel.updateInfo(topUserGuild.roleId, { auth: GUILD_AUTH.LEADER, job: GUILD_JOB.DAJIANGJUN }, {}, 'auth'); // 最高功勋人升
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await this.app.rpc.connector.connectorRemote.setOtherUserGuildSession.broadcast([{ roleId: topUserGuild.roleId, userGuild: newLeaderUserGuild }]); // 更新session
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let managerCntInc = topUserGuild.auth == GUILD_AUTH.MANAGER ? -1 : 0; // 管理人数
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@@ -96,8 +96,8 @@ export class SendMailFun {
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this.content = this.getContent(dicMail.content, params.params);
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if(dicMail.title) this.title = dicMail.title;
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if(dicMail.sendName) this.sendName = dicMail.sendName;
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this.hasGoods = params.goods.length > 0;
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this.goods = params.goods;
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this.hasGoods = params.goods?.length > 0;
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this.goods = params.goods||[];
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}
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getContent(content: string, params: string[]) {
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@@ -130,6 +130,12 @@ export default class UserController extends Controller {
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ctx.body = await ctx.service.users.getGuildList(page, pageSize, sortField, sortOrder, form);
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}
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public async getMembersByGuildCode() {
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const { ctx } = this;
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const { code } = ctx.request.body;
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ctx.body = await ctx.service.users.getMembersByGuildCode(code);
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}
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public async deleteEquip() {
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const { ctx } = this;
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const { selectedRowKeys: roleIdAndSeqIds } = ctx.request.body;
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@@ -42,6 +42,7 @@ export default (app: Application) => {
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router.post('/api/users/getequiplist', tokenParser, controller.users.getEquipList);
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router.post('/api/users/getitemlist', tokenParser, controller.users.getItemList);
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router.post('/api/users/getguildlist', controller.users.getGuildList);
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router.post('/api/users/getmembersbyguildcode', controller.users.getMembersByGuildCode);
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router.post('/api/users/deleteequip', tokenParser, controller.users.deleteEquip);
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router.post('/api/users/deleteitem', tokenParser, controller.users.deleteItem);
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router.post('/api/users/setitemcount', tokenParser, controller.users.setItemCount);
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@@ -26,6 +26,7 @@ import { CreateGiftCode, UpdateGiftCode } from '@domain/backEndField/params';
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import { isNumber } from 'util';
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import { GuildModel } from '@db/Guild';
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import { RedisClient } from 'redis';
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import { UserGuildModel } from '@db/UserGuild';
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// import { resResult } from '@pubUtils/util';
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@@ -637,6 +638,16 @@ export default class GMUsers extends Service {
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return ctx.service.utils.resResult(STATUS.SUCCESS, { list, total })
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}
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public async getMembersByGuildCode(code: string) {
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const { ctx } = this;
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let guild = await GuildModel.findByCode(code);
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if(!guild) return ctx.service.utils.resResult(STATUS.GUILD_HAS_DISSMISS);
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let userGuilds = await UserGuildModel.getListByGuild(code);
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let list = userGuilds.map(userGuild => ({ ...userGuild, env: ctx.app.config.realEnv }))
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return ctx.service.utils.resResult(STATUS.SUCCESS, { list })
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}
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public async getGiftCodeList(page: number, pageSize: number, sortField: string, sortOrder: string, form: SearchGiftCodeParam = {}) {
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const { ctx } = this;
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@@ -187,6 +187,7 @@ export const STATUS = {
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HAS_RECEIVE_WISH_GOOD: { code: 20930, simStr: '玩家已经收到许愿物品' },
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NOT_WISH_THE_QUALITY_GOODS: { code: 20931, simStr: '不能够许愿该品质的物品' },
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GUILD_PAY_CONDITION: { code: 20932, simStr: '充值金额不足' },
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GUILD_USER_IS_LEADER: { code: 20933, simStr: '该成员已经是团长' },
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GUILD_SCRIPT_IS_OPENED_TODAY: { code: 20950, simStr: '今日已开启过演武场' },
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GUILD_SCRIPT_NOT_OPENED: { code: 20951, simStr: '演武场未开启' },
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@@ -301,7 +301,7 @@ export default class Guild extends BaseModel {
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}
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const result: GuildType[] = await GuildModel
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.find(searchObj).limit(pageSize).skip((page - 1) * pageSize).sort(sort)
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.select('-_id -__v -createdAt -updatedAt +serverId')
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.select('-_id -__v -updatedAt +serverId')
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.populate('leader', { roleId: 1, roleName: 1, _id: 0 }, 'Role')
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.lean({ getters: true, virtuals: true });
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return result;
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