校验:添加接口校验
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@@ -716,7 +716,6 @@ export class EquipHandler {
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//宝石合成
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public async composeStone(msg: { id: number, count: number }, session: BackendSession) {
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let { id, count } = msg;
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if(count < 0) return resResult(STATUS.WRONG_PARMS);
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let roleId: string = session.get('roleId');
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let roleName: string = session.get('roleName');
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let sid: string = session.get('sid');
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@@ -35,8 +35,6 @@ export class ItemHandler {
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const roleName = session.get('roleName');
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const guildCode = session.get('guildCode');
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if (count > 0) {
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let consumeResult = await handleCost(roleId, sid, [{ id: id, count: count }], ITEM_CHANGE_REASON.USE_GIFT_PACKAGE);
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if (!consumeResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
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@@ -55,9 +53,6 @@ export class ItemHandler {
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}
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let result = await useGiftPackage(roleId, roleName, sid, serverId, guildCode, giftID, selected, count);
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return result;
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}
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return resResult(STATUS.WRONG_PARMS);
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}
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@@ -69,7 +64,6 @@ export class ItemHandler {
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const ip = session.get('ip');
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const serverId = session.get('serverId');
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if (count > 0) {
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let dicGoods = gameData.goods.get(id);
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if (!dicGoods) {
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return resResult(STATUS.DIC_DATA_NOT_FOUND);
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@@ -96,10 +90,6 @@ export class ItemHandler {
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return resResult(STATUS.SUCCESS, {
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apJson
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});
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}
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return resResult(STATUS.WRONG_PARMS);
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}
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// 购买体力道具
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@@ -188,23 +178,6 @@ export class ItemHandler {
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return resResult(STATUS.SUCCESS, { goods });
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}
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public async debugIncAp(msg: { magicWord: string, ap: number }, session: BackendSession) {
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const { magicWord } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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const roleId = session.get('roleId');
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const sid = session.get('sid');
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const ip = session.get('ip');
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const serverId = session.get('serverId');
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let role = await RoleModel.findByRoleId(roleId, 'lv');
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let apJson = await setAp(serverId, roleId, ip, role.lv, msg.ap, sid, ITEM_CHANGE_REASON.DEBUG);
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if (!apJson) return resResult(STATUS.BATTLE_ACTION_POINT_LACK)
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return resResult(STATUS.SUCCESS, { apJson });
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}
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public async getAp(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let ip = session.get('ip');
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@@ -233,6 +206,24 @@ export class ItemHandler {
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return resResult(STATUS.SUCCESS, { ap, apBefore });
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}
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public async debugIncAp(msg: { magicWord: string, ap: number }, session: BackendSession) {
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const { magicWord } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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const roleId = session.get('roleId');
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const sid = session.get('sid');
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const ip = session.get('ip');
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const serverId = session.get('serverId');
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let role = await RoleModel.findByRoleId(roleId, 'lv');
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let apJson = await setAp(serverId, roleId, ip, role.lv, msg.ap, sid, ITEM_CHANGE_REASON.DEBUG);
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if (!apJson) return resResult(STATUS.BATTLE_ACTION_POINT_LACK)
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return resResult(STATUS.SUCCESS, { apJson });
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}
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public async debugResetBuyTimes(msg: { magicWord: string }, session: BackendSession) {
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const { magicWord } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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@@ -154,13 +154,4 @@ export class RoleHandler {
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goods
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})
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}
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async test(msg: {}, session: BackendSession) {
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let roles = await RoleModel.find({}).lean();
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for (let role of roles) {
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let heroes = await HeroModel.find({ roleId: role.roleId }).lean();
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await RoleModel.updateRoleInfo(role.roleId, { heroNum: heroes.length, heroNumUpdatedAt: nowSeconds() });
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}
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}
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}
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@@ -107,7 +107,6 @@ export class RoleHandler {
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//神像强化
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async roleTeraphStrengthen(msg: { id: number, count: number }, session: BackendSession) {
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let { id, count } = msg;
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if( count < 0) return resResult(STATUS.WRONG_PARMS);
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let roleId = session.get('roleId');
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let sid: string = session.get('sid');
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let serverId: number = session.get('serverId');
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@@ -53,7 +53,6 @@ export class ShopHandler {
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let serverId = session.get('serverId');
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let { activityId = 0, shopItemId, count } = msg;
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if( count < 0) return resResult(STATUS.WRONG_PARMS);
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let dicShopItem = await getShopDicById(activityId, shopItemId, roleId, serverId);
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if(!dicShopItem) return STATUS.DIC_DATA_NOT_FOUND;
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@@ -95,7 +94,6 @@ export class ShopHandler {
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let { goodsId, count } = msg;
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if(!count || count < 0) return resResult(STATUS.WRONG_PARMS);
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let dicGoods = gameData.goods.get(goodsId);
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if(!dicGoods) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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