合成藏宝图,消耗品单独开表
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@@ -1,55 +0,0 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop } from '@typegoose/typegoose';
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@index({ roleId: 1, hid: 1 })
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@index({ seqId: 1 })
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export default class HeroSoul extends BaseModel {
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@prop({ required: true })
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roleId: string; // 角色 id
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@prop({ required: true })
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roleName: string; // 角色名称
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@prop({ required: true })
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soulid: number; // 道具 id
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@prop({ required: true })
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soulName: string; // 道具名称
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@prop({ required: true })
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hid: number; // 武将 id
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@prop({ required: true })
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hName: string; // 武将名称
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@prop({ required: true })
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seqId: number; // 将魂表自增 id
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@prop({ required: true, default: 0 })
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count: number; // 道具数量
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public static async findbyRole(roleId: string, lean = true) {
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const items = await HeroSoulModel.find({ roleId }).lean(lean);
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return items;
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}
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public static async findbyItemid(itemid: number, roleId: string, lean = true) {
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const equips = await HeroSoulModel.findOne({ itemid, roleId }).lean(lean);
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return equips;
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}
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public static async changeItemCount(seqId: number, count: number, lean = true) {
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const equips = await HeroSoulModel.findOneAndUpdate({ seqId }, {$inc:{count}}).lean(lean);
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return equips;
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}
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public static async createItem(itemInfo: {roleId: string, roleName: string, soulid: number, seqId: number, soulName: string, count: number, hid: number, hName: string}, lean = true) {
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const doc = new HeroSoulModel();
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const update = Object.assign(doc.toJSON(), itemInfo);
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const item = await HeroSoulModel.findOneAndUpdate({ seqId: itemInfo.seqId }, update, {upsert: true, new: true}).lean(lean);
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return item;
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}
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public static async deleteAccount(roleId: string, lean = true) {
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let result = await HeroSoulModel.deleteMany({roleId}).lean(lean);
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return result||{};
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}
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}
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export const HeroSoulModel = getModelForClass(HeroSoul);
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+38
-26
@@ -1,47 +1,59 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop } from '@typegoose/typegoose';
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@index({ roleId: 1, itemid: 1 })
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@index({ roleId: 1, id: 1 })
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@index({ seqId: 1 })
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export default class Item extends BaseModel {
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@prop({ required: true })
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@prop({ required: true, default: '' })
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roleId: string; // 角色 id
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@prop({ required: true })
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@prop({ required: true, default: '' })
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roleName: string; // 角色名称
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@prop({ required: true })
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itemid: number; // 道具 id
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@prop({ required: true })
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type: number; // 装备类型
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@prop({ required: true })
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itemName: string; // 道具名称
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@prop({ required: true })
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seqId: number; // 道具表自增 id
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@prop({ required: true, default: '' })
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id: number; // 道具 id
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@prop({ required: true, default: '' })
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type: number; // 道具类型
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@prop({ required: true, default: '' })
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itemName: string; // 道具名称
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@prop({ required: true, default: 0 })
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count: number; // 道具数量
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hid: number; // 将魂:武将id,其他:0
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@prop({ required: true })
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count: number; // 道具数量
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public static async findbyRole(roleId: string, lean = true) {
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const items = await ItemModel.find({ roleId }).lean(lean);
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const items = await ItemModel.find({ roleId }).select('id count type').lean(lean);
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return items;
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}
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public static async findbyItemid(itemid: number, roleId: string, lean = true) {
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const equips = await ItemModel.findOne({ itemid, roleId }).lean(lean);
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return equips;
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public static async findbyRoleAndGidAndCount(roleId: string, id: number, count: number, lean = true) {
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const items = await ItemModel.findOne({ roleId, id, $gte: {count} }).select('id count type').lean(lean);
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return items;
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}
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public static async changeItemCount(seqId: number, count: number, lean = true) {
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const equips = await ItemModel.findOneAndUpdate({ seqId }, {$inc:{count}}, {upsert: true, new: true}).lean(lean);
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return equips;
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}
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public static async createItem(itemInfo: {roleId: string, roleName: string, itemid: number, seqId: number, itemName: string, count: number, type: number}, lean = true) {
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public static async increaseItem(roleId: string, id: number, count: number, itemInfo: {roleId: string, roleName: string, id: number, itemName: string, type: number, hid?: number }, lean = true) {
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const doc = new ItemModel();
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const update = Object.assign(doc.toJSON(), itemInfo);
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const item = await ItemModel.findOneAndUpdate({ seqId: itemInfo.seqId }, update, {upsert: true, new: true}).lean(lean);
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return item;
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const setOnInsert = Object.assign(doc.toJSON(), itemInfo);
