diff --git a/game-server/app/servers/connector/handler/entryHandler.ts b/game-server/app/servers/connector/handler/entryHandler.ts index 60c489c23..cb72907b4 100644 --- a/game-server/app/servers/connector/handler/entryHandler.ts +++ b/game-server/app/servers/connector/handler/entryHandler.ts @@ -38,7 +38,7 @@ export class EntryHandler { * @param {Object} session current session object */ async enter(msg: { token: string, serverId: number }, session: FrontendSession) { - console.log('****** entry before', Date.now()); + // console.log('****** entry before', Date.now()); let self = this; let serverId = msg.serverId; @@ -80,7 +80,7 @@ export class EntryHandler { let todayZeroPoint = getZeroPoint(); - console.log('****** entry after', Date.now()); + // console.log('****** entry after', Date.now()); return resResult(STATUS.SUCCESS, { roleId: role.roleId, todayZeroPoint }); } diff --git a/game-server/app/servers/guild/handler/raceActivityHandler.ts b/game-server/app/servers/guild/handler/raceActivityHandler.ts index 5b395758f..5e72734fa 100644 --- a/game-server/app/servers/guild/handler/raceActivityHandler.ts +++ b/game-server/app/servers/guild/handler/raceActivityHandler.ts @@ -205,10 +205,10 @@ export class RaceActivityHandler { let woodenHorse = await obj.getWoodenHorse(guildCode, serverId); if(obj.status == RACE_ACTIVITY_STATUS.START) { let { myGuildRank: rank, guildRank } = await obj.getRanks(serverId, guildCode); - console.log('#', JSON.stringify(guildRank)) + // console.log('#', JSON.stringify(guildRank)) myGuildRank = rank?.rank||0; if(woodenHorse) { - console.log('########', woodenHorse.time - woodenHorse.allStartTime, rank.sortTime); + // console.log('########', woodenHorse.time - woodenHorse.allStartTime, rank.sortTime); woodenHorse = woodenHorse.getTreatTime(); } } else { diff --git a/game-server/app/servers/role/handler/equipHandler.ts b/game-server/app/servers/role/handler/equipHandler.ts index d0a4bb42e..f7df622d5 100644 --- a/game-server/app/servers/role/handler/equipHandler.ts +++ b/game-server/app/servers/role/handler/equipHandler.ts @@ -307,7 +307,7 @@ export class EquipHandler { consumes: addConsumeToHero(hero.consumes, consumes) } - console.log('### incEquipStarSum', incEquipStarSum) + // console.log('### incEquipStarSum', incEquipStarSum) let { curRole } = await calculateCeWithHero(HERO_SYSTEM_TYPE.EQUIP_STAR, roleId, serverId, sid, hid, update, { ePlaceId, roleIncUpdate: { equipStarSum: incEquipStarSum } }); await checkTaskInEquipStarUp(serverId, roleId, sid, oldEplace, newEplace, ePlaceId, hid, isUpStar, curRole.equipStarSum, count); diff --git a/game-server/app/servers/role/handler/heroHandler.ts b/game-server/app/servers/role/handler/heroHandler.ts index d9f93b5fa..872c82c06 100644 --- a/game-server/app/servers/role/handler/heroHandler.ts +++ b/game-server/app/servers/role/handler/heroHandler.ts @@ -85,7 +85,7 @@ export class HeroHandler { if (oldLv + addLv > playerLv) addLv = playerLv - oldLv; let nextExp = getHeroExpByLv(oldLv + addLv - 1); - console.log('nextExp', nextExp, oldLv + addLv - 1, oldExp) + // console.log('nextExp', nextExp, oldLv + addLv - 1, oldExp) let needExp = nextExp - oldExp; let newExp = oldExp; @@ -293,7 +293,7 @@ export class HeroHandler { if (newColorStarStage == oldColorStarStage) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH); } let consumes = check.getConsume(); - console.log('&&&&&&&&7', JSON.stringify(consumes)) + // console.log('&&&&&&&&7', JSON.stringify(consumes)) let result = await handleCost(roleId, sid, consumes, ITEM_CHANGE_REASON.HERO_WAKE_UP); if (!result) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH); diff --git a/game-server/app/servers/role/handler/roleHandler.ts b/game-server/app/servers/role/handler/roleHandler.ts index c8124aea3..31399f72e 100644 --- a/game-server/app/servers/role/handler/roleHandler.ts +++ b/game-server/app/servers/role/handler/roleHandler.ts @@ -39,7 +39,7 @@ export class RoleHandler { } async initRole(msg: { roleName: string }, session: BackendSession) { - console.log('******** initRole start', Date.now()); + // console.log('******** initRole start', Date.now()); let roleId = session.get('roleId'); let serverId = session.get('serverId'); let sid: string = session.get('sid'); @@ -64,7 +64,7 @@ export class RoleHandler { let warInfo = gameData.war.get(battleId); await RScriptRecordModel.setScript(roleId, battleId, warInfo.warType, 2, SCRIPT.SCRIPT_NAME); - console.log('******** initRole end', Date.now()); + // console.log('******** initRole end', Date.now()); return resResult(STATUS.SUCCESS, { roleId, roleName, heroes }) diff --git a/game-server/app/servers/role/handler/taskHandler.ts b/game-server/app/servers/role/handler/taskHandler.ts index 07c1c1bd3..f1f904cb0 100644 --- a/game-server/app/servers/role/handler/taskHandler.ts +++ b/game-server/app/servers/role/handler/taskHandler.ts @@ -325,7 +325,7 @@ export class ShopHandler { if (magicWord !