合成藏宝图,消耗品单独开表
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@@ -38,7 +38,7 @@ export async function initRank(serverId: number) {
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let ranks = await RoleModel.getRank('tower', serverId, ['roleId', 'roleName', 'towerLv', 'lv', 'vLv']);
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for(let {towerLv, roleId, roleName, lv, vLv, towerUpTime} of ranks) {
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console.log(roleId);
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// console.log(roleId);
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await redisZadd(getKeyName(REDIS_KEY.TOWER_RANK, serverId), encodeScoreWithTime(towerLv, towerUpTime?towerUpTime.getTime():0), roleId);
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await redisUserInfoAdd(roleId, {roleName, lv, vLv, guildName:"", head: "zhaoyun"});
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}
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@@ -5,6 +5,7 @@ import { decodeStr } from '../pubUtils/util';
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import { getGoodById } from '../pubUtils/gamedata';
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import { RoleModel } from '../db/Role';
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import { setAp } from './actionPointService';
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import { ItemModel } from '../db/Item';
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export async function handleFixedReward(roleId: string, roleName: string, rewardStr: string, multi: number) {
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let reward = decodeStr('fixReward', rewardStr);
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@@ -15,7 +16,7 @@ export async function handleFixedReward(roleId: string, roleName: string, reward
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return result;
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}
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export async function handleReward(roleId: string, roleName: string, rewards: Array<{type: number, gid: number, count: number, times: number}>) {
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export async function handleReward(roleId: string, roleName: string, rewards: Array<{type?: number, gid: number, count: number, times?: number}>) {
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let returnGoods = new Array(), getGold = 0, getCoin = 0, getAp = 0;
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for(let goods of rewards) {
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@@ -24,11 +25,11 @@ export async function handleReward(roleId: string, roleName: string, rewards: Ar
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if(goodInfo.goodType == GOOD_TYPE.EQUIP) { // 装备
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result = await rewardWeapons(roleId, roleName, goodInfo, {id: goods.gid, cnt: goods.count });
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} else if(goodInfo.goodType == GOOD_TYPE.CONSUMES|| goodInfo.goodType == GOOD_TYPE.SCRIPT) { // 消耗品
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let {field, isCurrency} = ITID.get(goodInfo.itid);
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let {type, isCurrency} = ITID.get(goodInfo.itid);
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if(isCurrency) { // 货币
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result = await rewardCurrency(roleId, goodInfo, {id: goods.gid, cnt: goods.count });
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} else {
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result = await rewardItems(roleId, goodInfo, field, {id: goods.gid, cnt: goods.count });
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result = await rewardItems(roleId, roleName, goodInfo, type, {id: goods.gid, cnt: goods.count });
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}
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}
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@@ -76,20 +77,22 @@ async function rewardWeapons (roleId: string, roleName: string, dicGood: any, w
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}
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// 消耗品
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async function rewardItems (roleId: string, dicGood: any, field: string, data: {id:number,cnt:number }) {
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async function rewardItems (roleId: string, roleName: string, dicGood: any, type: number, data: {id:number,cnt:number }) {
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let goods = new Array();
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let {id, cnt} = data;
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let result = await RoleModel.addItems(roleId, field, id, cnt);
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let result = await ItemModel.increaseItem(roleId, id, cnt, {roleId, roleName, itemName: dicGood.name, id, type, hid: dicGood.hid||0});
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goods.push({
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id: id,
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name: dicGood.name,
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count: cnt,
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type: dicGood.goodType,
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isCurrency: false
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});
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if(result) {
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goods.push({
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id: id,
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name: dicGood.name,
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count: cnt,
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type: dicGood.goodType,
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isCurrency: false
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});
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}
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return goods;
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}
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@@ -4,9 +4,9 @@
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*/
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import { BattleDropModel } from '../db/BattleDrop';
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import { getWarById, getBluePrtByQuality } from '../pubUtils/gamedata';
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import { getWarById, getBluePrtByQuality, getGamedata } from '../pubUtils/gamedata';
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import { decodeStr, getRefTime, getRandomWithWeight, getRandomByLen } from '../pubUtils/util';
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import { BATTLE_REWARD_TYPE, BLUEPRT_CONST, BLUEPRT_CHANCE } from '../consts/consts';
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import { BATTLE_REWARD_TYPE, BLUEPRT_CONST } from '../consts/consts';
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import { handleReward } from './rewardService';
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import { BattleBlueprtDropModel } from '../db/BattleBlueprtDrop'
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import { RoleModel } from '../db/Role';
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@@ -127,7 +127,6 @@ export class WarReward {
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}
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private async handlerBlueprtReward(num: number) {
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const refTime = getRefTime(new Date(), BLUEPRT_CONST.REFRESH_TIME);
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const battleBlueprtDrop = await BattleBlueprtDropModel.findByTime(this.roleId, refTime);
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if(battleBlueprtDrop) {
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@@ -164,10 +163,12 @@ export class WarReward {
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private async randomBlueprt() {
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const { lv } = await RoleModel.findByRoleId(this.roleId);
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const result = BLUEPRT_CHANCE.find(cur => {return cur.min <= lv && cur.max >= lv});
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const dicPossibility = getGamedata('dic_blueprt_possibility');
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const result = dicPossibility.find(cur => {return cur.min <= lv && cur.max >= lv});
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if(result) {
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const dicOdds = decodeStr('possibility', result.chance);
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const dicOdds = decodeStr('possibility', result.possibility);
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const {dic: {id}} = getRandomWithWeight(dicOdds);
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const blueprtList = getBluePrtByQuality(id);
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