合成藏宝图,消耗品单独开表

This commit is contained in:
luying
2020-11-25 20:31:42 +08:00
parent 3f3c716dc6
commit 169ba8cea7
17 changed files with 282 additions and 215 deletions
@@ -1,12 +1,14 @@
import { IT_TYPE } from '../../../consts/consts';
import { getGoodById, getBossHpByBlueprtId, getComBtlSetByQuality } from '../../../pubUtils/gamedata';
import { IT_TYPE, GOLD_COST_RATIO, CURRENCY_BY_TYPE, CURRENCY_TYPE } from '../../../consts/consts';
import { getGoodById, getBossHpByBlueprtId, getComBtlSetByQuality, getBlueprtComposeByQuality, getBluePrtByQuality } from '../../../pubUtils/gamedata';
import { COM_TEAM_STATUS, COM_TEAM_ENABLE_LV } from '../../../consts/consts';
import { ComBattleTeamModel } from '../../../db/ComBattleTeam';
import Role, { RoleModel } from '../../../db/Role';
import { STATUS } from '../../../consts/statusCode';
import { Application, BackendSession, BlackListFunction } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { resResult, getRandomByLen, calculateNum } from '../../../pubUtils/util';
import { RoleStatus } from '../../../db/ComBattleTeam';
import { ItemModel } from '../../../db/Item';
import { handleReward } from '../../../services/rewardService';
export default function(app: Application) {
return new ComBattleHandler(app);
@@ -52,9 +54,10 @@ export class ComBattleHandler {
if (!goodData || goodData.itid !== IT_TYPE.BLUEPRT) return resResult(STATUS.COM_BATTLE_BLUEPRT_INVALID);
// 检查藏宝图是否足够
let { consumeGoods, lv, headHid, topFiveCe, sHid } = await RoleModel.findByRoleId(roleId);
let { lv, headHid, topFiveCe, sHid } = await RoleModel.findByRoleId(roleId);
if (lv < COM_TEAM_ENABLE_LV) return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH);
let blueprt = consumeGoods.find(good => good.id === blueprtId && good.count >= 1);
let blueprt = await ItemModel.findbyRoleAndGidAndCount(roleId, blueprtId, 1);
if (!blueprt) return resResult(STATUS.COM_BATTLE_BLUEPRT_NOT_FOUND);
// 检查是否有已创建未结束的寻宝,预先占用一张藏宝图
let teams = await ComBattleTeamModel.getTeamByCapAndStatus(roleId, COM_TEAM_STATUS.FIGHTING);
@@ -410,4 +413,60 @@ export class ComBattleHandler {
// return resResult(STATUS.SUCCESS, { bossHp: this.bossHp});
// }
async composeBlueprt(msg: {original: Array<{id: number, count: number}>}, session: BackendSession) {
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const { original } = msg;
// 原材料检查
let originalQuality: number, originalSum: number;
for(let {id, count} of original) {
const goodInfo = getGoodById(id);
if(!originalQuality) originalQuality = goodInfo.quality;
if(originalQuality != goodInfo.quality) {
return resResult(STATUS.COM_BLUEPRT_QUALITY_ERROR);
}
if(goodInfo.itid == IT_TYPE.BLUEPRT) {
originalSum += count;
}
}
const dicCompose = getBlueprtComposeByQuality(originalQuality);
if(!dicCompose) {
return resResult(STATUS.COM_BLUEPRT_QUALITY_CANNOT_COMPOSE);
}
if(originalSum != dicCompose.blueprtNum) {
return resResult(STATUS.COM_BLUEPRT_COUNT_ERROR);
}
// 检查元宝
const role = await RoleModel.findByRoleId(roleId);
const costGold = calculateNum(GOLD_COST_RATIO.BLUEPRT_COMPOSE_COST, {num: originalQuality}, 1000);
if(!role || role.gold < costGold) {
return resResult(STATUS.TOWER_GOLD_NOT_ENOUGH);
}
// 添加寻宝币
original.push({
id: CURRENCY_BY_TYPE[CURRENCY_TYPE.TREASURE_POINT],
count: dicCompose.coinNum
});
// 消耗藏宝图和寻宝币
const rec = await ItemModel.decreaseItems(roleId, original);
if(!rec) {
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
}
// 消耗元宝
await RoleModel.costGold(roleId, costGold);
const targetList = getBluePrtByQuality(dicCompose.targetQuality);
const target = getRandomByLen(targetList);
const reward = [{gid: target, count: 1}];
const goods = await handleReward(roleId, roleName, reward);
return resResult(STATUS.SUCCESS, { goods });
}
}