合成藏宝图,消耗品单独开表
This commit is contained in:
@@ -32,12 +32,21 @@ export const IT_TYPE = {
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BLUEPRT: 28
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}
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// 大类型,区分存到哪张表里
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export const GOOD_TYPE = {
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EQUIP: 1,
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CONSUMES: 2,
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SCRIPT: 3
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};
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// 存到消耗品表内显示的类型
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export const CONSUME_TYPE = {
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CONSUME: 1, // 消耗品
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SOUL: 2, // 将魂
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BLUEPRT: 3, // 藏宝图
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POINT: 4 // 远征币等
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};
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const itid_array = [
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{ id: 1, name: '剑', goodType: GOOD_TYPE.EQUIP },
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{ id: 2, name: '枪', goodType: GOOD_TYPE.EQUIP },
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@@ -60,20 +69,21 @@ const itid_array = [
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{ id: 19, name: '战靴', goodType: GOOD_TYPE.EQUIP },
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{ id: 20, name: '布鞋', goodType: GOOD_TYPE.EQUIP },
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{ id: 21, name: '饰品', goodType: GOOD_TYPE.EQUIP },
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{ id: 22, name: '消耗类物品(图纸类)', goodType: GOOD_TYPE.CONSUMES, field: "consumeGoods" },
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{ id: 23, name: '消耗类物品(材料类)', goodType: GOOD_TYPE.CONSUMES, field: "consumeGoods" },
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{ id: 24, name: '消耗类物品(宝箱类)', goodType: GOOD_TYPE.CONSUMES, field: "consumeGoods" },
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{ id: 26, name: '武将碎片', goodType: GOOD_TYPE.CONSUMES, field: "souls" },
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{ id: 27, name: '货币', goodType: GOOD_TYPE.CONSUMES, field: "currency", isCurrency: true },
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{ id: 28, name: '藏宝图', goodType: GOOD_TYPE.CONSUMES, field: "consumeGoods" },
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{ id: 22, name: '消耗类物品(图纸类)', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.CONSUME },
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{ id: 23, name: '消耗类物品(材料类)', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.CONSUME },
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{ id: 24, name: '消耗类物品(宝箱类)', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.CONSUME },
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{ id: 26, name: '武将碎片', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.SOUL },
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{ id: 27, name: '货币', goodType: GOOD_TYPE.CONSUMES, isCurrency: true },
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{ id: 28, name: '藏宝图', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.BLUEPRT },
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{ id: 29, name: '礼器', goodType: GOOD_TYPE.EQUIP },
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{ id: 30, name: '宝甲', goodType: GOOD_TYPE.EQUIP },
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{ id: 31, name: '名驹', goodType: GOOD_TYPE.EQUIP },
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{ id: 32, name: '典籍', goodType: GOOD_TYPE.EQUIP },
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{ id: 33, name: '神兵', goodType: GOOD_TYPE.EQUIP }
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{ id: 33, name: '神兵', goodType: GOOD_TYPE.EQUIP },
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{ id: 34, name: '代币', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.POINT }
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];
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export const ITID = new Map<number, {id: number, name: string, goodType: number, field?: string, isCurrency?: boolean}>();
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export const ITID = new Map<number, {id: number, name: string, goodType: number, type?: number, isCurrency?: boolean}>();
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for(let obj of itid_array) {
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ITID.set(obj.id, obj);
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}
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@@ -81,17 +91,25 @@ for(let obj of itid_array) {
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export const CURRENCY_TYPE = {
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GOLD: "gold",
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COIN: "coin",
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ACTION_POINT: "ap"
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ACTION_POINT: "ap",
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TREASURE_POINT: "treasurePoint",
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EXPEDITION_POINT: "expeditionPoint",
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DUNGEON_POINT: "dungeonPoint"
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}
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const currencyArr = [
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{ "gid": 31001, "name": "铜钱", "type": CURRENCY_TYPE.COIN },
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{ "gid": 31002, "name": "元宝", "type": CURRENCY_TYPE.GOLD },
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{ "gid": 31003, "name": "体力", "type": CURRENCY_TYPE.ACTION_POINT },
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{ "gid": 40001, "name": "远征币", "type": CURRENCY_TYPE.EXPEDITION_POINT },
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{ "gid": 40002, "name": "寻宝币", "type": CURRENCY_TYPE.TREASURE_POINT },
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{ "gid": 40003, "name": "秘境币", "type": CURRENCY_TYPE.DUNGEON_POINT },
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];
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export const CURRENCY = new Map<number, {gid: number, name: string, type: string}>();
