diff --git a/game-server/app/servers/role/handler/heroHandler.ts b/game-server/app/servers/role/handler/heroHandler.ts index 5dba228fb..814d138ca 100644 --- a/game-server/app/servers/role/handler/heroHandler.ts +++ b/game-server/app/servers/role/handler/heroHandler.ts @@ -226,7 +226,7 @@ export class HeroHandler { const curDicHeroStar = getHeroStarByQuality(dicJob.job_class, quality, oldStar); if (!curDicHeroStar) return resResult(STATUS.DIC_DATA_NOT_FOUND); - let newStarStage = 0; + let newStarStage = oldStarStage; let max = isOneClick ? ABI_STAGE.END : oldStarStage + 1; let check = new CheckMeterial(roleId); for (let i = 0; i < max; i++) { @@ -356,7 +356,7 @@ export class HeroHandler { const curDicHeroStar = getHeroWakeByQuality(dicJob.job_class, dicHero.quality, oldColorStar) if (!curDicHeroStar) return resResult(STATUS.DIC_DATA_NOT_FOUND); - let newColorStarStage = 0; + let newColorStarStage = oldColorStarStage; let max = isOneClick ? ABI_STAGE.END : oldColorStarStage + 1; let check = new CheckMeterial(roleId); for (let i = 0; i < max; i++) { @@ -422,7 +422,7 @@ export class HeroHandler { if (hero.job >= getMaxGradeByjobClass(dicJob.job_class)) return resResult(STATUS.HERO_JOB_REACH_MAX_STAGE); - let newJobStage = 0; + let newJobStage = hero.jobStage; let max = isOneClick ? dicJob.maxStage: hero.jobStage + 1; let check = new CheckMeterial(roleId); for(let i = 0; i < max; i++) {