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const equips = await ItemModel.findOneAndUpdate({roleId, id },{$setOnInsert: setOnInsert, $inc: { count }}, {new: true, upsert: true}).lean(lean);
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return equips;
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}
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public static async decreaseItems(roleId: string, items: Array<{id: number, count: number}>, lean = true) {
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let wrongItems = new Array<{id: number, count: number}>();
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for(let {id, count} of items) {
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const rec = await ItemModel.findOneAndUpdate({roleId, id, count: {$gte: count} },{ $inc: { count: -1 * count }}, {new: true}).lean(lean);
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if(!rec) {
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wrongItems.push({id, count}); break;
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}
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}
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if(wrongItems.length > 0) { // 数量不足
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for(let {id, count} of wrongItems) {
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await ItemModel.findOneAndUpdate({roleId, id },{ $inc: { count }}, {new: true}).lean(lean);
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}
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return false
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} else {
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return true
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}
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}
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public static async deleteAccount(roleId: string, lean = true) {
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+1
-31
@@ -89,11 +89,6 @@ export default class Role extends BaseModel {
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@prop({ required: true, default: 0 })
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frdCnt: number; // 情谊点
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@prop({ required: true, default: [] })
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consumeGoods: [{ // 消耗品
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id: number; // id
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count: number; // 数量
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}];
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@prop({ required: true, default: [] })
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souls: [{ // 将魂
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id: number; // 武将 id
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@@ -233,32 +228,7 @@ export default class Role extends BaseModel {
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let result = await RoleModel.deleteMany({roleId}).lean(lean);
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return result||{};
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}
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public static async addItems(roleId: string, field: string, id: number, cnt: number, lean = true) {
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try {
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let role = await RoleModel.findOne({roleId}).lean(lean);
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let item = role?role[field]:[];
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let curItem = item.find(cur => cur.id == id);
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if(!curItem) {
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let addToSet = {};
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addToSet[field] = {id, count: cnt};
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let result = await RoleModel.findOneAndUpdate({roleId}, { $addToSet: addToSet }, { "new": true, "upsert": true}).lean(lean);
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return result;
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} else {
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let condition = { roleId };
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condition[`${field}.id`] = id;
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let update = {};
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update[`${field}.$.count`] = cnt;
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let result = await RoleModel.findOneAndUpdate(condition, { $inc: update }, { "new": true, "upsert": true}).lean(lean);
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return result;
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}
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}catch(e) {
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console.error(e)
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}
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}
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public static async addCoin(roleId: string, cnt: number, lean = true) {
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let result = await RoleModel.findOneAndUpdate({roleId}, { $inc: {coin: cnt} }, { "new": true, "upsert": true}).lean(lean);
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return result;
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@@ -1,54 +0,0 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop } from '@typegoose/typegoose';
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@index({ roleId: 1, itemid: 1 })
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@index({ seqId: 1 })
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export default class ScriptItem extends BaseModel {
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@prop({ required: true })
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roleId: string; // 角色 id
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@prop({ required: true })
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roleName: string; // 角色名称
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@prop({ required: true })
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itemid: number; // 道具 id
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@prop({ required: true })
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type: number; // 装备类型
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@prop({ required: true })
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itemName: string; // 道具名称
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@prop({ required: true })
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seqId: number; // 道具表自增 id
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@prop({ required: true, default: 0 })
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count: number; // 道具数量
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public static async findbyRole(roleId: string, lean = true) {
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const items = await ScriptItemModel.find({ roleId }).lean(lean);
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return items;
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}
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public static async findbyItemid(itemid: number, roleId: string, lean = true) {
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const equips = await ScriptItemModel.findOne({ itemid, roleId }).lean(lean);
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return equips;
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}
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public static async changeItemCount(seqId: number, count: number, lean = true) {
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const equips = await ScriptItemModel.findOneAndUpdate({ seqId }, {$inc:{count}}, {upsert: true, new: true}).lean(lean);
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return equips;
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}
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public static async createItem(itemInfo: {roleId: string, roleName: string, itemid: number, seqId: number, itemName: string, count: number, type: number}, lean = true) {
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const doc = new ScriptItemModel();
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const update = Object.assign(doc.toJSON(), itemInfo);
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const item = await ScriptItemModel.findOneAndUpdate({ seqId: itemInfo.seqId }, update, {upsert: true, new: true}).lean(lean);
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return item;
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}
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public static async deleteAccount(roleId: string, lean = true) {
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let result = await ScriptItemModel.deleteMany({roleId}).lean(lean);
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return result||{};
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}
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}
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export const ScriptItemModel = getModelForClass(ScriptItem);
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