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export const CURRENCY_BY_TYPE = new Map<string, number>();
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for(let obj of currencyArr) {
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CURRENCY.set(obj.gid, obj);
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CURRENCY_BY_TYPE.set(obj.type, obj.gid);
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}
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export const WAR_TYPE = {
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@@ -117,14 +135,6 @@ export const BLUEPRT_CONST = {
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PER_AP: 15 // 每多少体力掉落1张藏宝图
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};
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// 藏宝图概率
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export const BLUEPRT_CHANCE = [
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{min: 20, max: 40, chance: "1&100"},
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{min: 41, max: 60, chance: "1&70|2&30"},
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{min: 61, max: 80, chance: "2&70|3&30"},
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{min: 81, max: 100, chance: "2&60|3&40"}
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];
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// 事件,是否开启保存随机记录方式
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export const EVENT_RANDOM_TYPE_ONE_OPEN = false;
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// 奇遇事件每次刷新几个
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@@ -243,7 +253,8 @@ export const GOLD_COST_RATIO = {
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"TOWER_HANG_SPDUP": { "A": 0, "B": 50 }, // 天梯挂机加速花费
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"TOWER_TASK_REF": { "A": 0, "B": 50 }, // 天梯派遣刷新花费
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"DAILY_REF_NUM": { "A": 50, "B": 0 }, // 每日购买次数花费
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"DUNGRON_BUY_NUM": { "A": 0, "B": 50 } // 秘境购买次数花费
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"DUNGRON_BUY_NUM": { "A": 0, "B": 50 }, // 秘境购买次数花费
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"BLUEPRT_COMPOSE_COST": { "A": 0, "B": 1000 } // 寻宝合成花费
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}
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export const EXPRESSION = {
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@@ -21,6 +21,7 @@ export const STATUS = {
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BATTLE_ID_NOT_MATCH: { code: 20004, simStr: '战斗数据错误' },
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BATTLE_STATUS_WRONG: { code: 20005, simStr: '关卡状态错误' },
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BATTLE_HERO_NOT_FOUND: { code: 20006, simStr: '使用的武将不存在' },
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BATTLE_CONSUMES_NOT_ENOUGH: { code: 20007, simStr: '道具不足' },
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// 主线 20100 - 20199
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BATTLE_INFO_VALIDATE_ERR: { code: 20101, simStr: '关卡信息不同' },
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@@ -96,6 +97,11 @@ export const STATUS = {
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COM_BATTLE_DISSMISS_ERR: { code: 20623, simStr: '解散队伍异常' },
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COM_BATTLE_NO_RECENT_REC: { code: 20624, simStr: '没有最近的寻宝记录' },
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// 共斗藏宝图合成
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COM_BLUEPRT_QUALITY_CANNOT_COMPOSE: { code: 20630, simStr: '该品质藏宝图不可合成' },
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COM_BLUEPRT_COUNT_ERROR: { code: 20631, simStr: '材料数量不足' },
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COM_BLUEPRT_QUALITY_ERROR: { code: 20632, simStr: '品质错误' },
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// 秘境 20700 - 20799
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DUNGEON_REFRESH_TIMES_LACK: { code: 20701, simStr: '购买次数不足' },
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DUNGEON_TIMES_LACK: { code: 20701, simStr: '挑战次数不足' },
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@@ -1,55 +0,0 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop } from '@typegoose/typegoose';
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@index({ roleId: 1, hid: 1 })
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@index({ seqId: 1 })
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export default class HeroSoul extends BaseModel {
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@prop({ required: true })
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roleId: string; // 角色 id
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@prop({ required: true })
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roleName: string; // 角色名称
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@prop({ required: true })
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soulid: number; // 道具 id
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@prop({ required: true })
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soulName: string; // 道具名称
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@prop({ required: true })
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hid: number; // 武将 id
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@prop({ required: true })
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hName: string; // 武将名称
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@prop({ required: true })
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seqId: number; // 将魂表自增 id
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@prop({ required: true, default: 0 })
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count: number; // 道具数量
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public static async findbyRole(roleId: string, lean = true) {
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const items = await HeroSoulModel.find({ roleId }).lean(lean);
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return items;
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}
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public static async findbyItemid(itemid: number, roleId: string, lean = true) {
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const equips = await HeroSoulModel.findOne({ itemid, roleId }).lean(lean);
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return equips;
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}
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public static async changeItemCount(seqId: number, count: number, lean = true) {
