校验:添加接口校验
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@@ -2,7 +2,7 @@ import { Application, BackendSession, HandlerService, } from 'pinus';
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import { BattleRecordModel } from '../../../db/BattleRecord';
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import { BattleSweepRecordModel } from '../../../db/BattleSweepRecord';
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import { genCode, getReasonByWarType, getWarTypeName } from '../../../pubUtils/util';
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import { WAR_TYPE, EVENT_STATUS, FUNC_OPT_TYPE, MSG_SOURCE, REDIS_KEY, TASK_TYPE, KING_EXP_RATIO_TYPE, TA_EVENT, ITEM_CHANGE_REASON } from '../../../consts';
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import { WAR_TYPE, EVENT_STATUS, REDIS_KEY, KING_EXP_RATIO_TYPE, TA_EVENT, ITEM_CHANGE_REASON } from '../../../consts';
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import { checkDaily, checkDailyAndIncrease } from '../../../services/dailyBattleService';
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import { checkTowerWar, towerBattleEnd } from '../../../services/battleService';
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import { WarReward } from '../../../services/warRewardService';
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@@ -12,7 +12,7 @@ import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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import { RoleModel } from '../../../db/Role';
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import { RScriptRecordModel } from '../../../db/RScriptRecord';
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import { checkBattleHeroes, roleLevelup, getBattleList, calculateWarStar, getBattleListOfTypes, getMainChapter, getStarOfChapter, checkWarCountAndInc } from '../../../services/normalBattleService';
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import { checkBattleHeroes, roleLevelup, calculateWarStar, getBattleListOfTypes, getMainChapter, getStarOfChapter, checkWarCountAndInc } from '../../../services/normalBattleService';
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import { checkDungeonNum, checkDungeonAndIncrease, saveDungeonFirst } from '../../../services/dungeonService';
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// import { switchOnFunc } from '../../../services/funcSwitchService';
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import { gameData } from '../../../pubUtils/data';
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@@ -131,8 +131,6 @@ export class NormalBattleHandler {
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// 关卡列表
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async getBattleList(msg: { types: number[] }, session: BackendSession) {
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const { types } = msg;
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if(!isArray(types)) return resResult(STATUS.WRONG_PARMS);
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let roleId = session.get('roleId');
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let role = await RoleModel.findByRoleId(roleId);
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@@ -143,7 +141,7 @@ export class NormalBattleHandler {
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}
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// 关卡结算,记录使用的武将,获得奖励
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async battleEnd(msg: { battleCode: string, battleId: number, isSuccess: boolean, stars: number[], heroes: Array<any>, activityId: number, pageIndex: number }, session: BackendSession) {
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async battleEnd(msg: { battleCode: string, battleId: number, isSuccess: boolean, stars: number[], heroes: number[], activityId: number, pageIndex: number }, session: BackendSession) {
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const { battleCode, battleId, isSuccess, heroes = [], stars = [], activityId, pageIndex } = msg;
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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@@ -318,9 +316,7 @@ export class NormalBattleHandler {
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let sid = session.get('sid');
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let serverId = session.get('serverId');
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let ip = session.get('ip');
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if(count < 0) return resResult(STATUS.WRONG_PARMS);
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let warInfo = gameData.war.get(battleId);
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if (!warInfo) {
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return resResult(STATUS.BATTLE_MISS_INFO);
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@@ -443,9 +439,6 @@ export class NormalBattleHandler {
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const { warId, battleCode, count } = msg;
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let roleId: string = session.get('roleId');
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let vipStartTime: number = session.get('vipStartTime');
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if(!isNumber(count) || count <= 0) {
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return resResult(STATUS.WRONG_PARMS);
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}
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let battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode);
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if(!battleRecord || battleRecord.roleId != roleId || battleRecord.battleId != warId) {
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