合成藏宝图,消耗品单独开表

This commit is contained in:
luying
2020-11-25 20:31:42 +08:00
parent 3f3c716dc6
commit 169ba8cea7
17 changed files with 282 additions and 215 deletions
@@ -1,12 +1,14 @@
import { IT_TYPE } from '../../../consts/consts';
import { getGoodById, getBossHpByBlueprtId, getComBtlSetByQuality } from '../../../pubUtils/gamedata';
import { IT_TYPE, GOLD_COST_RATIO, CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts/consts';
import { getGoodById, getBossHpByBlueprtId, getComBtlSetByQuality, getBlueprtComposeByQuality, getBluePrtByQuality } from '../../../pubUtils/gamedata';
import { COM_TEAM_STATUS, COM_TEAM_ENABLE_LV } from '../../../consts/consts';
import { ComBattleTeamModel } from '../../../db/ComBattleTeam';
import Role, { RoleModel } from '../../../db/Role';
import { STATUS } from '../../../consts/statusCode';
import { Application, BackendSession, BlackListFunction } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { resResult, getRandomByLen, calculateNum } from '../../../pubUtils/util';
import { RoleStatus } from '../../../db/ComBattleTeam';
import { ItemModel } from '../../../db/Item';
import { handleReward } from '../../../services/rewardService';
export default function(app: Application) {
return new ComBattleHandler(app);
@@ -52,9 +54,10 @@ export class ComBattleHandler {
if (!goodData || goodData.itid !== IT_TYPE.BLUEPRT) return resResult(STATUS.COM_BATTLE_BLUEPRT_INVALID);
// 检查藏宝图是否足够
let { consumeGoods, lv, headHid, topFiveCe, sHid } = await RoleModel.findByRoleId(roleId);
let { lv, headHid, topFiveCe, sHid } = await RoleModel.findByRoleId(roleId);
if (lv < COM_TEAM_ENABLE_LV) return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH);
let blueprt = consumeGoods.find(good => good.id === blueprtId && good.count >= 1);
let blueprt = await ItemModel.findbyRoleAndGidAndCount(roleId, blueprtId, 1);
if (!blueprt) return resResult(STATUS.COM_BATTLE_BLUEPRT_NOT_FOUND);
// 检查是否有已创建未结束的寻宝,预先占用一张藏宝图
let teams = await ComBattleTeamModel.getTeamByCapAndStatus(roleId, COM_TEAM_STATUS.FIGHTING);
@@ -410,4 +413,60 @@ export class ComBattleHandler {
// return resResult(STATUS.SUCCESS, { bossHp: this.bossHp});
// }
async composeBlueprt(msg: {original: Array<{id: number, count: number}>}, session: BackendSession) {
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const { original } = msg;
// 原材料检查
let originalQuality: number, originalSum: number;
for(let {id, count} of original) {
const goodInfo = getGoodById(id);
if(!originalQuality) originalQuality = goodInfo.quality;
if(originalQuality != goodInfo.quality) {
return resResult(STATUS.COM_BLUEPRT_QUALITY_ERROR);
}
if(goodInfo.itid == IT_TYPE.BLUEPRT) {
originalSum += count;
}
}
const dicCompose = getBlueprtComposeByQuality(originalQuality);
if(!dicCompose) {
return resResult(STATUS.COM_BLUEPRT_QUALITY_CANNOT_COMPOSE);
}
if(originalSum != dicCompose.blueprtNum) {
return resResult(STATUS.COM_BLUEPRT_COUNT_ERROR);
}
// 检查元宝
const role = await RoleModel.findByRoleId(roleId);
const costGold = calculateNum(GOLD_COST_RATIO.BLUEPRT_COMPOSE_COST, {num: originalQuality}, 1000);
if(!role || role.gold < costGold) {
return resResult(STATUS.TOWER_GOLD_NOT_ENOUGH);
}
// 添加寻宝币
original.push({
id: CURRENCY_BY_TYPE[CURRENCY_TYPE.TREASURE_POINT],
count: dicCompose.coinNum
});
// 消耗藏宝图和寻宝币
const rec = await ItemModel.decreaseItems(roleId, original);
if(!rec) {
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
}
// 消耗元宝
await RoleModel.costGold(roleId, costGold);
const targetList = getBluePrtByQuality(dicCompose.targetQuality);
const target = getRandomByLen(targetList);
const reward = [{gid: target, count: 1}];
const goods = await handleReward(roleId, roleName, reward);
return resResult(STATUS.SUCCESS, { goods });
}
}
@@ -11,6 +11,7 @@ import { startEvent } from '../../../services/eventSercive';
import { EVENT_START_LV } from '../../../consts/consts';
import { getAp } from '../../../services/actionPointService';
import Actor from '../../../pubUtils/actor';
import { ItemModel } from '../../../db/Item';
export default function (app: Application) {
return new EntryHandler(app);
@@ -82,6 +83,7 @@ export class EntryHandler {
// let users = await self.app.rpc.chat.chatRemote.add.route(session)(role.roleId, self.app.get('serverId'), rid, true);
let heros = await HeroModel.findByRole(role.roleId);
let equips = await EquipModel.findbyRole(role.roleId);
let items = await ItemModel.findbyRole(role.roleId);
for(let hero of heros) {
let actor = new Actor();
@@ -91,6 +93,7 @@ export class EntryHandler {
role['heros'] = heros;
role['equips'] = equips;
role['consumeGoods'] = items;