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const equips = await HeroSoulModel.findOneAndUpdate({ seqId }, {$inc:{count}}).lean(lean);
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return equips;
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}
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public static async createItem(itemInfo: {roleId: string, roleName: string, soulid: number, seqId: number, soulName: string, count: number, hid: number, hName: string}, lean = true) {
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const doc = new HeroSoulModel();
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const update = Object.assign(doc.toJSON(), itemInfo);
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const item = await HeroSoulModel.findOneAndUpdate({ seqId: itemInfo.seqId }, update, {upsert: true, new: true}).lean(lean);
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return item;
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}
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public static async deleteAccount(roleId: string, lean = true) {
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let result = await HeroSoulModel.deleteMany({roleId}).lean(lean);
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return result||{};
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}
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}
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export const HeroSoulModel = getModelForClass(HeroSoul);
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@@ -1,47 +1,59 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop } from '@typegoose/typegoose';
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@index({ roleId: 1, itemid: 1 })
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@index({ roleId: 1, id: 1 })
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@index({ seqId: 1 })
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export default class Item extends BaseModel {
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@prop({ required: true })
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@prop({ required: true, default: '' })
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roleId: string; // 角色 id
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@prop({ required: true })
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@prop({ required: true, default: '' })
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roleName: string; // 角色名称
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@prop({ required: true })
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itemid: number; // 道具 id
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@prop({ required: true })
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type: number; // 装备类型
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@prop({ required: true })
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itemName: string; // 道具名称
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@prop({ required: true })
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seqId: number; // 道具表自增 id
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@prop({ required: true, default: '' })
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id: number; // 道具 id
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@prop({ required: true, default: '' })
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type: number; // 道具类型
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@prop({ required: true, default: '' })
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itemName: string; // 道具名称
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@prop({ required: true, default: 0 })
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count: number; // 道具数量
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hid: number; // 将魂:武将id,其他:0
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@prop({ required: true })
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count: number; // 道具数量
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public static async findbyRole(roleId: string, lean = true) {
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const items = await ItemModel.find({ roleId }).lean(lean);
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const items = await ItemModel.find({ roleId }).select('id count type').lean(lean);
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return items;
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}
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public static async findbyItemid(itemid: number, roleId: string, lean = true) {
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const equips = await ItemModel.findOne({ itemid, roleId }).lean(lean);
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return equips;
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public static async findbyRoleAndGidAndCount(roleId: string, id: number, count: number, lean = true) {
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const items = await ItemModel.findOne({ roleId, id, $gte: {count} }).select('id count type').lean(lean);
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return items;
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}
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public static async changeItemCount(seqId: number, count: number, lean = true) {
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const equips = await ItemModel.findOneAndUpdate({ seqId }, {$inc:{count}}, {upsert: true, new: true}).lean(lean);
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return equips;
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}
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public static async createItem(itemInfo: {roleId: string, roleName: string, itemid: number, seqId: number, itemName: string, count: number, type: number}, lean = true) {
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public static async increaseItem(roleId: string, id: number, count: number, itemInfo: {roleId: string, roleName: string, id: number, itemName: string, type: number, hid?: number }, lean = true) {
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const doc = new ItemModel();
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const update = Object.assign(doc.toJSON(), itemInfo);
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const item = await ItemModel.findOneAndUpdate({ seqId: itemInfo.seqId }, update, {upsert: true, new: true}).lean(lean);
