✨ feat(节日活动): 新增端午活动任务
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@@ -96,6 +96,8 @@ export class ForgeHandler {
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if(playerData.gameType == MINI_GAME_TYPE.SHOOT) await checkTask(serverId, roleId, sid, TASK_TYPE.MINI_GAME_SHOOT, { score });
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if(playerData.gameType == MINI_GAME_TYPE.ERASE) await checkTask(serverId, roleId, sid, TASK_TYPE.MINI_GAME_ERASE, { step: params[0] });
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if(playerData.gameType == MINI_GAME_TYPE.EAT_ZONGZI) await checkTask(serverId, roleId, sid, TASK_TYPE.MINI_GAME_EAT_ZONGZI, { score });
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if(playerData.gameType == MINI_GAME_TYPE.CATCH_ZONGZI) await checkTask(serverId, roleId, sid, TASK_TYPE.MINI_GAME_CATCH_ZONGZI, { score });
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return resResult(STATUS.SUCCESS, {
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activityId,
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@@ -1454,6 +1454,8 @@ export class CheckSingleTask {
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break;
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}
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case TASK_TYPE.MINI_GAME_SHOOT: // 135. 单局射箭获得X分
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case TASK_TYPE.MINI_GAME_EAT_ZONGZI: // 137. 单局接粽子获得X分(大于等于均可)
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case TASK_TYPE.MINI_GAME_CATCH_ZONGZI: // 138. 单局吃粽子获得X分(大于等于均可)
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{
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let { score } = param;
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if(score >= dicTaskParam[0]) {
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