粮草先行:结算逻辑

This commit is contained in:
luying
2021-09-27 20:00:15 +08:00
parent d5d03f1871
commit 1992c9d3e7
3 changed files with 15 additions and 12 deletions

View File

@@ -156,8 +156,6 @@ export class RaceActivityHandler {
// 结束挑战
async battleEnd(msg: { code: string, isSuccess: boolean }, session: BackendSession) {
let roleId = session.get('roleId');
let sid = session.get('sid');
let guildCode = session.get('guildCode');
let serverId = session.get('serverId');
@@ -172,16 +170,10 @@ export class RaceActivityHandler {
let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true });
if (!guildActivityRec || !myGuildActivityRec) return resResult(STATUS.INTERNAL_ERR);
// 发放活跃
await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值
// 返回当前军团总军功
let r = new Rank(REDIS_KEY.RACE_ACTIVITY, { serverId });
let myGuildRank = await r.getMyRank({ guildCode });
// 任务
await checkTask(roleId, sid, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
//成长任务
await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
return resResult(STATUS.SUCCESS, {
timestamp: Date.now(),
woodenHorse: guildActivityRec.woodenHorse,