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return item;
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const setOnInsert = Object.assign(doc.toJSON(), itemInfo);
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const equips = await ItemModel.findOneAndUpdate({roleId, id },{$setOnInsert: setOnInsert, $inc: { count }}, {new: true, upsert: true}).lean(lean);
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return equips;
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}
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public static async decreaseItems(roleId: string, items: Array<{id: number, count: number}>, lean = true) {
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let wrongItems = new Array<{id: number, count: number}>();
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for(let {id, count} of items) {
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const rec = await ItemModel.findOneAndUpdate({roleId, id, count: {$gte: count} },{ $inc: { count: -1 * count }}, {new: true}).lean(lean);
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if(!rec) {
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wrongItems.push({id, count}); break;
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}
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}
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if(wrongItems.length > 0) { // 数量不足
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for(let {id, count} of wrongItems) {
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await ItemModel.findOneAndUpdate({roleId, id },{ $inc: { count }}, {new: true}).lean(lean);
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}
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return false
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} else {
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return true
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}
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}
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public static async deleteAccount(roleId: string, lean = true) {
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@@ -89,11 +89,6 @@ export default class Role extends BaseModel {
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@prop({ required: true, default: 0 })
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frdCnt: number; // 情谊点
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@prop({ required: true, default: [] })
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consumeGoods: [{ // 消耗品
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id: number; // id
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count: number; // 数量
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}];
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@prop({ required: true, default: [] })
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souls: [{ // 将魂
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id: number; // 武将 id
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@@ -233,32 +228,7 @@ export default class Role extends BaseModel {
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let result = await RoleModel.deleteMany({roleId}).lean(lean);
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return result||{};
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}
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public static async addItems(roleId: string, field: string, id: number, cnt: number, lean = true) {
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try {
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let role = await RoleModel.findOne({roleId}).lean(lean);
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let item = role?role[field]:[];
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let curItem = item.find(cur => cur.id == id);
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if(!curItem) {
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let addToSet = {};
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addToSet[field] = {id, count: cnt};
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let result = await RoleModel.findOneAndUpdate({roleId}, { $addToSet: addToSet }, { "new": true, "upsert": true}).lean(lean);
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return result;
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} else {
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let condition = { roleId };
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condition[`${field}.id`] = id;
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let update = {};
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update[`${field}.$.count`] = cnt;
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let result = await RoleModel.findOneAndUpdate(condition, { $inc: update }, { "new": true, "upsert": true}).lean(lean);
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return result;
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}
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}catch(e) {
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console.error(e)
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}
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}
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public static async addCoin(roleId: string, cnt: number, lean = true) {
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let result = await RoleModel.findOneAndUpdate({roleId}, { $inc: {coin: cnt} }, { "new": true, "upsert": true}).lean(lean);
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return result;
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@@ -1,54 +0,0 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop } from '@typegoose/typegoose';
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@index({ roleId: 1, itemid: 1 })
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@index({ seqId: 1 })
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export default class ScriptItem extends BaseModel {
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@prop({ required: true })
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roleId: string; // 角色 id
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@prop({ required: true })
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roleName: string; // 角色名称
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@prop({ required: true })
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itemid: number; // 道具 id
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@prop({ required: true })
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type: number; // 装备类型
