✨ feat(gift): 修改宝箱保底机制
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@@ -13,7 +13,7 @@ import { combineItems } from '../role/util';
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import { recordGuildFund } from './timeLimitRankService';
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import { filterGoods, isGoodsHidden, isHeroHidden } from '../dataService';
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import { DicGiftPackagePlan } from '../../pubUtils/dictionary/DicGiftPackagePlan';
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import { GiftPackageFloorModel } from '../../db/GiftPackageFloor';
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import { Floor, GiftPackageFloorModel } from '../../db/GiftPackageFloor';
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@@ -152,38 +152,114 @@ export function getSelectedReward(plans: DicGiftPackagePlan[], selected: Array<n
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return selectedReward;
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}
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// 根据是否触发保底,更新抽取次数
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function updateFloorCount(floors: Floor[], maxQaulity: number, isTrigger: boolean) {
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for (let floor of floors) {
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if (!isTrigger) {
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floor.count++;
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} else {
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if (floor.quality <= maxQaulity) {
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floor.count = 0;
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} else {
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floor.count++;
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}
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}
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}
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return floors;
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}
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// 将随机池子根据保底 id 进行分组
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function groupByFloorId(plans: DicGiftPackagePlan[]): { [key: number]: DicGiftPackagePlan[] } {
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return plans.reduce((acc, cur) => {
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if (cur.floorId !== 0) {
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if (!acc[cur.floorId]) acc[cur.floorId] = [];
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acc[cur.floorId].push(cur);
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}
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return acc;
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}, {} as { [key: number]: DicGiftPackagePlan[] });
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}
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// 初始化用户某个礼包的保底数据
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async function initFloorData(floors: Floor[], floorPlans: { [key: number]: DicGiftPackagePlan[] }) {
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for (let floorId in floorPlans) {
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let hasFloorFlag = false;
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for (let floor of floors) {
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if (floor.id === parseInt(floorId)) {
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hasFloorFlag = true;
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continue;
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}
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}
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if (!hasFloorFlag) {
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floors.push({ id: parseInt(floorId), count: 0, quality: gameData.giftPackageFloor.get(parseInt(floorId)).quality });
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}
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}
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}
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async function randomSelectedData(pool: DicGiftPackagePlan[], roleId: string, giftPackageId: number, count: number) {
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let rewards: RewardParam[] = [];
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let floorPlan = pool.find(cur => cur.floorCount > 0);
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let dropHistory = floorPlan? await GiftPackageFloorModel.findByPlanId(roleId, giftPackageId, floorPlan?.id): { getNum: 0, allNum: 0, getSum: 0, allSum: 0 };
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let { getNum = 0, allNum = 0, getSum = 0, allSum = 0 } = dropHistory;
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const floorPlans = groupByFloorId(pool);
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let dropHistory = (floorPlans && Object.keys(floorPlans).length > 0) ? await GiftPackageFloorModel.findByGiftPackageId(roleId, giftPackageId): { floors: [], getSum: 0, allSum: 0 };
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let { floors = [], getSum = 0, allSum = 0 } = dropHistory;
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for(let i = 0; i < count; i++) {
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for (let i = 0; i < count; i++) {
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let randResult = getRandEelmWithWeight(pool)?.dic;
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if(!randResult) continue;
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if(!floorPlan) {
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if (!randResult) continue;
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// 如果没有保底池子,直接返回
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if (!floorPlans || Object.keys(floorPlans).length === 0) {
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rewards.push({ type: randResult.contentType, id: randResult.content, count: randResult.count });
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continue;
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}
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let flag = randResult.id == floorPlan.id; // 是否获得
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if(allNum - getNum >= floorPlan.floorFrequency - floorPlan.floorCount) {
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flag = true;
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initFloorData(floors, floorPlans);
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// 检查随机结果的 id 是否在 floorPlans 中,是的话抽中保底
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let flag = false;
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for (let floorId in floorPlans) {
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if (floorPlans[floorId].findIndex(cur => cur.id === randResult.id) !== -1) {
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flag = true;
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break;
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}
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}
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if(flag) {
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getNum ++; getSum++;
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rewards.push({ type: floorPlan.contentType, id: floorPlan.content, count: floorPlan.count });
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} else {
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// 检查是否达到了保底次数,并且记录最大品质的 floorId
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let maxQaulityFloorId = 0; // 最大品质的 floorId
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let maxQaulity = 0;
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if (!flag) {
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for (let floor of floors) {
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if (floor.count + 1 >= gameData.giftPackageFloor.get(floor.id).times) {
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flag = true;
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if (gameData.giftPackageFloor.get(floor.id).quality > maxQaulity) {
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maxQaulityFloorId = floor.id;
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maxQaulity = gameData.giftPackageFloor.get(floor.id).quality;
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}
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}
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}
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}
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// 更新抽取次数,确定要返回的物品
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if (flag && maxQaulityFloorId == 0) { // 抽到了保底物品
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const quality = gameData.giftPackageFloor.get(randResult.floorId).quality;
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rewards.push({ type: randResult.contentType, id: randResult.content, count: randResult.count });
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updateFloorCount(floors, quality, true);
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getSum++;
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console.log('got floorId: ', randResult.floorId, quality);
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} else if (flag && maxQaulityFloorId > 0) { // 次数保底
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let floorResult = getRandEelmWithWeight(floorPlans[maxQaulityFloorId])?.dic;
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if (!floorResult) continue;
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rewards.push({ type: floorResult.contentType, id: floorResult.content, count: floorResult.count });
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updateFloorCount(floors, maxQaulity, true);
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getSum++;
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console.log('got floorId: ', maxQaulityFloorId, maxQaulity);
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} else { // 未达到保底次数
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rewards.push({ type: randResult.contentType, id: randResult.content, count: randResult.count });
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updateFloorCount(floors, 0, false);
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console.log('got floorId: ', randResult.floorId, 0);
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}
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allNum ++; allSum ++;
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if(getNum >= floorPlan.floorCount) {
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allNum = 0; getNum = 0;
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}
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allSum++;
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}
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if(floorPlan) {
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await GiftPackageFloorModel.updateByPlanId(roleId, giftPackageId, floorPlan.id, {
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getNum, allNum, getSum, allSum
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if(floorPlans && Object.keys(floorPlans).length > 0) {
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await GiftPackageFloorModel.updateByGiftPackageId(roleId, giftPackageId, {
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floors, getSum, allSum
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});
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}
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return rewards
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