武将:觉醒消耗

This commit is contained in:
luying
2022-05-05 13:05:07 +08:00
parent a42c64bf7e
commit 17cfeec11a
2 changed files with 26 additions and 8 deletions
+11 -2
View File
@@ -1,7 +1,6 @@
import { ChannelUser } from './../domain/ChannelUser';
import { Channel, pinus } from 'pinus';
import { getRandValueByMinMax, getRandEelm, decodeIdCntArrayStr } from '../pubUtils/util';
import { DEFAULT_HEROES, LINEUP_NUM, ROLE_SELECT, TALENT_RELATION_TYPE, TERAPH_RANDOM } from "../consts";
import { DEFAULT_HEROES, LINEUP_NUM, ROLE_SELECT, TALENT_RELATION_TYPE, TERAPH_RANDOM, SYSTEM_OPEN_ID, GuideUnloadNum } from "../consts";
import { DicTeraph } from '../pubUtils/dictionary/DicTeraph';
import { Teraph, RoleModel, RoleType, RoleUpdate } from '../db/Role';
import { SCHOOL } from '../pubUtils/dicParam';
@@ -244,3 +243,13 @@ export function initSkinTalent(skins: HeroSkin[], isAll = false) {
}
return newSkins
}
export function checkSystemIsOpen(role: RoleType, id: SYSTEM_OPEN_ID) {
if(!role || !role.hasInit || !role.guide) return false;
let dicSystemOpenTime = gameData.sysOpenTime.get(id);
if(!dicSystemOpenTime) return false;
let guideId = dicSystemOpenTime.warId > 0? GuideUnloadNum.GkNewFuncNum + dicSystemOpenTime.warId: GuideUnloadNum.LvUpNum + dicSystemOpenTime.lv;
return role.guide.indexOf(guideId) != -1;
}