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@prop({ required: true })
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itemName: string; // 道具名称
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@prop({ required: true })
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seqId: number; // 道具表自增 id
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@prop({ required: true, default: 0 })
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count: number; // 道具数量
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public static async findbyRole(roleId: string, lean = true) {
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const items = await ScriptItemModel.find({ roleId }).lean(lean);
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return items;
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}
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public static async findbyItemid(itemid: number, roleId: string, lean = true) {
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const equips = await ScriptItemModel.findOne({ itemid, roleId }).lean(lean);
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return equips;
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}
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public static async changeItemCount(seqId: number, count: number, lean = true) {
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const equips = await ScriptItemModel.findOneAndUpdate({ seqId }, {$inc:{count}}, {upsert: true, new: true}).lean(lean);
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return equips;
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}
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public static async createItem(itemInfo: {roleId: string, roleName: string, itemid: number, seqId: number, itemName: string, count: number, type: number}, lean = true) {
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const doc = new ScriptItemModel();
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const update = Object.assign(doc.toJSON(), itemInfo);
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const item = await ScriptItemModel.findOneAndUpdate({ seqId: itemInfo.seqId }, update, {upsert: true, new: true}).lean(lean);
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return item;
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}
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public static async deleteAccount(roleId: string, lean = true) {
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let result = await ScriptItemModel.deleteMany({roleId}).lean(lean);
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return result||{};
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}
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}
|
||||
|
||||
export const ScriptItemModel = getModelForClass(ScriptItem);
|
||||
@@ -22,6 +22,7 @@ const btlBossHp = new Map<number, number>();
|
||||
const blueprtBossHp = new Map<number, number>();
|
||||
const goodInfo = new Map<number, any>();
|
||||
const blueprt = new Map<number, Array<number>>();
|
||||
const blueprtCompose = new Map<number, any>();
|
||||
|
||||
function parseWarData() {
|
||||
let result = null;
|
||||
@@ -208,6 +209,16 @@ function parseGood() {
|
||||
});
|
||||
}
|
||||
|
||||
function parseBlueprtCompose() {
|
||||
const file = 'dic_blueprt_compose';
|
||||
const data = gamedata['jsons'][file] || [];
|
||||
data.forEach(elem => {
|
||||
if (elem && elem.quality) {
|
||||
blueprtCompose.set(elem.quality, elem);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function initData (folder: string) {
|
||||
if(!gamedata.hasOwnProperty(folder)) {
|
||||
gamedata[folder] = {};
|
||||
@@ -246,6 +257,7 @@ function parseData() {
|
||||
parseExpedition();
|
||||
parseComBtlData();
|
||||
parseGood();
|
||||
parseBlueprtCompose();
|
||||
}
|
||||
|
||||
initData('jsons'); // 加载一般json
|
||||
@@ -372,4 +384,8 @@ export function getBossHpByBlueprtId(blueprtId: number) {
|
||||
}
|
||||
export function hasExpeditionById(id: number) {
|
||||
return expeditionInfo.has(id);
|
||||
}
|
||||
|
||||
export function getBlueprtComposeByQuality(quality: number) {
|
||||
return blueprtCompose.get(quality);
|
||||
}
|
||||
@@ -169,7 +169,8 @@ export function decodeIdCntArrayStr(str: string, multi: number) {
|
||||
return ce;
|
||||
}
|
||||
|
||||
export function getRandomByLen(arr: Array<any>) {
|
||||
export function getRandomByLen(arr: Array<number>):number
|
||||
export function getRandomByLen(arr: Array<any>): any {
|
||||
let len = arr.length;
|
||||
return arr[Math.floor(Math.random() * len)]
|
||||
}
|
||||
|
||||
26
shared/resource/jsons/dic_blueprt_compose.json
Normal file
26
shared/resource/jsons/dic_blueprt_compose.json
Normal file
@@ -0,0 +1,26 @@
|
||||
[
|
||||
{
|
||||
"quality": 1,
|
||||
"coinNum": 10,
|
||||
"blueprtNum": 3,
|
||||
"targetQuality": 2
|
||||
},
|
||||
{
|
||||
"quality": 2,
|
||||
"coinNum": 20,
|
||||
"blueprtNum": 3,
|
||||
"targetQuality": 3
|
||||
},
|
||||
{
|
||||
"quality": 3,
|
||||
"coinNum": 30,
|
||||
"blueprtNum": 3,
|
||||
"targetQuality": 4
|
||||
},
|
||||
{
|
||||
"quality": 4,
|
||||
"coinNum": 40,
|
||||
"blueprtNum": 3,
|
||||
"targetQuality": 5
|
||||
}
|
||||
]
|
||||
22
shared/resource/jsons/dic_blueprt_possibility.json
Normal file
22
shared/resource/jsons/dic_blueprt_possibility.json
Normal file
@@ -0,0 +1,22 @@
|
||||
[
|
||||
{
|
||||
"min": 20,
|
||||
"max": 39,
|
||||
"possibility": "1&100"
|
||||
},
|
||||
{
|
||||
"min": 40,
|
||||
"max": 69,
|
||||
"possibility": "1&70|2&30"
|
||||
},
|
||||
{
|
||||
"min": 60,
|
||||
"max": 79,
|
||||
"possibility": "2&70|3&30"
|
||||
},
|
||||
{
|
||||
"min": 80,
|
||||
"max": 100,
|
||||
"possibility": "2&60|3&40"
|
||||
}
|
||||
]
|
||||
@@ -23152,5 +23152,39 @@
|
||||
"specialAttr": 0,
|
||||
"__EMPTY": 0,
|
||||
"__EMPTY_1": 0
|
||||
},
|
||||
{
|
||||
"good_id": 40002,
|
||||
"name": "寻宝币",
|
||||
"lvLimted": 1,
|
||||
"quality": 1,
|
||||
"image_id": 0,
|
||||
"itid": 34,
|
||||
"goodType": 2,
|
||||
"hid": 0,
|
||||
"hp": 0,
|
||||
"atk": 0,
|
||||
"matk": 0,
|
||||
"def": 0,
|
||||
"mdef": 0,
|
||||
"agi": 0,
|
||||
"luk": 0,
|
||||
"hp_up": 0,
|
||||
"atk_up": 0,
|
||||
"matk_up": 0,
|
||||
"def_up": 0,
|
||||
"mdef_up": 0,
|
||||
"agi_up": 0,
|
||||
"luk_up": 0,
|
||||
"hp_up2": 0,
|
||||
"atk_up2": 0,
|
||||
"matk_up2": 0,
|
||||
"def_up2": 0,
|
||||
"mdef_up2": 0,
|
||||
"agi_up2": 0,
|
||||
"luk_up2": 0,
|
||||
"specialAttr": 0,
|
||||
"__EMPTY": 0,
|
||||
"__EMPTY_1": 0
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user