校验:添加接口校验
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@@ -190,7 +190,6 @@ export class AuctionHandler {
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}
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async offerRecs(msg: { count: number }, session: BackendSession) {
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if( msg.count < 0) return resResult(STATUS.WRONG_PARMS);
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const lotsData = await LotModel.recentBidLots(serverId, roleId, msg.count);
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@@ -203,7 +202,6 @@ export class AuctionHandler {
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}
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async guildLotRecs(msg: { count: number }, session: BackendSession) {
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if( msg.count < 0) return resResult(STATUS.WRONG_PARMS);
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const guildCode = session.get('guildCode');
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const dividends = await DividendModel.findDividendsByGuild(guildCode, msg.count);
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let lotsData = [];
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@@ -146,7 +146,6 @@ export class CityActivityHandler {
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// 开始挑战
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async checkBattle(msg: guildInter & { cityId: number, heroes: number[] }, session: BackendSession) {
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let { cityId, heroes, myUserGuild: userGuild } = msg;
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if (!heroes || heroes.length <= 0) return resResult(STATUS.WRONG_PARMS);
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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@@ -256,8 +255,6 @@ export class CityActivityHandler {
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const sid = session.get('sid');
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let { cityId, code, damage, hid, round } = msg;
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if (damage == undefined || damage < 0) return resResult(STATUS.WRONG_PARMS);
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let obj = getCityActivityObj();
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let { gateHp, maxHp } = await obj.getGateHpAndInc(serverId, cityId);
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if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
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@@ -320,7 +317,6 @@ export class CityActivityHandler {
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let guildCode = session.get('guildCode');
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let serverId = session.get('serverId');
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let { cityId, code, isSuccess } = msg;
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let obj = getCityActivityObj();
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@@ -61,8 +61,6 @@ export class GateActivityHandler {
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// 开启挑战
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async checkBattle(msg: guildInter & { heroes: number[] }, session: BackendSession) {
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let { heroes, myUserGuild: userGuild } = msg;
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if (!heroes || heroes.length <= 0) return resResult(STATUS.WRONG_PARMS);
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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@@ -163,7 +161,6 @@ export class GateActivityHandler {
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let sid = session.get('sid');
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let guildCode = session.get('guildCode');
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let serverId = session.get('serverId');
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let { code, isSuccess, gateHp } = msg;
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@@ -159,9 +159,6 @@ export class GuildHandler {
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if (!flag) {
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return resResult(STATUS.REDLOCK_ERR);
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}
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if(damage < 0) {
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return resResult(STATUS.WRONG_PARMS);
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}
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//记录伤害
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let bossInstance = await BossInstanceModel.updateBossHp(bossCode, zoomInDamage(damage), roleId);
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@@ -211,8 +208,6 @@ export class GuildHandler {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const serverId: number = parseInt(session.get('serverId'));
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let bossInstance = await BossInstanceModel.findByCode(bossCode);
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if(!bossInstance) return resResult(STATUS.WRONG_PARMS);
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@@ -240,7 +235,6 @@ export class GuildHandler {
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const { count, myUserGuild: userGuild } = msg;
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const roleId: string = session.get('roleId');
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const sid: string = session.get('sid');
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if(!count || count < 0) return resResult(STATUS.WRONG_PARMS);
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let bossInstance = await BossInstanceModel.findBossInstance(userGuild.guildCode);
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if(!bossInstance) return resResult(STATUS.GUILD_SCRIPT_NOT_OPENED);
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@@ -48,7 +48,6 @@ export class GuildRefineHandler {
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*/
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async refine(msg: guildInter & { id: number, count: number }, session: BackendSession) {
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let { id, count, myUserGuild: userGuild } = msg;
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if( count < 0) return resResult(STATUS.WRONG_PARMS);
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const roleId: string = session.get('roleId');
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const sid: string = session.get('sid');
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const roleName: string = session.get('roleName');
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@@ -352,7 +352,6 @@ export class GuildTrainHandler {
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//购买挑战次数
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async purchaseTrainCount(msg: guildInter & { count: number }, session: BackendSession) {
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let { count, myUserGuild } = msg;
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if( count < 0) return resResult(STATUS.WRONG_PARMS);
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const roleId: string = session.get('roleId');
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const serverId: number = parseInt(session.get('serverId'));
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const sid: string = session.get('sid');
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@@ -165,7 +165,6 @@ export class RaceActivityHandler {
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let index = getGAIndexInPinus(this.aid);
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let { id, count, toGuild } = msg;
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if (!count || count < 0) return resResult(STATUS.WRONG_PARMS);
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let obj = getRaceActivityObj();
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let woodenHorse = obj.getWoodenHorse(toGuild, serverId);
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if (!woodenHorse) return resResult(STATUS.WRONG_PARMS);
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