let apJson = await getAp(Date.now(), role.roleId);
role['apJson'] = apJson;
return resResult(STATUS.SUCCESS, { role });
+1 -1
View File
@@ -38,7 +38,7 @@ export async function initRank(serverId: number) {
let ranks = await RoleModel.getRank('tower', serverId, ['roleId', 'roleName', 'towerLv', 'lv', 'vLv']);
for(let {towerLv, roleId, roleName, lv, vLv, towerUpTime} of ranks) {
console.log(roleId);
// console.log(roleId);
await redisZadd(getKeyName(REDIS_KEY.TOWER_RANK, serverId), encodeScoreWithTime(towerLv, towerUpTime?towerUpTime.getTime():0), roleId);
await redisUserInfoAdd(roleId, {roleName, lv, vLv, guildName:"", head: "zhaoyun"});
}
+15 -12
View File
@@ -5,6 +5,7 @@ import { decodeStr } from '../pubUtils/util';
import { getGoodById } from '../pubUtils/gamedata';
import { RoleModel } from '../db/Role';
import { setAp } from './actionPointService';
import { ItemModel } from '../db/Item';
export async function handleFixedReward(roleId: string, roleName: string, rewardStr: string, multi: number) {
let reward = decodeStr('fixReward', rewardStr);
@@ -15,7 +16,7 @@ export async function handleFixedReward(roleId: string, roleName: string, reward
return result;
}
export async function handleReward(roleId: string, roleName: string, rewards: Array<{type: number, gid: number, count: number, times: number}>) {
export async function handleReward(roleId: string, roleName: string, rewards: Array<{type?: number, gid: number, count: number, times?: number}>) {
let returnGoods = new Array(), getGold = 0, getCoin = 0, getAp = 0;
for(let goods of rewards) {
@@ -24,11 +25,11 @@ export async function handleReward(roleId: string, roleName: string, rewards: Ar
if(goodInfo.goodType == GOOD_TYPE.EQUIP) { // 装备
result = await rewardWeapons(roleId, roleName, goodInfo, {id: goods.gid, cnt: goods.count });
} else if(goodInfo.goodType == GOOD_TYPE.CONSUMES|| goodInfo.goodType == GOOD_TYPE.SCRIPT) { // 消耗品
let {field, isCurrency} = ITID.get(goodInfo.itid);
let {type, isCurrency} = ITID.get(goodInfo.itid);
if(isCurrency) { // 货币
result = await rewardCurrency(roleId, goodInfo, {id: goods.gid, cnt: goods.count });
} else {
result = await rewardItems(roleId, goodInfo, field, {id: goods.gid, cnt: goods.count });
result = await rewardItems(roleId, roleName, goodInfo, type, {id: goods.gid, cnt: goods.count });
}
}
@@ -76,20 +77,22 @@ async function rewardWeapons (roleId: string, roleName: string, dicGood: any, w
}
// 消耗品
async function rewardItems (roleId: string, dicGood: any, field: string, data: {id:number,cnt:number }) {
async function rewardItems (roleId: string, roleName: string, dicGood: any, type: number, data: {id:number,cnt:number }) {
let goods = new Array();
let {id, cnt} = data;
let result = await RoleModel.addItems(roleId, field, id, cnt);
let result = await ItemModel.increaseItem(roleId, id, cnt, {roleId, roleName, itemName: dicGood.name, id, type, hid: dicGood.hid||0});
goods.push({
id: id,
name: dicGood.name,
count: cnt,
type: dicGood.goodType,
isCurrency: false
});
if(result) {
goods.push({
id: id,
name: dicGood.name,
count: cnt,
type: dicGood.goodType,
isCurrency: false
});
}
return goods;
}
+6 -5
View File
@@ -4,9 +4,9 @@
*/
import { BattleDropModel } from '../db/BattleDrop';
import { getWarById, getBluePrtByQuality } from '../pubUtils/gamedata';
import { getWarById, getBluePrtByQuality, getGamedata } from '../pubUtils/gamedata';
import { decodeStr, getRefTime, getRandomWithWeight, getRandomByLen } from '../pubUtils/util';
import { BATTLE_REWARD_TYPE, BLUEPRT_CONST, BLUEPRT_CHANCE } from '../consts/consts';
import { BATTLE_REWARD_TYPE, BLUEPRT_CONST } from '../consts/consts';
import { handleReward } from './rewardService';
import { BattleBlueprtDropModel } from '../db/BattleBlueprtDrop'
import { RoleModel } from '../db/Role';
@@ -127,7 +127,6 @@ export class WarReward {
}
private async handlerBlueprtReward(num: number) {
const refTime = getRefTime(new Date(), BLUEPRT_CONST.REFRESH_TIME);
const battleBlueprtDrop = await BattleBlueprtDropModel.findByTime(this.roleId, refTime);
if(battleBlueprtDrop) {
@@ -164,10 +163,12 @@ export class WarReward {
private async randomBlueprt() {
const { lv } = await RoleModel.findByRoleId(this.roleId);
const result = BLUEPRT_CHANCE.find(cur => {return cur.min <= lv && cur.max >= lv});
const dicPossibility = getGamedata('dic_blueprt_possibility');
const result = dicPossibility.find(cur => {return cur.min <= lv && cur.max >= lv});
if(result) {
const dicOdds = decodeStr('possibility', result.chance);
const dicOdds = decodeStr('possibility', result.possibility);
const {dic: {id}} = getRandomWithWeight(dicOdds);
const blueprtList = getBluePrtByQuality(id);