== DEBUG_MAGIC_WORD) { return resResult(STATUS.TOKEN_ERR); } - console.log('******', _.isEqual([1,2], [1,2,2])) + // console.log('******', _.isEqual([1,2], [1,2,2])) return resResult(STATUS.SUCCESS, { tasks: [...gameData.taskType]}); } diff --git a/game-server/app/services/dailyBattleService.ts b/game-server/app/services/dailyBattleService.ts index b81b96a69..e9a03f022 100644 --- a/game-server/app/services/dailyBattleService.ts +++ b/game-server/app/services/dailyBattleService.ts @@ -121,7 +121,7 @@ export async function getDailyNum(dailyRecord: DailyRecord, role?: RoleType) { role = await RoleModel.findByRoleId(roleId, 'vipStartTime'); } timesPerDay = getVipDailyCnt(timesPerDay, role); - console.log('###### getDailyNum', timesPerDay, count, buyCount, timesCanBuy) + // console.log('###### getDailyNum', timesPerDay, count, buyCount, timesCanBuy) return {count: timesPerDay - count + buyCount, buyCount: timesCanBuy - buyCount} } diff --git a/game-server/app/services/eventSercive.ts b/game-server/app/services/eventSercive.ts index 8612bff93..bc3cb8b87 100644 --- a/game-server/app/services/eventSercive.ts +++ b/game-server/app/services/eventSercive.ts @@ -86,7 +86,7 @@ export function getEventTime(now: Date) { export async function startEvent(session: FrontendOrBackendSession) { const eventStatus = session.get('eventStatus'); - console.log('*******startEvent ', eventStatus) + // console.log('*******startEvent ', eventStatus) if(eventStatus == EVENT_STATUS.WAITING) { let roleId = session.get('roleId'); let roleName = session.get('roleName'); diff --git a/game-server/app/services/guildService.ts b/game-server/app/services/guildService.ts index 4da21287d..b558ed216 100644 --- a/game-server/app/services/guildService.ts +++ b/game-server/app/services/guildService.ts @@ -216,7 +216,7 @@ export async function refreshUserGuild(userGuild: UserGuildType, roleId: string) const now = new Date(); let isRefDaily = shouldRefresh(refTimeDaily, now); - console.log('####### isRefDaily', isRefDaily, refTimeDaily, now) + // console.log('####### isRefDaily', isRefDaily, refTimeDaily, now) if (isRefDaily) { if(refTimeDaily) { await sendUnreceivedWishPool(wishGoods, roleId); diff --git a/game-server/app/services/mailService.ts b/game-server/app/services/mailService.ts index 4c7ef301d..6b73f5272 100644 --- a/game-server/app/services/mailService.ts +++ b/game-server/app/services/mailService.ts @@ -237,7 +237,7 @@ export class SendMailFun { // 生成全服邮件 public async createServerMails(code: string, serverIds: number[]) { let mapTemp = this.mailTemps.get(code); - console.log('###### createServerMails 1', code, this.mailTemps, mapTemp) + // console.log('###### createServerMails 1', code, this.mailTemps, mapTemp) if(mapTemp.sendTime < nowSeconds()) return; for(let serverId of serverIds) { let originMail = await ServerMailModel.addMail({ serverId, ...mapTemp.getCreateMailParams() }); diff --git a/game-server/app/services/playerCeService.ts b/game-server/app/services/playerCeService.ts index 5f91bbe7a..b825f7de5 100644 --- a/game-server/app/services/playerCeService.ts +++ b/game-server/app/services/playerCeService.ts @@ -69,7 +69,7 @@ export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serve calCe.setJob(hid, job, jobStage); calCe.setTalent(hid, skins) } - console.log('####### roleUpdate', param.isInitRole, roleUpdate) + // console.log('####### roleUpdate', param.isInitRole, roleUpdate) if(param.isInitRole) { let { title, teraphs, lv } = roleUpdate; calCe.setRoleLv(lv) diff --git a/game-server/app/services/role/calCe.ts b/game-server/app/services/role/calCe.ts index 72756d4a4..d76624e81 100644 --- a/game-server/app/services/role/calCe.ts +++ b/game-server/app/services/role/calCe.ts @@ -70,7 +70,7 @@ export class CalCe { public getCeInc() { let ceResult = this.calHeroCe(); - console.log('##### ceResult', ceResult, 'originCes', this.originCes) + // console.log('##### ceResult', ceResult, 'originCes', this.originCes) let heroCe = new Map(); let roleInc = 0; for(let [hid, ce] of ceResult) {